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@ -1,8 +1,12 @@
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-- allows to do jobs in adv. mode.
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--[==[
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version: 0.003
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version: 0.01
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changelog:
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*0.01
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- instant job startation
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- item selection screen (!)
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- BUG:custom jobs need stuff on ground to work
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*0.003
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- fixed farms (i think...)
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- added faster time pasing (yay for random deaths from local wildlife)
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@ -48,10 +52,11 @@ local buildings=require 'dfhack.buildings'
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local bdialog=require 'gui.buildings'
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local workshopJobs=require 'dfhack.workshops'
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local utils=require 'utils'
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local gscript=require 'gui.script'
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local tile_attrs = df.tiletype.attrs
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settings={build_by_items=false,use_worn=false,check_inv=false,teleport_items=true,df_assign=false,gui_item_select=false}
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settings={build_by_items=false,use_worn=false,check_inv=true,teleport_items=true,df_assign=false,gui_item_select=true}
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function hasValue(tbl,val)
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for k,v in pairs(tbl) do
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@ -196,47 +201,54 @@ function addJobAction(job,unit) --what about job2?
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add_action(unit,data)
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--add_action(unit,{type=df.unit_action_type.Unsteady,data={unsteady={timer=5}}})
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end
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function makeJob(args)
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local newJob=df.job:new()
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newJob.id=df.global.job_next_id
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df.global.job_next_id=df.global.job_next_id+1
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newJob.flags.special=true
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newJob.job_type=args.job_type
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newJob.completion_timer=-1
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newJob.pos:assign(args.pos)
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--newJob.pos:assign(args.unit.pos)
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args.job=newJob
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local failed
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for k,v in ipairs(args.pre_actions or {}) do
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local ok,msg=v(args)
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if not ok then
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failed=msg
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break
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end
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function make_native_job(args)
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if args.job == nil then
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local newJob=df.job:new()
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newJob.id=df.global.job_next_id
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df.global.job_next_id=df.global.job_next_id+1
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newJob.flags.special=true
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newJob.job_type=args.job_type
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newJob.completion_timer=-1
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newJob.pos:assign(args.pos)
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--newJob.pos:assign(args.unit.pos)
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args.job=newJob
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end
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if failed==nil then
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AssignUnitToJob(newJob,args.unit,args.from_pos)
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for k,v in ipairs(args.post_actions or {}) do
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end
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function makeJob(args)
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gscript.start(function ()
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make_native_job(args)
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local failed
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for k,v in ipairs(args.pre_actions or {}) do
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local ok,msg=v(args)
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if not ok then
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failed=msg
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break
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end
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end
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if failed then
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UnassignJob(newJob,args.unit)
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if failed==nil then
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AssignUnitToJob(args.job,args.unit,args.from_pos)
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for k,v in ipairs(args.post_actions or {}) do
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local ok,msg=v(args)
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if not ok then
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failed=msg
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break
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end
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end
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if failed then
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UnassignJob(args.job,args.unit)
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end
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end
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end
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if failed==nil then
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dfhack.job.linkIntoWorld(newJob,true)
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addJobAction(newJob,args.unit)
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return newJob
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else
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newJob:delete()
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return false,failed
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end
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if failed==nil then
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dfhack.job.linkIntoWorld(args.job,true)
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addJobAction(args.job,args.unit)
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args.screen:wait_tick()
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else
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args.job:delete()
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dfhack.gui.showAnnouncement(msg,5,1)
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end
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end)
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end
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function UnassignJob(job,unit,unit_pos)
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@ -463,7 +475,7 @@ function chooseBuildingWidthHeightDir(args) --TODO nicer selection dialog
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return false
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--width = ..., height = ..., direction = ...
