dfhack/plugins/buildingplan/buildingplan.cpp

1109 lines
42 KiB
C++

#include "buildingplan.h"
#include "buildingtypekey.h"
#include "defaultitemfilters.h"
#include "plannedbuilding.h"
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
#include "modules/World.h"
#include "df/item.h"
#include "df/job_item.h"
#include "df/world.h"
using std::map;
using std::set;
using std::string;
using std::unordered_map;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("buildingplan");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
namespace DFHack {
DBG_DECLARE(buildingplan, status, DebugCategory::LINFO);
DBG_DECLARE(buildingplan, cycle, DebugCategory::LINFO);
}
static const string CONFIG_KEY = string(plugin_name) + "/config";
const string FILTER_CONFIG_KEY = string(plugin_name) + "/filter";
const string BLD_CONFIG_KEY = string(plugin_name) + "/building";
int get_config_val(PersistentDataItem &c, int index) {
if (!c.isValid())
return -1;
return c.ival(index);
}
bool get_config_bool(PersistentDataItem &c, int index) {
return get_config_val(c, index) == 1;
}
void set_config_val(PersistentDataItem &c, int index, int value) {
if (c.isValid())
c.ival(index) = value;
}
void set_config_bool(PersistentDataItem &c, int index, bool value) {
set_config_val(c, index, value ? 1 : 0);
}
static PersistentDataItem config;
// for use in counting available materials for the UI
static map<string, std::pair<MaterialInfo, string>> mat_cache;
static unordered_map<BuildingTypeKey, vector<const df::job_item *>, BuildingTypeKeyHash> job_item_cache;
static unordered_map<BuildingTypeKey, bool, BuildingTypeKeyHash> cur_choose_items;
static unordered_map<BuildingTypeKey, HeatSafety, BuildingTypeKeyHash> cur_heat_safety;
static unordered_map<BuildingTypeKey, DefaultItemFilters, BuildingTypeKeyHash> cur_item_filters;
// building id -> PlannedBuilding
static unordered_map<int32_t, PlannedBuilding> planned_buildings;
// vector id -> filter bucket -> queue of (building id, job_item index)
static Tasks tasks;
// note that this just removes the PlannedBuilding. the tasks will get dropped
// as we discover them in the tasks queues and they fail to be found in planned_buildings.
// this "lazy" task cleaning algorithm works because there is no way to
// re-register a building once it has been removed -- if it has been booted out of
// planned_buildings, then it has either been built or desroyed. therefore there is
// no chance of duplicate tasks getting added to the tasks queues.
void PlannedBuilding::remove(color_ostream &out) {
DEBUG(status,out).print("removing persistent data for building %d\n", id);
World::DeletePersistentData(bld_config);
if (planned_buildings.count(id) > 0)
planned_buildings.erase(id);
}
static const int32_t CYCLE_TICKS = 600; // twice per game day
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
static bool call_buildingplan_lua(color_ostream *out, const char *fn_name,
int nargs = 0, int nres = 0,
Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
DEBUG(status).print("calling buildingplan lua function: '%s'\n", fn_name);
CoreSuspender guard;
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!out)
out = &Core::getInstance().getConsole();
return Lua::CallLuaModuleFunction(*out, L, "plugins.buildingplan", fn_name,
nargs, nres,
std::forward<Lua::LuaLambda&&>(args_lambda),
std::forward<Lua::LuaLambda&&>(res_lambda));
}
static int get_num_filters(color_ostream &out, BuildingTypeKey key) {
int num_filters = 0;
if (!call_buildingplan_lua(&out, "get_num_filters", 3, 1,
[&](lua_State *L) {
Lua::Push(L, std::get<0>(key));
Lua::Push(L, std::get<1>(key));
Lua::Push(L, std::get<2>(key));
},
[&](lua_State *L) {
num_filters = lua_tonumber(L, -1);
})) {
return 0;
}
return num_filters;
}
static const vector<const df::job_item *> & get_job_items(color_ostream &out, BuildingTypeKey key) {
if (job_item_cache.count(key))
return job_item_cache[key];
