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@ -7,6 +7,7 @@
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#include "TileTypes.h"
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#include "TileTypes.h"
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#include "LuaTools.h"
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#include "LuaTools.h"
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#include "modules/Gui.h"
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#include "modules/Maps.h"
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#include "modules/Maps.h"
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#include "modules/MapCache.h"
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#include "modules/MapCache.h"
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#include "modules/Random.h"
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#include "modules/Random.h"
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@ -32,9 +33,6 @@ struct dig_now_options {
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DFCoord start; // upper-left coordinate, min z-level
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DFCoord start; // upper-left coordinate, min z-level
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DFCoord end; // lower-right coordinate, max z-level
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DFCoord end; // lower-right coordinate, max z-level
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// whether to unhide dug regions that are unreachable from the main fortress
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bool unhide_unreachable;
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// percent chance ([0..100]) for creating a boulder for the given rock type
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// percent chance ([0..100]) for creating a boulder for the given rock type
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uint32_t boulder_percent_layer;
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uint32_t boulder_percent_layer;
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uint32_t boulder_percent_vein;
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uint32_t boulder_percent_vein;
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@ -60,7 +58,6 @@ struct dig_now_options {
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dig_now_options() :
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dig_now_options() :
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start(0, 0, 0),
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start(0, 0, 0),
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end(getMapSize()),
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end(getMapSize()),
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unhide_unreachable(false),
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boulder_percent_layer(25),
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boulder_percent_layer(25),
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boulder_percent_vein(33),
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boulder_percent_vein(33),
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boulder_percent_small_cluster(100),
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boulder_percent_small_cluster(100),
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@ -68,18 +65,6 @@ struct dig_now_options {
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dump_boulders(false) { }
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dump_boulders(false) { }
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};
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};
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static void flood_unhide(color_ostream &out, const DFCoord &pos) {
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!lua_checkstack(L, 2)
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|| !Lua::PushModulePublic(out, L, "plugins.reveal", "unhideFlood"))
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return;
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Lua::Push(L, pos);
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Lua::SafeCall(out, L, 1, 0);
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}
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// inherit flags from passable tiles above and propagate to passable tiles below
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// inherit flags from passable tiles above and propagate to passable tiles below
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static void propagate_vertical_flags(MapExtras::MapCache &map,
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static void propagate_vertical_flags(MapExtras::MapCache &map,
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const DFCoord &pos) {
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const DFCoord &pos) {
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@ -343,7 +328,7 @@ static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
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}
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}
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static bool smooth_tile(color_ostream &out, MapExtras::MapCache &map,
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static bool smooth_tile(color_ostream &out, MapExtras::MapCache &map,
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const DFCoord &pos, bool engrave) {
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const DFCoord &pos) {
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// TODO
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// TODO
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return false;
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return false;
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}
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}
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@ -411,9 +396,8 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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}
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}
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}
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}
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}
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}
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} else if (td.bits.smooth > 0) {
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} else if (td.bits.smooth == 1) {
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bool want_engrave = td.bits.smooth == 2;
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if (smooth_tile(out, map, pos)) {
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if (smooth_tile(out, map, pos, want_engrave)) {
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to = map.occupancyAt(pos);
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to = map.occupancyAt(pos);
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td.bits.smooth = 0;
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td.bits.smooth = 0;
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map.setDesignationAt(pos, td);
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map.setDesignationAt(pos, td);
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@ -439,11 +423,11 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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}
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}
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// if pos is empty space, teleport to floor below
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// if pos is empty space, teleport to floor below
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// if we fall out of the world, z coordinate will be negative (invalid)
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// if we fall out of the world, returned position will be invalid
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static DFCoord simulate_fall(const DFCoord &pos) {
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static DFCoord simulate_fall(const DFCoord &pos) {
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DFCoord resting_pos(pos);
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DFCoord resting_pos(pos);
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while (resting_pos.z >= 0) {
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while (Maps::ensureTileBlock(resting_pos)) {