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end
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CheckAndFinishBuilding=nil
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function BuildingChosen(inp_args,type_id,subtype_id,custom_id)
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local args=inp_args or {}
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@ -484,7 +496,8 @@ function BuildingChosen(inp_args,type_id,subtype_id,custom_id)
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--if settings.build_by_items then
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-- args.items=itemsAtPos(inp_args.from_pos)
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--end
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buildings.constructBuilding(args)
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args.building=buildings.constructBuilding(args)
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CheckAndFinishBuilding(args,args.building)
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end
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@ -667,14 +680,37 @@ end
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function putItemsInHauling(unit,job_item_refs)
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for k,v in ipairs(job_item_refs) do
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--local pos=dfhack.items.getPosition(v)
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print("moving:",tostring(v),tostring(v.item))
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printall(v)
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if not dfhack.items.moveToInventory(v.item,unit,0,0) then
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print("Could not put item:",k,v.item)
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end
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v.is_fetching=0
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end
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end
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function finish_item_assign(args)
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local job=args.job
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local item_modes={
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[df.job_type.PlantSeeds]="haul",
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}
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local item_mode=item_modes[job.job_type] or "teleport"
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if settings.teleport_items and item_mode=="teleport" then
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putItemsInBuilding(args.building,job.items)
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end
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local uncollected = getItemsUncollected(job)
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if #uncollected == 0 then
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job.flags.working=true
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if item_mode=="haul" then
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putItemsInHauling(args.unit,job.items)
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end
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else
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job.flags.fetching=true
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uncollected[1].is_fetching=1
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end
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end
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function AssignJobItems(args)
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print("----")
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if settings.df_assign then --use df default logic and hope that it would work
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return true
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end
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@ -688,16 +724,7 @@ function AssignJobItems(args)
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else
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its=EnumItems{pos=args.from_pos}
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end
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--[[ job item editor...
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jobitemEditor{job=args.job,items=its}:show()
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local ok=job.flags.working or job.flags.fetching
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if not ok then
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return ok, "Stuff"
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else
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return ok
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end
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--]]
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-- [=[
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--[[while(#job.items>0) do --clear old job items
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job.items[#job.items-1]:delete()
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job.items:erase(#job.items-1)
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@ -723,7 +750,7 @@ function AssignJobItems(args)
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if msg then
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print(cur_item,msg)
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end
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]]--
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--]]
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if not settings.gui_item_select then
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if (item_counts[job_id]>0 and item_suitable) or settings.build_by_items then
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--cur_item.flags.in_job=true
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@ -736,11 +763,23 @@ function AssignJobItems(args)
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end
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end
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end
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if settings.gui_item_select then
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require('gui.script').start(function()
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require('hack.scripts.gui.advfort_items').showItemEditor(job,item_suitability)
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end)
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print("before block")
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if settings.gui_item_select and #job.job_items>0 then
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local item_dialog=require('hack.scripts.gui.advfort_items')