const int num_filters = get_num_filters(out, key);
auto &jitems = job_item_cache[key];
for (int index = 0; index < num_filters; ++index) {
bool failed = false;
if (!call_buildingplan_lua(&out, "get_job_item", 4, 1,
[&](lua_State *L) {
Lua::Push(L, std::get<0>(key));
Lua::Push(L, std::get<1>(key));
Lua::Push(L, std::get<2>(key));
Lua::Push(L, index+1);
},
[&](lua_State *L) {
df::job_item *jitem = Lua::GetDFObject<df::job_item>(L, -1);
DEBUG(status,out).print("retrieving job_item for (%d, %d, %d) index=%d: %p\n",
std::get<0>(key), std::get<1>(key), std::get<2>(key), index, jitem);
if (!jitem)
failed = true;
else
jitems.emplace_back(jitem);
}) || failed) {
jitems.clear();
break;
}
}
return jitems;
}
static const df::dfhack_material_category stone_cat(df::dfhack_material_category::mask_stone);
static const df::dfhack_material_category wood_cat(df::dfhack_material_category::mask_wood);
static const df::dfhack_material_category metal_cat(df::dfhack_material_category::mask_metal);
static const df::dfhack_material_category glass_cat(df::dfhack_material_category::mask_glass);
static const df::dfhack_material_category clay_cat(df::dfhack_material_category::mask_clay);
static void cache_matched(int16_t type, int32_t index) {
MaterialInfo mi;
mi.decode(type, index);
if (mi.matches(stone_cat)) {
DEBUG(status).print("cached stone material: %s (%d, %d)\n", mi.toString().c_str(), type, index);
mat_cache.emplace(mi.toString(), std::make_pair(mi, "stone"));
} else if (mi.matches(wood_cat)) {
DEBUG(status).print("cached wood material: %s (%d, %d)\n", mi.toString().c_str(), type, index);
mat_cache.emplace(mi.toString(), std::make_pair(mi, "wood"));
} else if (mi.matches(metal_cat)) {
DEBUG(status).print("cached metal material: %s (%d, %d)\n", mi.toString().c_str(), type, index);
mat_cache.emplace(mi.toString(), std::make_pair(mi, "metal"));
} else if (mi.matches(glass_cat)) {
DEBUG(status).print("cached glass material: %s (%d, %d)\n", mi.toString().c_str(), type, index);
mat_cache.emplace(mi.toString(), std::make_pair(mi, "glass"));
} else if (mi.matches(clay_cat)) {
DEBUG(status).print("cached clay material: %s (%d, %d)\n", mi.toString().c_str(), type, index);
mat_cache.emplace(mi.toString(), std::make_pair(mi, "clay"));
}
else
TRACE(status).print("not matched: %s\n", mi.toString().c_str());
}
static void load_material_cache() {
df::world_raws &raws = world->raws;
for (int i = 1; i < DFHack::MaterialInfo::NUM_BUILTIN; ++i)
if (raws.mat_table.builtin[i])
cache_matched(i, -1);
for (size_t i = 0; i < raws.inorganics.size(); i++)
cache_matched(0, i);
for (size_t i = 0; i < raws.plants.all.size(); i++) {
df::plant_raw *p = raws.plants.all[i];
if (p->material.size() <= 1)
continue;
for (size_t j = 0; j < p->material.size(); j++) {
if (p->material[j]->id == "WOOD") {
cache_matched(DFHack::MaterialInfo::PLANT_BASE+j, i);
break;
}
}
}
}
static HeatSafety get_heat_safety_filter(const BuildingTypeKey &key) {
if (cur_heat_safety.count(key))
return cur_heat_safety.at(key);
return HEAT_SAFETY_ANY;
}
static DefaultItemFilters & get_item_filters(color_ostream &out, const BuildingTypeKey &key) {
if (cur_item_filters.count(key))
return cur_item_filters.at(key);
cur_item_filters.emplace(key, DefaultItemFilters(out, key, get_job_items(out, key)));
return cur_item_filters.at(key);
}
static command_result do_command(color_ostream &out, vector<string> &parameters);
void buildingplan_cycle(color_ostream &out, Tasks &tasks,
unordered_map<int32_t, PlannedBuilding> &planned_buildings);
static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(status,out).print("initializing %s\n", plugin_name);
// provide a configuration interface for the plugin
commands.push_back(PluginCommand(
plugin_name,
"Plan building placement before you have materials.",
do_command));
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(status,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