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df::tiletype tt = *Maps::getTileType(resting_pos);
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df::tiletype tt = *Maps::getTileType(resting_pos);
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df::tiletype_shape_basic basic_shape = tileShapeBasic(tileShape(tt));
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df::tiletype_shape_basic basic_shape = tileShapeBasic(tileShape(tt));
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if (isWalkable(tt) && basic_shape != df::tiletype_shape_basic::Open)
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if (isWalkable(tt) && basic_shape != df::tiletype_shape_basic::Open)
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@ -465,7 +449,25 @@ static void create_boulders(color_ostream &out,
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std::vector<df::reaction_reagent *> in_reag;
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std::vector<df::reaction_reagent *> in_reag;
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std::vector<df::item *> in_items;
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std::vector<df::item *> in_items;
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// TODO: if options.dump_boulders is set, define and use dump coordinates
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DFCoord dump_pos;
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if (options.dump_boulders) {
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if (Maps::isValidTilePos(options.cursor))
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dump_pos = simulate_fall(options.cursor);
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else {
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DFCoord cursor;
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if (!Gui::getCursorCoords(cursor)) {
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out.printerr(
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"Can't get dump tile coordinates! Make sure you specify the"
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" --cursor parameter or have an active cursor in DF.\n");
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return;
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}
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dump_pos = simulate_fall(cursor);
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}
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if (!Maps::isValidTilePos(dump_pos))
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out.printerr("Invalid dump tile coordinates! Ensure the --cursor"
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" option or the in-game cursor specifies an open, non-wall"
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" tile.");
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}
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for (auto entry : boulder_coords) {
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for (auto entry : boulder_coords) {
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df::reaction_product_itemst *prod =
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df::reaction_product_itemst *prod =
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@ -494,9 +496,11 @@ static void create_boulders(color_ostream &out,
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}
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}
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for (size_t i = 0; i < num_items; ++i) {
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for (size_t i = 0; i < num_items; ++i) {
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DFCoord pos = simulate_fall(coords[i]);
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DFCoord pos = Maps::isValidTilePos(dump_pos) ?
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if (pos.z < 0) {
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dump_pos : simulate_fall(coords[i]);
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out.printerr("unable to place boulder at (%d, %d, %d)\n",
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if (!Maps::isValidTilePos(pos)) {
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out.printerr(
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"unable to place boulder generated at (%d, %d, %d)\n",
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coords[i].x, coords[i].y, coords[i].z);
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coords[i].x, coords[i].y, coords[i].z);
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continue;
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continue;
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}
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}
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@ -507,18 +511,24 @@ static void create_boulders(color_ostream &out,
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}
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}
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}
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}
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static void flood_unhide(color_ostream &out, const DFCoord &pos) {
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!lua_checkstack(L, 2)
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|| !Lua::PushModulePublic(out, L, "plugins.reveal", "unhideFlood"))
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return;
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Lua::Push(L, pos);
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Lua::SafeCall(out, L, 1, 0);
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}
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static void unhide_dug_tiles(color_ostream &out,
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static void unhide_dug_tiles(color_ostream &out,
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const std::vector<DFCoord> &dug_coords,
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const std::vector<DFCoord> &dug_coords) {
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const dig_now_options &options) {
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if (options.unhide_unreachable) {
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for (DFCoord pos : dug_coords) {
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for (DFCoord pos : dug_coords) {
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if (Maps::getTileDesignation(pos)->bits.hidden)
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if (Maps::getTileDesignation(pos)->bits.hidden)
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flood_unhide(out, pos);
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flood_unhide(out, pos);
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}
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}
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return;
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}
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// TODO: hide all then flood unreveal starting from an active fortress unit
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}
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}
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command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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@ -543,7 +553,7 @@ command_result dig_now(color_ostream &out, std::vector<std::string> &) {
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do_dig(out, dug_coords, boulder_coords, options);
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do_dig(out, dug_coords, boulder_coords, options);
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create_boulders(out, boulder_coords, options);
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create_boulders(out, boulder_coords, options);
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unhide_dug_tiles(out, dug_coords, options);
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unhide_dug_tiles(out, dug_coords);
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// force the game to recompute its walkability cache
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// force the game to recompute its walkability cache
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world->reindex_pathfinding = true;
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world->reindex_pathfinding = true;
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