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--local rr=require('gui.script').start(function()
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print("before dialog")
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local ret=item_dialog.showItemEditor(job,item_suitability)
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print("post dialog",ret)
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--showItemEditor(job,item_suitability)
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if ret then
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finish_item_assign(args)
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return true
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else
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print("Failed job, i'm confused...")
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end
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--end)
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return false,"Selecting items"
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else
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if not settings.build_by_items then
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for job_id, trg_job_item in ipairs(job.job_items) do
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@ -750,35 +789,15 @@ function AssignJobItems(args)
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end
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end
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end
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end
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local item_mode="teleport"
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local item_modes={
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[df.job_type.PlantSeeds]="haul",
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[df.job_type.ConstructBuilding]="default",
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}
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item_mode=item_modes[job.job_type]
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if settings.teleport_items and item_mode=="teleport" then
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putItemsInBuilding(args.building,job.items)
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finish_item_assign(args)
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return true
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end
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local uncollected = getItemsUncollected(job)
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if #uncollected == 0 then
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job.flags.working=true
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if item_mode=="haul" then
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putItemsInHauling(args.unit,job.items)
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end
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else
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job.flags.fetching=true
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uncollected[1].is_fetching=1
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end
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return true
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--]=]
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end
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function CheckAndFinishBuilding(args,bld)
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CheckAndFinishBuilding=function (args,bld)
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args.building=args.building or bld
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for idx,job in pairs(bld.jobs) do
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if job.job_type==df.job_type.ConstructBuilding then
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@ -788,18 +807,12 @@ function CheckAndFinishBuilding(args,bld)
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end
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if args.job~=nil then
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local ok,msg=AssignJobItems(args)
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if not ok then
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return false,msg
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else
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AssignUnitToJob(args.job,args.unit,args.from_pos)
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end
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args.pre_actions={AssignJobItems}
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else
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local t={items=buildings.getFiltersByType({},bld:getType(),bld:getSubtype(),bld:getCustomType())}
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args.pre_actions={dfhack.curry(setFiltersUp,t),AssignJobItems,AssignBuildingRef}
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local ok,msg=makeJob(args)
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return ok,msg
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end
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makeJob(args)
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end
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function AssignJobToBuild(args)
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local bld=args.building or dfhack.buildings.findAtTile(args.pos)
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@ -982,21 +995,7 @@ function onWorkShopJobChosen(args,idx,choice)
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args.job_type=choice.job_id
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args.post_actions={AssignBuildingRef}
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args.pre_actions={dfhack.curry(setFiltersUp,choice.filter),AssignJobItems}
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local job,msg=makeJob(args)
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if not job then
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dfhack.gui.showAnnouncement(msg,5,1)
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end
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args.job=job
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--[[for _,v in ipairs(choice.filter) do
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local filter=require("utils").clone(args.common)
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filter.new=true
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require("utils").assign(filter,v)
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--printall(filter)
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job.job_items:insert("#",filter)
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end--]]