} else {
DEBUG(status,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(status,out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
static void validate_config(color_ostream &out, bool verbose = false) {
if (get_config_bool(config, CONFIG_BLOCKS)
|| get_config_bool(config, CONFIG_BOULDERS)
|| get_config_bool(config, CONFIG_LOGS)
|| get_config_bool(config, CONFIG_BARS))
return;
if (verbose)
out.printerr("all contruction materials disabled; resetting config\n");
set_config_bool(config, CONFIG_BLOCKS, true);
set_config_bool(config, CONFIG_BOULDERS, true);
set_config_bool(config, CONFIG_LOGS, true);
set_config_bool(config, CONFIG_BARS, false);
}
static void clear_state(color_ostream &out) {
call_buildingplan_lua(&out, "signal_reset");
call_buildingplan_lua(&out, "reload_pens");
planned_buildings.clear();
tasks.clear();
cur_choose_items.clear();
cur_heat_safety.clear();
cur_item_filters.clear();
for (auto &entry : job_item_cache ) {
for (auto &jitem : entry.second) {
delete jitem;
}
}
job_item_cache.clear();
mat_cache.clear();
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
cycle_timestamp = 0;
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
DEBUG(status,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
}
validate_config(out);
DEBUG(status,out).print("loading persisted state\n");
clear_state(out);
load_material_cache();
vector<PersistentDataItem> filter_configs;
World::GetPersistentData(&filter_configs, FILTER_CONFIG_KEY);
for (auto &cfg : filter_configs) {
BuildingTypeKey key = DefaultItemFilters::getKey(cfg);
cur_item_filters.emplace(key, DefaultItemFilters(out, cfg, get_job_items(out, key)));
}
vector<PersistentDataItem> building_configs;
World::GetPersistentData(&building_configs, BLD_CONFIG_KEY);
const size_t num_building_configs = building_configs.size();
for (size_t idx = 0; idx < num_building_configs; ++idx) {
PlannedBuilding pb(out, building_configs[idx]);
df::building *bld = df::building::find(pb.id);
if (!bld) {
INFO(status,out).print("building %d no longer exists; skipping\n", pb.id);
pb.remove(out);
continue;
}
BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType());
if (pb.item_filters.size() != get_item_filters(out, key).getItemFilters().size()) {
WARN(status).print("loaded state for building %d doesn't match world\n", pb.id);
pb.remove(out);
continue;
}
registerPlannedBuilding(out, pb);
}
return CR_OK;
}
static bool cycle_requested = false;
static void do_cycle(color_ostream &out) {
// mark that we have recently run
cycle_timestamp = world->frame_counter;
cycle_requested = false;
buildingplan_cycle(out, tasks, planned_buildings);
call_buildingplan_lua(&out, "signal_reset");
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (!Core::getInstance().isWorldLoaded())
return CR_OK;
if (is_enabled &&
(cycle_requested || world->frame_counter - cycle_timestamp >= CYCLE_TICKS))
do_cycle(out);
return CR_OK;
}
static command_result do_command(color_ostream &out, vector<string> &parameters) {
CoreSuspender suspend;
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot configure %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
bool show_help = false;
if (!call_buildingplan_lua(&out, "parse_commandline", parameters.size(), 1,
[&](lua_State *L) {
for (const string &param : parameters)
Lua::Push(L, param);
},
[&](lua_State *L) {
show_help = !lua_toboolean(L, -1);
})) {
return CR_FAILURE;
}
return show_help ? CR_WRONG_USAGE : CR_OK;
}
/////////////////////////////////////////////////////
// Lua API
// core will already be suspended when coming in through here
//
static string getBucket(const df::job_item & ji, const PlannedBuilding & pb, int idx) {
if (idx < 0 || (size_t)idx >= pb.item_filters.size())
return "INVALID";
std::ostringstream ser;
// put elements in front that significantly affect the difficulty of matching
// the filter. ensure the lexicographically "less" value is the pickier value.
