Fix the copystock command name.

develop
Alexander Gavrilov 2012-02-05 16:25:44 +04:00
parent ec5f3cc4b3
commit 60a87d8c33
2 changed files with 8 additions and 8 deletions

@ -301,8 +301,8 @@ job-material
Alter the material of the selected job. Invoked as: job-material <inorganic-token> Alter the material of the selected job. Invoked as: job-material <inorganic-token>
Intended to be used as a keybinding: Intended to be used as a keybinding:
* In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.\n" * In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.
* In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.\n" * In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.
job-duplicate job-duplicate
============= =============
@ -416,7 +416,7 @@ showmood
======== ========
Shows all items needed for the currently active strange mood. Shows all items needed for the currently active strange mood.
stockpiles copystock
========== ==========
Copies the parameters of the currently highlighted stockpile to the custom stockpile settings and switches to custom stockpile placement mode, effectively allowing you to copy/paste stockpiles easily. Copies the parameters of the currently highlighted stockpile to the custom stockpile settings and switches to custom stockpile placement mode, effectively allowing you to copy/paste stockpiles easily.

@ -414,7 +414,7 @@ access DF memory and allow for easier development of new tools.</p>
<li><a class="reference internal" href="#revflood" id="id77">revflood</a></li> <li><a class="reference internal" href="#revflood" id="id77">revflood</a></li>
<li><a class="reference internal" href="#seedwatch" id="id78">seedwatch</a></li> <li><a class="reference internal" href="#seedwatch" id="id78">seedwatch</a></li>
<li><a class="reference internal" href="#showmood" id="id79">showmood</a></li> <li><a class="reference internal" href="#showmood" id="id79">showmood</a></li>
<li><a class="reference internal" href="#stockpiles" id="id80">stockpiles</a></li> <li><a class="reference internal" href="#copystock" id="id80">copystock</a></li>
<li><a class="reference internal" href="#ssense-stonesense" id="id81">ssense / stonesense</a></li> <li><a class="reference internal" href="#ssense-stonesense" id="id81">ssense / stonesense</a></li>
<li><a class="reference internal" href="#tiletypes" id="id82">tiletypes</a></li> <li><a class="reference internal" href="#tiletypes" id="id82">tiletypes</a></li>
<li><a class="reference internal" href="#tubefill" id="id83">tubefill</a></li> <li><a class="reference internal" href="#tubefill" id="id83">tubefill</a></li>
@ -806,8 +806,8 @@ Generated worlds are placed into your DF folder, named &quot;World #&quot;.</p>
<dl class="docutils"> <dl class="docutils">
<dt>Intended to be used as a keybinding:</dt> <dt>Intended to be used as a keybinding:</dt>
<dd><ul class="first last simple"> <dd><ul class="first last simple">
<li>In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.n&quot;</li> <li>In 'q' mode, when a job is highlighted within a workshop or furnace, changes the material of the job. Only inorganic materials can be used in this mode.</li>
<li>In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.n&quot;</li> <li>In 'b' mode, during selection of building components positions the cursor over the first available choice with the matching material.</li>
</ul> </ul>
</dd> </dd>
</dl> </dl>
@ -981,8 +981,8 @@ for 1 embark tile of the blinking biome, or for all tiles of the embark rectangl
<h2><a class="toc-backref" href="#id79">showmood</a></h2> <h2><a class="toc-backref" href="#id79">showmood</a></h2>
<p>Shows items needed for current strange mood.</p> <p>Shows items needed for current strange mood.</p>
</div> </div>
<div class="section" id="stockpiles"> <div class="section" id="copystock">
<h2><a class="toc-backref" href="#id80">stockpiles</a></h2> <h2><a class="toc-backref" href="#id80">copystock</a></h2>
<p>Copies the parameters of the currently highlighted stockpile to the custom stockpile settings. Basically a way to copy stockpiles easily.</p> <p>Copies the parameters of the currently highlighted stockpile to the custom stockpile settings. Basically a way to copy stockpiles easily.</p>
</div> </div>
<div class="section" id="ssense-stonesense"> <div class="section" id="ssense-stonesense">