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--local ok,msg=AssignJobItems(args)
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--print(ok,msg)
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makeJob(args)
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end
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function siegeWeaponActionChosen(building,actionid)
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local args
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@ -1030,11 +1029,7 @@ function siegeWeaponActionChosen(building,actionid)
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end
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if args~=nil then
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args.post_actions={AssignBuildingRef}
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local ok,msg=makeJob(args)
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if not ok then
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dfhack.gui.showAnnouncement(msg,5,1)
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CancelJob(args.unit)
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end
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makeJob(args)
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end
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end
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function putItemToBuilding(building,item)
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@ -1063,16 +1058,19 @@ function usetool:openSiegeWindow(building)
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end
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function usetool:onWorkShopButtonClicked(building,index,choice)
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local adv=df.global.world.units.active[0]
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|
|
|
local args={unit=adv,building=building}
|
|
|
|
|
if df.interface_button_building_new_jobst:is_instance(choice.button) then
|
|
|
|
|
print("pre-click")
|
|
|
|
|
choice.button:click()
|
|
|
|
|
print("post-click",#building.jobs)
|
|
|
|
|
if #building.jobs>0 then
|
|
|
|
|
local job=building.jobs[#building.jobs-1]
|
|
|
|
|
AssignUnitToJob(job,adv,adv.pos)
|
|
|
|
|
local ok,msg=AssignJobItems{job=job,from_pos=adv.pos,pos=adv.pos,unit=adv,building=building}
|
|
|
|
|
if not ok then
|
|
|
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
|
|
|
CancelJob(adv)
|
|
|
|
|
end
|
|
|
|
|
args.job=job
|
|
|
|
|
args.pos=adv.pos
|
|
|
|
|
args.from_pos=adv.pos
|
|
|
|
|
args.pre_actions={AssignJobItems}
|
|
|
|
|
args.screen=self
|
|
|
|
|
makeJob(args)
|
|
|
|
|
end
|
|
|
|
|
elseif df.interface_button_building_category_selectorst:is_instance(choice.button) or
|
|
|
|
|
df.interface_button_building_material_selectorst:is_instance(choice.button) then
|
|
|
|
@ -1167,29 +1165,24 @@ function usetool:armCleanTrap(building)
|
|
|
|
|
else
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
local job,msg=makeJob(args)
|
|
|
|
|
if not job then
|
|
|
|
|
print(msg)
|
|
|
|
|
end
|
|
|
|
|
args.screen=self
|
|
|
|
|
makeJob(args)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
function usetool:hiveActions(building)
|
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
|
local args={unit=adv,post_actions={AssignBuildingRef,AssignJobItems},pos=adv.pos,
|
|
|
|
|
from_pos=adv.pos,job_type=df.job_type.InstallColonyInHive,building=building}
|
|
|
|
|
from_pos=adv.pos,job_type=df.job_type.InstallColonyInHive,building=building,screen=self}
|
|
|
|
|
local job_filter={items={{quantity=1,item_type=df.item_type.VERMIN}} }
|
|
|
|
|
args.pre_actions={dfhack.curry(setFiltersUp,job_filter)}
|
|
|
|
|
local job,msg=makeJob(args)
|
|
|
|
|
if not job then
|
|
|
|
|
print(msg)
|
|
|
|
|
end
|
|
|
|
|
makeJob(args)
|
|
|
|
|
--InstallColonyInHive,
|
|
|
|
|
--CollectHiveProducts,
|
|
|
|
|
end
|
|
|
|
|
function usetool:operatePump(building)
|
|
|
|
|
|
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
|
makeJob{unit=adv,post_actions={AssignBuildingRef},pos=adv.pos,from_pos=adv.pos,job_type=df.job_type.OperatePump}
|
|
|
|
|
makeJob{unit=adv,post_actions={AssignBuildingRef},pos=adv.pos,from_pos=adv.pos,job_type=df.job_type.OperatePump,screen=self}
|
|
|
|
|
end
|
|
|
|
|
function usetool:farmPlot(building)
|
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
@ -1203,28 +1196,18 @@ function usetool:farmPlot(building)
|
|
|
|
|
end
|
|
|
|
|
--check if there tile is without plantseeds,add job
|
|
|
|
|
|
|
|
|
|
local args={unit=adv,pos=adv.pos,from_pos=adv.pos,
|
|
|
|
|
}
|
|
|
|
|
if not do_harvest then
|
|
|
|
|
local seedjob={items={{quantity=1,item_type=df.item_type.SEEDS}}}
|
|
|
|
|
args.job_type=df.job_type.PlantSeeds
|
|
|
|
|
args.pre_actions={dfhack.curry(setFiltersUp,seedjob)}
|
|
|
|
|
args.post_actions={AssignBuildingRef}
|
|
|
|
|
|
|
|
|
|
else
|
|
|
|
|
local args={unit=adv,pos=adv.pos,from_pos=adv.pos,screen=self}
|
|
|
|
|
if do_harvest then
|
|
|
|
|
args.job_type=df.job_type.HarvestPlants
|
|
|
|
|
args.post_actions={AssignBuildingRef}
|
|
|
|
|
end
|
|
|
|
|
local job,msg=makeJob(args)
|
|
|
|
|
if not job then
|
|
|
|
|
print(msg)
|
|
|
|
|
else
|
|
|
|
|
local ok, msg=AssignJobItems(args)
|
|
|
|
|
if not ok then
|
|
|
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
|
|
|
CancelJob(args.unit)
|
|
|
|
|
end
|
|
|
|
|
local seedjob={items={{quantity=1,item_type=df.item_type.SEEDS}}}
|
|
|
|
|
args.job_type=df.job_type.PlantSeeds
|
|
|
|
|
args.pre_actions={dfhack.curry(setFiltersUp,seedjob)}
|
|
|
|
|
args.post_actions={AssignBuildingRef,AssignJobItems}
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
makeJob(args)
|
|
|
|
|
end
|
|
|
|
|
MODES={
|
|
|
|
|
[df.building_type.Table]={ --todo filters...
|
|
|
|
@ -1293,7 +1276,9 @@ function usetool:shopInput(keys)
|
|
|
|
|
self:openShopWindowButtoned(self.in_shop)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function usetool:wait_tick()
|
|
|
|
|
self:sendInputToParent("A_SHORT_WAIT")
|
|
|
|
|
end
|
|
|
|
|
function usetool:setupFields()
|
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
|
local civ_id=df.global.world.units.active[0].civ_id
|
|
|
|
@ -1347,7 +1332,7 @@ function usetool:fieldInput(keys)
|
|
|
|
|
if type(cur_mode[2])=="function" then
|
|
|
|
|
ok,msg=cur_mode[2](state)
|
|
|
|
|
else
|
|
|
|
|
ok,msg=makeJob(state)
|
|
|
|
|
makeJob(state)
|
|
|
|
|
--(adv,moddedpos(adv.pos,MOVEMENT_KEYS[code]),cur_mode[2],adv.pos,cur_mode[4])
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
@ -1355,11 +1340,7 @@ function usetool:fieldInput(keys)
|
|
|
|
|
if code=="SELECT" then
|
|
|
|
|
self:sendInputToParent("LEAVESCREEN")
|
|
|
|
|
end
|
|
|
|
|
if ok then
|
|
|
|
|
self:sendInputToParent("A_SHORT_WAIT")
|
|
|
|
|
else
|
|
|
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
|
|
|
end
|
|
|
|
|
self.long_wait=true
|
|
|
|
|
end
|
|
|
|
|
return code
|
|
|
|
|
end
|
|
|
|
|