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@ -44,26 +44,50 @@ New Scripts
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- `devel/check-other-ids`: Checks the validity of "other" vectors in the
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- `devel/check-other-ids`: Checks the validity of "other" vectors in the
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``world`` global
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``world`` global
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- `gui/cp437-table`: An in-game CP437 table
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- `gui/cp437-table`: An in-game CP437 table
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- `view-unit-reports`: opens the reports screen with combat reports for the selected unit
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Fixes
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Fixes
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-----
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-----
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- Fixed issues with the console output color affecting the prompt on Windows
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- Fixed issues with the console output color affecting the prompt on Windows
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- `createitem`: stopped items from teleporting away in some forts
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- `createitem`: stopped items from teleporting away in some forts
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- `devel/inject-raws`: now recognizes spaces in reaction names
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- `devel/inject-raws`: now recognizes spaces in reaction names
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- `dig`: added support for designation priorities - fixes issues with
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designations from ``digv`` and related commands having extremely high priority
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- `dwarfmonitor`:
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- fixed display of creatures and poetic/music/dance forms on ``prefs`` screen
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- added "view unit" option
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- now exposes the selected unit to other tools
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- `gui/gm-unit`: can now edit mining skill
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- `gui/gm-unit`: can now edit mining skill
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- `gui/quickcmd`: stopped error from adding too many commands
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- `gui/quickcmd`: stopped error from adding too many commands
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- `quicksave`: fixed an issue where the "Saving..." indicator often wouldn't appear
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Misc Improvements
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Misc Improvements
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-----------------
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-----------------
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- The console now provides suggestions for built-in commands
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- The console now provides suggestions for built-in commands
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- `binpatch`: now reports errors for empty patch files
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- `devel/export-dt-ini`: avoid hardcoding flags
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- `devel/export-dt-ini`: avoid hardcoding flags
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- `exportlegends`:
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- `exportlegends`:
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- reordered some tags to match DF's order
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- reordered some tags to match DF's order
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- added progress indicators for exporting long lists
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- added progress indicators for exporting long lists
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- `force`: now provides useful help
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- `full-heal`:
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- can now select corpses to resurrect
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- now resets body part temperatures upon resurrection to prevent creatures
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from freezing/melting again
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- now resets units' vanish countdown to reverse effects of `exterminate`
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- `gui/gm-editor`: added enum names to enum edit dialogs
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- `gui/gm-editor`: added enum names to enum edit dialogs
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- `gui/gm-unit`: made skill search case-insensitive
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- `gui/gm-unit`:
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- made skill search case-insensitive
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- added a profession editor
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- misc. layout improvements
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- `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
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- `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
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- `gui/pathable`: added tile types to sidebar
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- `gui/pathable`: added tile types to sidebar
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- `gui/rename`: added "clear" and "special characters" options
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- `gui/rename`: added "clear" and "special characters" options
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@ -76,7 +100,22 @@ Misc Improvements
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Removed
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Removed
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-------
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-------
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- `warn-stuck-trees`: the corresponding DF bug was fixed in 0.44.01
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- `warn-stuck-trees`: :bug:`9252` fixed in DF 0.44.01
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- `tweak`: ``kitchen-keys``: :bug:`614` fixed in DF 0.44.04
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Internals
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---------
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- ``Gui::getAnyUnit()`` supports many more screens/menus
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- New globals available:
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- ``version``
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- ``min_load_version``
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- ``movie_version``
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- ``basic_seed``
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- ``title``
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- ``title_spaced``
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- ``ui_building_resize_radius``
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- ``soul_next_id``
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Lua
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Lua
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---
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---
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