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@ -97,7 +97,7 @@ const SkillColumn columns[] = {
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{profession::STONEWORKER, unit_labor::MASON, job_skill::MASONRY, "Ma"},
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{profession::STONEWORKER, unit_labor::MASON, job_skill::MASONRY, "Ma"},
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{profession::STONEWORKER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
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{profession::STONEWORKER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
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// Hunting/Related
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// Hunting/Related
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{profession::RANGER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tr"},
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{profession::RANGER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"},
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{profession::RANGER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
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{profession::RANGER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
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{profession::RANGER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
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{profession::RANGER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
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{profession::RANGER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
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{profession::RANGER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
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@ -190,19 +190,19 @@ const SkillColumn columns[] = {
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{profession::WRESTLER, unit_labor::NONE, job_skill::ARMOR, "Ar"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::ARMOR, "Ar"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::SHIELD, "Sh"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::SHIELD, "Sh"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::BITE, "Bi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::BITE, "Bi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::GRASP_STRIKE, "Pu"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::GRASP_STRIKE, "St"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::DODGING, "Do"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::DODGING, "Do"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fg"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ar"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ac"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::LEADERSHIP, "Le"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::LEADERSHIP, "Ld"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::TEACHING, "Te"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::TEACHING, "Te"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "Lr"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "St"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Aw"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Ob"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::BALANCE, "Ba"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::BALANCE, "Ba"},
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@ -210,13 +210,15 @@ const SkillColumn columns[] = {
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{profession::STANDARD, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
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{profession::STANDARD, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
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{profession::STANDARD, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
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{profession::STANDARD, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
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{profession::STANDARD, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
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{profession::STANDARD, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
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{profession::STANDARD, unit_labor::NONE, job_skill::LYING, "Ly"},
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{profession::STANDARD, unit_labor::NONE, job_skill::LYING, "Li"},
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{profession::STANDARD, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
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{profession::STANDARD, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
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{profession::STANDARD, unit_labor::NONE, job_skill::COMEDY, "Cm"},
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{profession::STANDARD, unit_labor::NONE, job_skill::COMEDY, "Cm"},
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{profession::STANDARD, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
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{profession::STANDARD, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
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{profession::STANDARD, unit_labor::NONE, job_skill::PACIFY, "Pc"},
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{profession::STANDARD, unit_labor::NONE, job_skill::PACIFY, "Pc"},
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// Noble
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
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