diff --git a/README.rst b/README.rst index 640398c03..f85f5f610 100644 --- a/README.rst +++ b/README.rst @@ -301,8 +301,8 @@ job-material Alter the material of the selected job. Invoked as: job-material Intended to be used as a keybinding: - * In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.\n" - * In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.\n" + * In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode. + * In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material. job-duplicate ============= @@ -416,7 +416,7 @@ showmood ======== Shows all items needed for the currently active strange mood. -stockpiles +copystock ========== Copies the parameters of the currently highlighted stockpile to the custom stockpile settings and switches to custom stockpile placement mode, effectively allowing you to copy/paste stockpiles easily. diff --git a/Readme.html b/Readme.html index 0801996d9..101fb77b2 100644 --- a/Readme.html +++ b/Readme.html @@ -414,7 +414,7 @@ access DF memory and allow for easier development of new tools.

  • revflood
  • seedwatch
  • showmood
  • -
  • stockpiles
  • +
  • copystock
  • ssense / stonesense
  • tiletypes
  • tubefill
  • @@ -806,8 +806,8 @@ Generated worlds are placed into your DF folder, named "World #".

    Intended to be used as a keybinding:
      -
    • In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.n"
    • -
    • In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.n"
    • +
    • In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.
    • +
    • In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.
    @@ -981,8 +981,8 @@ for 1 embark tile of the blinking biome, or for all tiles of the embark rectangl

    showmood

    Shows items needed for current strange mood.

    -
    -

    stockpiles

    +
    +

    copystock

    Copies the parameters of the currently highlighted stockpile to the custom stockpile settings. Basically a way to copy stockpiles easily.