Buildings::StockpileIterator operator change added to FIxes.

develop
silverflyone 2023-02-16 15:03:09 +11:00
parent 80972466a4
commit 648af1c81c
1 changed files with 1 additions and 0 deletions

@ -41,6 +41,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
-@ `seedwatch`: fix saving and loading of seed stock targets -@ `seedwatch`: fix saving and loading of seed stock targets
- `autodump`: changed behaviour to only change ``dump`` and ``forbid`` flags if an item is successfully dumped. - `autodump`: changed behaviour to only change ``dump`` and ``forbid`` flags if an item is successfully dumped.
-@ `autochop`: generate default names for burrows with no assigned names -@ `autochop`: generate default names for burrows with no assigned names
- ``Buildings::StockpileIterator``: check for stockpile items on block boundary.
## Misc Improvements ## Misc Improvements
- DFHack tool windows that capture mouse clicks (and therefore prevent you from clicking on the "pause" button) now unconditionally pause the game when they open (but you can still unpause with the keyboard if you want to). Examples of this behavior: `gui/quickfort`, `gui/blueprint`, `gui/liquids` - DFHack tool windows that capture mouse clicks (and therefore prevent you from clicking on the "pause" button) now unconditionally pause the game when they open (but you can still unpause with the keyboard if you want to). Examples of this behavior: `gui/quickfort`, `gui/blueprint`, `gui/liquids`