const ItemFilter & item_filter = pb.item_filters[idx];
if (item_filter.getDecoratedOnly())
ser << "Da";
else
ser << "Db";
if (ji.flags2.bits.magma_safe || pb.heat_safety == HEAT_SAFETY_MAGMA)
ser << "Ha";
else if (ji.flags2.bits.fire_safe || pb.heat_safety == HEAT_SAFETY_FIRE)
ser << "Hb";
else
ser << "Hc";
size_t num_materials = item_filter.getMaterials().size();
if (num_materials == 0 || num_materials >= 9 || item_filter.getMaterialMask().whole)
ser << "M9";
else
ser << "M" << num_materials;
// pull out and serialize only known relevant fields. if we miss a few, then
// the filter bucket will be slighly less specific than it could be, but
// that's probably ok. we'll just end up bucketing slightly different items
// together. this is only a problem if the different filter at the front of
// the queue doesn't match any available items and blocks filters behind it
// that could be matched.
ser << ji.item_type << ':' << ji.item_subtype << ':' << ji.mat_type << ':'
<< ji.mat_index << ':' << ji.flags1.whole << ':' << ji.flags2.whole
<< ':' << ji.flags3.whole << ':' << ji.flags4 << ':' << ji.flags5 << ':'
<< ji.metal_ore << ':' << ji.has_tool_use;
ser << ':' << item_filter.serialize();
return ser.str();
}
// get a list of item vectors that we should search for matches
vector<df::job_item_vector_id> getVectorIds(color_ostream &out, const df::job_item *job_item) {
std::vector<df::job_item_vector_id> ret;
// if the filter already has the vector_id set to something specific, use it
if (job_item->vector_id > df::job_item_vector_id::IN_PLAY)
{
DEBUG(status,out).print("using vector_id from job_item: %s\n",
ENUM_KEY_STR(job_item_vector_id, job_item->vector_id).c_str());
ret.push_back(job_item->vector_id);
return ret;
}
// if the filter is for building material, refer to our global settings for
// which vectors to search
if (job_item->flags2.bits.building_material)
{
if (get_config_bool(config, CONFIG_BLOCKS))
ret.push_back(df::job_item_vector_id::BLOCKS);
if (get_config_bool(config, CONFIG_BOULDERS))
ret.push_back(df::job_item_vector_id::BOULDER);
if (get_config_bool(config, CONFIG_LOGS))
ret.push_back(df::job_item_vector_id::WOOD);
if (get_config_bool(config, CONFIG_BARS))
ret.push_back(df::job_item_vector_id::BAR);
}
// fall back to IN_PLAY if no other vector was appropriate
if (ret.empty())
ret.push_back(df::job_item_vector_id::IN_PLAY);
return ret;
}
static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb) {
df::building * bld = pb.getBuildingIfValidOrRemoveIfNot(out);
if (!bld)
return false;
if (bld->jobs.size() != 1) {
DEBUG(status,out).print("unexpected number of jobs: want 1, got %zu\n", bld->jobs.size());
return false;
}
auto job_items = bld->jobs[0]->job_items;
if (isJobReady(out, job_items)) {
// all items are already attached
finalizeBuilding(out, bld);
return true;
}
int num_job_items = (int)job_items.size();
int32_t id = bld->id;
for (int job_item_idx = 0; job_item_idx < num_job_items; ++job_item_idx) {
int rev_jitem_index = num_job_items - (job_item_idx+1);
auto job_item = job_items[rev_jitem_index];
auto bucket = getBucket(*job_item, pb, job_item_idx);
// if there are multiple vector_ids, schedule duplicate tasks. after
// the correct number of items are matched, the extras will get popped
// as invalid
for (auto vector_id : pb.vector_ids[job_item_idx]) {
for (int item_num = 0; item_num < job_item->quantity; ++item_num) {
tasks[vector_id][bucket].emplace_back(id, rev_jitem_index);
DEBUG(status,out).print("added task: %s/%s/%d,%d; "
"%zu vector(s), %zu filter bucket(s), %zu task(s) in bucket",
ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
bucket.c_str(), id, rev_jitem_index, tasks.size(),
tasks[vector_id].size(), tasks[vector_id][bucket].size());
}
}
}
// suspend jobs
for (auto job : bld->jobs)
job->flags.bits.suspend = true;
// add the planned buildings to our register
planned_buildings.emplace(bld->id, pb);
