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@ -106,7 +106,7 @@ produces weapons and armor:
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- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
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- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
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their dependencies)
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their dependencies)
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- bronze/bismuth bronze/copper bolts
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- bronze/bismuth bronze/copper bolts
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- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
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- silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
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with checks to ensure only the best available materials are being used
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with checks to ensure only the best available materials are being used
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If you set a stockpile to take weapons and armor of less than masterwork quality
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If you set a stockpile to take weapons and armor of less than masterwork quality
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@ -117,6 +117,16 @@ Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
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This file should only be imported, of course, if you need to equip a military.
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This file should only be imported, of course, if you need to equip a military.
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:source:`library/military <data/orders/military_include_artifact_materials.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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As above, but this collection will also allow creation of platinum blunt weapons.
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Normally these are only created by artifact moods, work orders can't be created
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manually for them.
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- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
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with checks to ensure only the best available materials are being used
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:source:`library/smelting <data/orders/smelting.json>`
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:source:`library/smelting <data/orders/smelting.json>`
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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