|
|
|
@ -22,12 +22,12 @@
|
|
|
|
|
#
|
|
|
|
|
# For example, say you have the following build and place blueprints:
|
|
|
|
|
#
|
|
|
|
|
# #build start(4;1;upper left corner of stockpile) build masonry workshop
|
|
|
|
|
# #build masonry workshop
|
|
|
|
|
# ~, ~,~,`,`,`
|
|
|
|
|
# ~,wm,~,`,`,`
|
|
|
|
|
# ~, ~,~,`,`,`
|
|
|
|
|
#
|
|
|
|
|
# #place start(4;1;upper left corner of stockpile) place stockpile for mason
|
|
|
|
|
# #place stockpile for mason
|
|
|
|
|
# ~,~,~,s,s,s
|
|
|
|
|
# ~,~,~,s,s,s
|
|
|
|
|
# ~,~,~,s,s,s
|
|
|
|
@ -63,9 +63,7 @@
|
|
|
|
|
# keycode from the DF interface definition file (data/init/interface.txt),
|
|
|
|
|
# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
|
|
|
|
|
# order to avoid naming conflicts between aliases and keycodes, the convention
|
|
|
|
|
# is to start aliases with a lowercase letter. You can add spaces in between
|
|
|
|
|
# keystrokes to make them easier to read. Spaces in keystroke sequences will be
|
|
|
|
|
# ignored. To insert a literal space, use "{Space}"
|
|
|
|
|
# is to start aliases with a lowercase letter.
|
|
|
|
|
#
|
|
|
|
|
# Anything enclosed within curly brackets can also have a number after it,
|
|
|
|
|
# indicating how many times that alias or keycode should be repeated. For
|
|
|
|
|