return true;
}
static string get_desc_string(color_ostream &out, df::job_item *jitem,
const vector<df::job_item_vector_id> &vec_ids) {
vector<string> descs;
for (auto &vec_id : vec_ids) {
df::job_item jitem_copy = *jitem;
jitem_copy.vector_id = vec_id;
call_buildingplan_lua(&out, "get_desc", 1, 1,
[&](lua_State *L) { Lua::Push(L, &jitem_copy); },
[&](lua_State *L) {
descs.emplace_back(lua_tostring(L, -1)); });
}
return join_strings(" or ", descs);
}
static void printStatus(color_ostream &out) {
DEBUG(status,out).print("entering buildingplan_printStatus\n");
out.print("buildingplan is %s\n\n", is_enabled ? "enabled" : "disabled");
out.print("Current settings:\n");
out.print(" use blocks: %s\n", get_config_bool(config, CONFIG_BLOCKS) ? "yes" : "no");
out.print(" use boulders: %s\n", get_config_bool(config, CONFIG_BOULDERS) ? "yes" : "no");
out.print(" use logs: %s\n", get_config_bool(config, CONFIG_LOGS) ? "yes" : "no");
out.print(" use bars: %s\n", get_config_bool(config, CONFIG_BARS) ? "yes" : "no");
out.print("\n");
size_t bld_count = 0;
map<string, int32_t> counts;
int32_t total = 0;
for (auto &entry : planned_buildings) {
auto &pb = entry.second;
// don't actually remove bad buildings from the list while we're
// actively iterating through that list
auto bld = pb.getBuildingIfValidOrRemoveIfNot(out, true);
if (!bld || bld->jobs.size() != 1)
continue;
auto &job_items = bld->jobs[0]->job_items;
const size_t num_job_items = job_items.size();
if (num_job_items != pb.vector_ids.size())
continue;
++bld_count;
int job_item_idx = 0;
for (auto &vec_ids : pb.vector_ids) {
auto &jitem = job_items[num_job_items - (job_item_idx+1)];
int32_t quantity = jitem->quantity;
if (quantity) {
counts[get_desc_string(out, jitem, vec_ids)] += quantity;
total += quantity;
}
++job_item_idx;
}
}
if (bld_count) {
out.print("Waiting for %d item(s) to be produced for %zd building(s):\n",
total, bld_count);
for (auto &count : counts)
out.print(" %3d %s%s\n", count.second, count.first.c_str(), count.second == 1 ? "" : "s");
} else {
out.print("Currently no planned buildings\n");
}
out.print("\n");
}
static bool setSetting(color_ostream &out, string name, bool value) {
DEBUG(status,out).print("entering setSetting (%s -> %s)\n", name.c_str(), value ? "true" : "false");
if (name == "blocks")
set_config_bool(config, CONFIG_BLOCKS, value);
else if (name == "boulders")
set_config_bool(config, CONFIG_BOULDERS, value);
else if (name == "logs")
set_config_bool(config, CONFIG_LOGS, value);
else if (name == "bars")
set_config_bool(config, CONFIG_BARS, value);
else {
out.printerr("unrecognized setting: '%s'\n", name.c_str());
return false;
}
validate_config(out, true);
call_buildingplan_lua(&out, "signal_reset");
return true;
}
static bool isPlannableBuilding(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom) {
DEBUG(status,out).print("entering isPlannableBuilding\n");
return get_num_filters(out, BuildingTypeKey(type, subtype, custom)) >= 1;
}
static bool isPlannedBuilding(color_ostream &out, df::building *bld) {
TRACE(status,out).print("entering isPlannedBuilding\n");
return bld && planned_buildings.count(bld->id);
}
static bool addPlannedBuilding(color_ostream &out, df::building *bld) {
DEBUG(status,out).print("entering addPlannedBuilding\n");
if (!bld || planned_buildings.count(bld->id)
|| !isPlannableBuilding(out, bld->getType(), bld->getSubtype(),
bld->getCustomType()))
return false;
BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType());
PlannedBuilding pb(out, bld, get_heat_safety_filter(key), get_item_filters(out, key).getItemFilters());
return registerPlannedBuilding(out, pb);
}
static void doCycle(color_ostream &out) {
DEBUG(status,out).print("entering doCycle\n");
do_cycle(out);
}
static void scheduleCycle(color_ostream &out) {
DEBUG(status,out).print("entering scheduleCycle\n");
cycle_requested = true;
}
static int scanAvailableItems(color_ostream &out, df::building_type type, int16_t subtype,
