Alter the material of the selected job. Invoked as: job-material <inorganic-token>
Intended to be used as a keybinding:
* In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.\n"
* In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.\n"
* In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.
* In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.
job-duplicate
=============
@ -416,7 +416,7 @@ showmood
========
Shows all items needed for the currently active strange mood.
stockpiles
copystock
==========
Copies the parameters of the currently highlighted stockpile to the custom stockpile settings and switches to custom stockpile placement mode, effectively allowing you to copy/paste stockpiles easily.
@ -806,8 +806,8 @@ Generated worlds are placed into your DF folder, named "World #".</p>
<dlclass="docutils">
<dt>Intended to be used as a keybinding:</dt>
<dd><ulclass="first last simple">
<li>In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.n"</li>
<li>In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.n"</li>
<li>In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.</li>
<li>In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.</li>
</ul>
</dd>
</dl>
@ -981,8 +981,8 @@ for 1 embark tile of the blinking biome, or for all tiles of the embark rectangl