optionally dump generated boulders at pos

develop
myk002 2021-06-04 17:40:40 -07:00
parent 52e666a45a
commit 5f7dc86c5c
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GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 48 additions and 38 deletions

@ -7,6 +7,7 @@
#include "TileTypes.h"
#include "LuaTools.h"
#include "modules/Gui.h"
#include "modules/Maps.h"
#include "modules/MapCache.h"
#include "modules/Random.h"
@ -32,9 +33,6 @@ struct dig_now_options {
DFCoord start; // upper-left coordinate, min z-level
DFCoord end; // lower-right coordinate, max z-level
// whether to unhide dug regions that are unreachable from the main fortress
bool unhide_unreachable;
// percent chance ([0..100]) for creating a boulder for the given rock type
uint32_t boulder_percent_layer;
uint32_t boulder_percent_vein;
@ -60,7 +58,6 @@ struct dig_now_options {
dig_now_options() :
start(0, 0, 0),
end(getMapSize()),
unhide_unreachable(false),
boulder_percent_layer(25),
boulder_percent_vein(33),
boulder_percent_small_cluster(100),
@ -68,18 +65,6 @@ struct dig_now_options {
dump_boulders(false) { }
};
static void flood_unhide(color_ostream &out, const DFCoord &pos) {
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 2)
|| !Lua::PushModulePublic(out, L, "plugins.reveal", "unhideFlood"))
return;
Lua::Push(L, pos);
Lua::SafeCall(out, L, 1, 0);
}
// inherit flags from passable tiles above and propagate to passable tiles below
static void propagate_vertical_flags(MapExtras::MapCache &map,
const DFCoord &pos) {
@ -343,7 +328,7 @@ static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
}
static bool smooth_tile(color_ostream &out, MapExtras::MapCache &map,
const DFCoord &pos, bool engrave) {
const DFCoord &pos) {
// TODO
return false;
}
@ -411,9 +396,8 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
}
}
}
} else if (td.bits.smooth > 0) {
bool want_engrave = td.bits.smooth == 2;
if (smooth_tile(out, map, pos, want_engrave)) {
} else if (td.bits.smooth == 1) {
if (smooth_tile(out, map, pos)) {
to = map.occupancyAt(pos);
td.bits.smooth = 0;
map.setDesignationAt(pos, td);
@ -439,11 +423,11 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
}
// if pos is empty space, teleport to floor below
// if we fall out of the world, z coordinate will be negative (invalid)
// if we fall out of the world, returned position will be invalid
static DFCoord simulate_fall(const DFCoord &pos) {
DFCoord resting_pos(pos);
while (resting_pos.z >= 0) {
while (Maps::ensureTileBlock(resting_pos)) {
df::tiletype tt = *Maps::getTileType(resting_pos);
df::tiletype_shape_basic basic_shape = tileShapeBasic(tileShape(tt));
if (isWalkable(tt) && basic_shape != df::tiletype_shape_basic::Open)
@ -465,7 +449,25 @@ static void create_boulders(color_ostream &out,
std::vector<df::reaction_reagent *> in_reag;
std::vector<df::item *> in_items;
// TODO: if options.dump_boulders is set, define and use dump coordinates
DFCoord dump_pos;
if (options.dump_boulders) {
if (Maps::isValidTilePos(options.cursor))
dump_pos = simulate_fall(options.cursor);
else {
DFCoord cursor;
if (!Gui::getCursorCoords(cursor)) {
out.printerr(
"Can't get dump tile coordinates! Make sure you specify the"
" --cursor parameter or have an active cursor in DF.\n");
return;
}
dump_pos = simulate_fall(cursor);
}
if (!Maps::isValidTilePos(dump_pos))
out.printerr("Invalid dump tile coordinates! Ensure the --cursor"
" option or the in-game cursor specifies an open, non-wall"
" tile.");
}
for (auto entry : boulder_coords) {
df::reaction_product_itemst *prod =
@ -494,9 +496,11 @@ static void create_boulders(color_ostream &out,
}
for (size_t i = 0; i < num_items; ++i) {
DFCoord pos = simulate_fall(coords[i]);
if (pos.z < 0) {
out.printerr("unable to place boulder at (%d, %d, %d)\n",
DFCoord pos = Maps::isValidTilePos(dump_pos) ?
dump_pos : simulate_fall(coords[i]);
if (!Maps::isValidTilePos(pos)) {
out.printerr(
"unable to place boulder generated at (%d, %d, %d)\n",
coords[i].x, coords[i].y, coords[i].z);
continue;
}
@ -507,18 +511,24 @@ static void create_boulders(color_ostream &out,
}
}
static void flood_unhide(color_ostream &out, const DFCoord &pos) {
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, 2)
|| !Lua::PushModulePublic(out, L, "plugins.reveal", "unhideFlood"))
return;
Lua::Push(L, pos);
Lua::SafeCall(out, L, 1, 0);
}
static void unhide_dug_tiles(color_ostream &out,
const std::vector<DFCoord> &dug_coords,
const dig_now_options &options) {
if (options.unhide_unreachable) {
const std::vector<DFCoord> &dug_coords) {
for (DFCoord pos : dug_coords) {
if (Maps::getTileDesignation(pos)->bits.hidden)
flood_unhide(out, pos);
}
return;
}
// TODO: hide all then flood unreveal starting from an active fortress unit
}
command_result dig_now(color_ostream &out, std::vector<std::string> &) {
@ -543,7 +553,7 @@ command_result dig_now(color_ostream &out, std::vector<std::string> &) {
do_dig(out, dug_coords, boulder_coords, options);
create_boulders(out, boulder_coords, options);
unhide_dug_tiles(out, dug_coords, options);
unhide_dug_tiles(out, dug_coords);
// force the game to recompute its walkability cache
world->reindex_pathfinding = true;