int32_t custom, int index, vector<int> *item_ids = NULL,
map<MaterialInfo, int32_t> *counts = NULL) {
DEBUG(status,out).print(
"entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
HeatSafety heat = get_heat_safety_filter(key);
auto &job_items = get_job_items(out, key);
if (index < 0 || job_items.size() <= (size_t)index)
return 0;
auto &item_filters = get_item_filters(out, key).getItemFilters();
auto &jitem = job_items[index];
auto vector_ids = getVectorIds(out, jitem);
int count = 0;
for (auto vector_id : vector_ids) {
auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id);
for (auto &item : df::global::world->items.other[other_id]) {
ItemFilter filter = item_filters[index];
if (counts) {
// don't filter by material; we want counts for all materials
filter.setMaterialMask(0);
filter.setMaterials(set<MaterialInfo>());
}
if (itemPassesScreen(item) && matchesFilters(item, jitem, heat, filter)) {
if (item_ids)
item_ids->emplace_back(item->id);
if (counts) {
MaterialInfo mi;
mi.decode(item);
(*counts)[mi]++;
}
++count;
}
}
}
DEBUG(status,out).print("found matches %d\n", count);
return count;
}
static int getAvailableItems(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering getAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
vector<int> item_ids;
scanAvailableItems(*out, type, subtype, custom, index, &item_ids);
Lua::PushVector(L, item_ids);
return 1;
}
static int getGlobalSettings(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
DEBUG(status,*out).print("entering getGlobalSettings\n");
map<string, bool> settings;
settings.emplace("blocks", get_config_bool(config, CONFIG_BLOCKS));
settings.emplace("logs", get_config_bool(config, CONFIG_LOGS));
settings.emplace("boulders", get_config_bool(config, CONFIG_BOULDERS));
settings.emplace("bars", get_config_bool(config, CONFIG_BARS));
Lua::Push(L, settings);
return 1;
}
static int countAvailableItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
DEBUG(status,out).print(
"entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
return scanAvailableItems(out, type, subtype, custom, index);
}
static bool hasFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
TRACE(status,out).print("entering hasFilter\n");
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(out, key);
if (index < 0 || filters.getItemFilters().size() <= (size_t)index)
return false;
return !filters.getItemFilters()[index].isEmpty();
}
static void clearFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
TRACE(status,out).print("entering clearFilter\n");
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(out, key);
if (index < 0 || filters.getItemFilters().size() <= (size_t)index)
return;
ItemFilter filter = filters.getItemFilters()[index];
filter.clear();
filters.setItemFilter(out, filter, index);
call_buildingplan_lua(&out, "signal_reset");
}
static int setMaterialMaskFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering setMaterialMaskFilter building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(*out, key).getItemFilters();
if (index < 0 || filters.size() <= (size_t)index)
return 0;
uint32_t mask = 0;
vector<string> cats;
Lua::GetVector(L, cats, 5);
for (auto &cat : cats) {
if (cat == "stone")
mask |= stone_cat.whole;
else if (cat == "wood")
mask |= wood_cat.whole;
else if (cat == "metal")
mask |= metal_cat.whole;
else if (cat == "glass")
mask |= glass_cat.whole;
else if (cat == "clay")
mask |= clay_cat.whole;
}
DEBUG(status,*out).print(
"setting material mask filter for building_type=%d subtype=%d custom=%d index=%d to %x\n",
type, subtype, custom, index, mask);
ItemFilter filter = filters[index];
filter.setMaterialMask(mask);
set<MaterialInfo> new_mats;
if (mask) {
// remove materials from the list that don't match the mask
const auto &mats = filter.getMaterials();
const df::dfhack_material_category mat_mask(mask);
for (auto & mat : mats) {
