Update orders.rst to reflect changes in military.json

develop
Scott Ellis 2023-01-26 08:15:31 -06:00
parent 2ae3d7dd85
commit 54a44e589b
1 changed files with 11 additions and 1 deletions

@ -106,7 +106,7 @@ produces weapons and armor:
- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and - smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
their dependencies) their dependencies)
- bronze/bismuth bronze/copper bolts - bronze/bismuth bronze/copper bolts
- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor, - silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
with checks to ensure only the best available materials are being used with checks to ensure only the best available materials are being used
If you set a stockpile to take weapons and armor of less than masterwork quality If you set a stockpile to take weapons and armor of less than masterwork quality
@ -117,6 +117,16 @@ Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
This file should only be imported, of course, if you need to equip a military. This file should only be imported, of course, if you need to equip a military.
:source:`library/military <data/orders/military_include_artifact_materials.json>`
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As above, but this collection will also allow creation of platinum blunt weapons.
Normally these are only created by artifact moods, work orders can't be created
manually for them.
- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
with checks to ensure only the best available materials are being used
:source:`library/smelting <data/orders/smelting.json>` :source:`library/smelting <data/orders/smelting.json>`
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