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@ -55,6 +55,7 @@ static PersistentDataItem config;
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// for use in counting available materials for the UI
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// for use in counting available materials for the UI
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static map<string, std::pair<MaterialInfo, string>> mat_cache;
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static map<string, std::pair<MaterialInfo, string>> mat_cache;
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static unordered_map<BuildingTypeKey, vector<const df::job_item *>, BuildingTypeKeyHash> job_item_cache;
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static unordered_map<BuildingTypeKey, vector<const df::job_item *>, BuildingTypeKeyHash> job_item_cache;
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static unordered_map<BuildingTypeKey, bool, BuildingTypeKeyHash> cur_choose_items;
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static unordered_map<BuildingTypeKey, HeatSafety, BuildingTypeKeyHash> cur_heat_safety;
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static unordered_map<BuildingTypeKey, HeatSafety, BuildingTypeKeyHash> cur_heat_safety;
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static unordered_map<BuildingTypeKey, DefaultItemFilters, BuildingTypeKeyHash> cur_item_filters;
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static unordered_map<BuildingTypeKey, DefaultItemFilters, BuildingTypeKeyHash> cur_item_filters;
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// building id -> PlannedBuilding
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// building id -> PlannedBuilding
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@ -266,6 +267,7 @@ static void clear_state(color_ostream &out) {
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call_buildingplan_lua(&out, "reload_pens");
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call_buildingplan_lua(&out, "reload_pens");
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planned_buildings.clear();
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planned_buildings.clear();
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tasks.clear();
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tasks.clear();
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cur_choose_items.clear();
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cur_heat_safety.clear();
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cur_heat_safety.clear();
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cur_item_filters.clear();
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cur_item_filters.clear();
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for (auto &entry : job_item_cache ) {
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for (auto &entry : job_item_cache ) {
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@ -890,6 +892,28 @@ static int getMaterialFilter(lua_State *L) {
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return 1;
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return 1;
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}
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}
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static void setChooseItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, bool choose) {
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DEBUG(status,out).print("entering setChooseItems\n");
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BuildingTypeKey key(type, subtype, custom);
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cur_choose_items[key] = choose;
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// no need to reset signal; no change to the state of any other UI element
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}
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static int getChooseItems(lua_State *L) {
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color_ostream *out = Lua::GetOutput(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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df::building_type type = (df::building_type)luaL_checkint(L, 1);
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int16_t subtype = luaL_checkint(L, 2);
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int32_t custom = luaL_checkint(L, 3);
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DEBUG(status,*out).print(
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"entering getChooseItems building_type=%d subtype=%d custom=%d\n",
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type, subtype, custom);
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BuildingTypeKey key(type, subtype, custom);
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Lua::Push(L, cur_choose_items[key]);
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return 1;
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}
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static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) {
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static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) {
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DEBUG(status,out).print("entering setHeatSafetyFilter\n");
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DEBUG(status,out).print("entering setHeatSafetyFilter\n");
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BuildingTypeKey key(type, subtype, custom);
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BuildingTypeKey key(type, subtype, custom);
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@ -1061,6 +1085,7 @@ DFHACK_PLUGIN_LUA_FUNCTIONS {
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DFHACK_LUA_FUNCTION(countAvailableItems),
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DFHACK_LUA_FUNCTION(countAvailableItems),
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DFHACK_LUA_FUNCTION(hasFilter),
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DFHACK_LUA_FUNCTION(hasFilter),
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DFHACK_LUA_FUNCTION(clearFilter),
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DFHACK_LUA_FUNCTION(clearFilter),
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DFHACK_LUA_FUNCTION(setChooseItems),
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DFHACK_LUA_FUNCTION(setHeatSafetyFilter),
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DFHACK_LUA_FUNCTION(setHeatSafetyFilter),
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DFHACK_LUA_FUNCTION(setQualityFilter),
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DFHACK_LUA_FUNCTION(setQualityFilter),
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DFHACK_LUA_FUNCTION(getDescString),
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DFHACK_LUA_FUNCTION(getDescString),
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@ -1076,6 +1101,7 @@ DFHACK_PLUGIN_LUA_COMMANDS {
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DFHACK_LUA_COMMAND(getMaterialMaskFilter),
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DFHACK_LUA_COMMAND(getMaterialMaskFilter),
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DFHACK_LUA_COMMAND(setMaterialFilter),
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DFHACK_LUA_COMMAND(setMaterialFilter),
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DFHACK_LUA_COMMAND(getMaterialFilter),
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DFHACK_LUA_COMMAND(getMaterialFilter),
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DFHACK_LUA_COMMAND(getChooseItems),
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DFHACK_LUA_COMMAND(getHeatSafetyFilter),
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DFHACK_LUA_COMMAND(getHeatSafetyFilter),
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DFHACK_LUA_COMMAND(getQualityFilter),
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DFHACK_LUA_COMMAND(getQualityFilter),
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DFHACK_LUA_END
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DFHACK_LUA_END
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