if (mat.matches(mat_mask))
new_mats.emplace(mat);
}
}
filter.setMaterials(new_mats);
get_item_filters(*out, key).setItemFilter(*out, filter, index);
call_buildingplan_lua(out, "signal_reset");
return 0;
}
static int getMaterialMaskFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(*out, key);
if (index < 0 || filters.getItemFilters().size() <= (size_t)index)
return 0;
map<string, bool> ret;
uint32_t bits = filters.getItemFilters()[index].getMaterialMask().whole;
ret.emplace("unset", !bits);
ret.emplace("stone", !bits || bits & stone_cat.whole);
ret.emplace("wood", !bits || bits & wood_cat.whole);
ret.emplace("metal", !bits || bits & metal_cat.whole);
ret.emplace("glass", !bits || bits & glass_cat.whole);
ret.emplace("clay", !bits || bits & clay_cat.whole);
Lua::Push(L, ret);
return 1;
}
static int setMaterialFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering setMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(*out, key).getItemFilters();
if (index < 0 || filters.size() <= (size_t)index)
return 0;
set<MaterialInfo> mats;
vector<string> matstrs;
Lua::GetVector(L, matstrs, 5);
for (auto &mat : matstrs) {
if (mat_cache.count(mat))
mats.emplace(mat_cache.at(mat).first);
}
DEBUG(status,*out).print(
"setting material filter for building_type=%d subtype=%d custom=%d index=%d to %zd materials\n",
type, subtype, custom, index, mats.size());
ItemFilter filter = filters[index];
filter.setMaterials(mats);
// ensure relevant masks are explicitly enabled
df::dfhack_material_category mask = filter.getMaterialMask();
if (!mats.size())
mask.whole = 0; // if all materials are disabled, reset the mask
for (auto & mat : mats) {
if (mat.matches(stone_cat))
mask.whole |= stone_cat.whole;
else if (mat.matches(wood_cat))
mask.whole |= wood_cat.whole;
else if (mat.matches(metal_cat))
mask.whole |= metal_cat.whole;
else if (mat.matches(glass_cat))
mask.whole |= glass_cat.whole;
else if (mat.matches(clay_cat))
mask.whole |= clay_cat.whole;
}
filter.setMaterialMask(mask.whole);
get_item_filters(*out, key).setItemFilter(*out, filter, index);
call_buildingplan_lua(out, "signal_reset");
return 0;
}
static int getMaterialFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(*out, key).getItemFilters();
if (index < 0 || filters.size() <= (size_t)index)
return 0;
const auto &mat_filter = filters[index].getMaterials();
map<MaterialInfo, int32_t> counts;
scanAvailableItems(*out, type, subtype, custom, index, NULL, &counts);
HeatSafety heat = get_heat_safety_filter(key);
df::job_item jitem_cur_heat = getJobItemWithHeatSafety(
get_job_items(*out, key)[index], heat);
df::job_item jitem_fire = getJobItemWithHeatSafety(
get_job_items(*out, key)[index], HEAT_SAFETY_FIRE);
df::job_item jitem_magma = getJobItemWithHeatSafety(
get_job_items(*out, key)[index], HEAT_SAFETY_MAGMA);
// name -> {count=int, enabled=bool, category=string, heat=string}
map<string, map<string, string>> ret;
for (auto & entry : mat_cache) {
auto &mat = entry.second.first;
if (!mat.matches(jitem_cur_heat))
continue;
string heat_safety = "";
if (mat.matches(jitem_magma))
heat_safety = "magma-safe";
else if (mat.matches(jitem_fire))
heat_safety = "fire-safe";
auto &name = entry.first;
auto &cat = entry.second.second;
map<string, string> props;
string count = "0";
if (counts.count(mat))
count = int_to_string(counts.at(mat));
props.emplace("count", count);
props.emplace("enabled", (!mat_filter.size() || mat_filter.count(mat)) ? "true" : "false");
props.emplace("category", cat);
ret.emplace(name, props);
}
Lua::Push(L, ret);
return 1;
}
static void setChooseItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, bool choose) {
DEBUG(status,out).print("entering setChooseItems\n");
BuildingTypeKey key(type, subtype, custom);
cur_choose_items[key] = choose;
// no need to reset signal; no change to the state of any other UI element
}
static int getChooseItems(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
