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@ -22,12 +22,12 @@
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#
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#
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# For example, say you have the following build and place blueprints:
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# For example, say you have the following build and place blueprints:
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#
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#
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# #build start(4;1;upper left corner of stockpile) build masonry workshop
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# #build masonry workshop
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# ~, ~,~,`,`,`
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# ~, ~,~,`,`,`
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# ~,wm,~,`,`,`
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# ~,wm,~,`,`,`
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# ~, ~,~,`,`,`
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# ~, ~,~,`,`,`
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#
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#
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# #place start(4;1;upper left corner of stockpile) place stockpile for mason
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# #place stockpile for mason
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# ~,~,~,s,s,s
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# ~,~,~,s,s,s
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# ~,~,~,s,s,s
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# ~,~,~,s,s,s
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# ~,~,~,s,s,s
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# ~,~,~,s,s,s
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@ -63,9 +63,7 @@
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# keycode from the DF interface definition file (data/init/interface.txt),
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# keycode from the DF interface definition file (data/init/interface.txt),
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# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
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# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
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# order to avoid naming conflicts between aliases and keycodes, the convention
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# order to avoid naming conflicts between aliases and keycodes, the convention
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# is to start aliases with a lowercase letter. You can add spaces in between
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# is to start aliases with a lowercase letter.
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# keystrokes to make them easier to read. Spaces in keystroke sequences will be
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# ignored. To insert a literal space, use "{Space}"
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#
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#
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# Anything enclosed within curly brackets can also have a number after it,
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# Anything enclosed within curly brackets can also have a number after it,
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# indicating how many times that alias or keycode should be repeated. For
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# indicating how many times that alias or keycode should be repeated. For
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