Merge remote-tracking branch 'danamlund/more-gui-getanyunit-cases' into develop

develop
lethosor 2018-01-31 15:58:55 -05:00
commit ae3a662231
1 changed files with 126 additions and 6 deletions

@ -49,16 +49,21 @@ using namespace DFHack;
#include "df/announcement_flags.h"
#include "df/assign_trade_status.h"
#include "df/building_cagest.h"
#include "df/building_civzonest.h"
#include "df/building_furnacest.h"
#include "df/building_trapst.h"
#include "df/building_type.h"
#include "df/building_workshopst.h"
#include "df/d_init.h"
#include "df/game_mode.h"
#include "df/general_ref.h"
#include "df/global_objects.h"
#include "df/graphic.h"
#include "df/historical_figure.h"
#include "df/interfacest.h"
#include "df/item_corpsepiecest.h"
#include "df/item_corpsest.h"
#include "df/job.h"
#include "df/layer_object_listst.h"
#include "df/occupation.h"
@ -74,8 +79,10 @@ using namespace DFHack;
#include "df/ui_unit_view_mode.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/viewscreen_announcelistst.h"
#include "df/viewscreen_assign_display_itemst.h"
#include "df/viewscreen_buildinglistst.h"
#include "df/viewscreen_customize_unitst.h"
#include "df/viewscreen_dungeon_monsterstatusst.h"
#include "df/viewscreen_dungeonmodest.h"
#include "df/viewscreen_dwarfmodest.h"
@ -89,6 +96,7 @@ using namespace DFHack;
#include "df/viewscreen_layer_noblelistst.h"
#include "df/viewscreen_layer_overall_healthst.h"
#include "df/viewscreen_layer_stockpilest.h"
#include "df/viewscreen_layer_unit_healthst.h"
#include "df/viewscreen_layer_unit_relationshipst.h"
#include "df/viewscreen_locationsst.h"
#include "df/viewscreen_petst.h"
@ -97,6 +105,7 @@ using namespace DFHack;
#include "df/viewscreen_tradegoodsst.h"
#include "df/viewscreen_unitlistst.h"
#include "df/viewscreen_unitst.h"
#include "df/viewscreen_reportlistst.h"
#include "df/viewscreen_workquota_conditionst.h"
#include "df/viewscreen_workshop_profilest.h"
#include "df/world.h"
@ -818,6 +827,9 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
using df::global::ui_look_cursor;
using df::global::ui_look_list;
using df::global::ui_selected_unit;
using df::global::ui_building_in_assign;
using df::global::ui_building_assign_units;
using df::global::ui_building_item_cursor;
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_unitst, top))
{
@ -934,30 +946,138 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
return NULL;
}
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_reportlistst, top))
return vector_get(screen->units, screen->cursor);
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_announcelistst, top))
{
if (screen->unit) {
// in (r)eports -> enter
auto *report = vector_get(screen->reports, screen->sel_idx);
if (report)
{
for (df::unit *unit : world->units.all)
{
if (unit && screen->report_type >= 0 && screen->report_type < 3
&& unit != screen->unit) // find 'other' unit related to this report
{
for (int32_t report_id : unit->reports.log[screen->report_type])
{
if (report_id == report->id)
return unit;
}
}
}
}
} else {
// in (a)nnouncements
return NULL; // cannot determine unit from reports
}
}
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_militaryst, top))
{
if (screen->page == df::viewscreen_layer_militaryst::T_page::Positions) {
auto positions = getLayerList(screen, 1);
if (positions && positions->enabled && positions->active)
return vector_get(screen->positions.assigned, positions->cursor);
auto candidates = getLayerList(screen, 2);
if (candidates && candidates->enabled && candidates->active)
return vector_get(screen->positions.candidates, candidates->cursor);
}
if (screen->page == df::viewscreen_layer_militaryst::T_page::Equip) {
auto positions = getLayerList(screen, 1);
if (positions && positions->enabled && positions->active)
return vector_get(screen->equip.units, positions->cursor);
}
}
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_unit_healthst, top))
return screen->unit;
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_customize_unitst, top))
return screen->unit;
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
return dfscreen->getSelectedUnit();
if (!Gui::dwarfmode_hotkey(top))
return NULL;
if (!ui)
return NULL;
// general assigning units in building, i.e. (q)uery cage -> (a)ssign
if (ui_building_in_assign && *ui_building_in_assign
&& ui_building_assign_units && ui_building_item_cursor
&& ui->main.mode != Zones) // dont show for (i) zone
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
if (ui->follow_unit != -1)
return df::unit::find(ui->follow_unit);
switch (ui->main.mode) {
case ViewUnits:
{
if (!ui_selected_unit)
if (!ui_selected_unit || !ui_selected_unit)
return NULL;
return vector_get(world->units.active, *ui_selected_unit);
}
case ZonesPitInfo: // (i) zone -> (P)it
case ZonesPenInfo: // (i) zone -> pe(N)
{
if (ui_building_assign_units || ui_building_item_cursor)
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
return NULL;
}
case Burrows:
{
if (ui->burrows.in_add_units_mode)
return vector_get(ui->burrows.list_units, ui->burrows.unit_cursor_pos);
return NULL;
}
case QueryBuilding:
{
if (df::building *building = getAnyBuilding(top))
{
if (VIRTUAL_CAST_VAR(cage, df::building_cagest, building))
{
if (ui_building_item_cursor)
return df::unit::find(vector_get(cage->assigned_units, *ui_building_item_cursor));
}
}
return NULL;
}
case LookAround:
{
if (!ui_look_list || !ui_look_cursor)
return NULL;
auto item = vector_get(ui_look_list->items, *ui_look_cursor);
if (item && item->type == df::ui_look_list::T_items::Unit)
return item->unit;
else
return NULL;
if (auto item = vector_get(ui_look_list->items, *ui_look_cursor))
{
if (item->type == df::ui_look_list::T_items::Unit)
return item->unit;
else if (item->type == df::ui_look_list::T_items::Item)
{
if (VIRTUAL_CAST_VAR(corpse, df::item_corpsest, item->item))
return df::unit::find(corpse->unit_id); // loo(k) at corpse
else if (VIRTUAL_CAST_VAR(corpsepiece, df::item_corpsepiecest, item->item))
return df::unit::find(corpsepiece->unit_id); // loo(k) at corpse piece
}
else if (item->type == df::ui_look_list::T_items::Spatter)
{
// loo(k) at blood/ichor/.. spatter with a name
MaterialInfo mat;
if (mat.decode(item->spatter_mat_type, item->spatter_mat_index) && mat.figure)
return df::unit::find(mat.figure->unit_id);
}
}
return NULL;
}
default:
return NULL;