DEBUG(status,*out).print(
"entering getChooseItems building_type=%d subtype=%d custom=%d\n",
type, subtype, custom);
BuildingTypeKey key(type, subtype, custom);
Lua::Push(L, cur_choose_items[key]);
return 1;
}
static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) {
DEBUG(status,out).print("entering setHeatSafetyFilter\n");
BuildingTypeKey key(type, subtype, custom);
if (heat == HEAT_SAFETY_FIRE || heat == HEAT_SAFETY_MAGMA)
cur_heat_safety[key] = (HeatSafety)heat;
else
cur_heat_safety.erase(key);
call_buildingplan_lua(&out, "signal_reset");
}
static int getHeatSafetyFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
DEBUG(status,*out).print(
"entering getHeatSafetyFilter building_type=%d subtype=%d custom=%d\n",
type, subtype, custom);
BuildingTypeKey key(type, subtype, custom);
HeatSafety heat = get_heat_safety_filter(key);
Lua::Push(L, heat);
return 1;
}
static void setQualityFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index,
int decorated, int min_quality, int max_quality) {
DEBUG(status,out).print("entering setQualityFilter\n");
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(out, key).getItemFilters();
if (index < 0 || filters.size() <= (size_t)index)
return;
ItemFilter filter = filters[index];
filter.setDecoratedOnly(decorated != 0);
filter.setMinQuality(min_quality);
filter.setMaxQuality(max_quality);
get_item_filters(out, key).setItemFilter(out, filter, index);
call_buildingplan_lua(&out, "signal_reset");
}
static int getQualityFilter(lua_State *L) {
color_ostream *out = Lua::GetOutput(L);
if (!out)
out = &Core::getInstance().getConsole();
df::building_type type = (df::building_type)luaL_checkint(L, 1);
int16_t subtype = luaL_checkint(L, 2);
int32_t custom = luaL_checkint(L, 3);
int index = luaL_checkint(L, 4);
DEBUG(status,*out).print(
"entering getQualityFilter building_type=%d subtype=%d custom=%d index=%d\n",
type, subtype, custom, index);
BuildingTypeKey key(type, subtype, custom);
auto &filters = get_item_filters(*out, key).getItemFilters();
if (index < 0 || filters.size() <= (size_t)index)
return 0;
auto &filter = filters[index];
map<string, int> ret;
ret.emplace("decorated", filter.getDecoratedOnly());
ret.emplace("min_quality", filter.getMinQuality());
ret.emplace("max_quality", filter.getMaxQuality());
Lua::Push(L, ret);
return 1;
}
static bool validate_pb(color_ostream &out, df::building *bld, int index) {
if (!isPlannedBuilding(out, bld) || bld->jobs.size() != 1)
return false;
auto &job_items = bld->jobs[0]->job_items;
if ((int)job_items.size() <= index)
return false;
PlannedBuilding &pb = planned_buildings.at(bld->id);
if ((int)pb.vector_ids.size() <= index)
return false;
return true;
}
static string getDescString(color_ostream &out, df::building *bld, int index) {
DEBUG(status,out).print("entering getDescString\n");
if (!validate_pb(out, bld, index))
return "INVALID";
PlannedBuilding &pb = planned_buildings.at(bld->id);
auto & jitems = bld->jobs[0]->job_items;
const size_t num_job_items = jitems.size();
int rev_index = num_job_items - (index + 1);
auto &jitem = jitems[rev_index];
return int_to_string(jitem->quantity) + " " + get_desc_string(out, jitem, pb.vector_ids[index]);
}
static int getQueuePosition(color_ostream &out, df::building *bld, int index) {
TRACE(status,out).print("entering getQueuePosition\n");
if (!validate_pb(out, bld, index))
return 0;
PlannedBuilding &pb = planned_buildings.at(bld->id);
auto & jitems = bld->jobs[0]->job_items;
const size_t num_job_items = jitems.size();
int rev_index = num_job_items - (index + 1);
auto &job_item = jitems[rev_index];
if (job_item->quantity <= 0)
return 0;
int min_pos = -1;
for (auto &vec_id : pb.vector_ids[index]) {
if (!tasks.count(vec_id))
continue;
auto &buckets = tasks.at(vec_id);
string bucket_id = getBucket(*job_item, pb, index);
if (!buckets.count(bucket_id))
continue;
int bucket_pos = -1;
for (auto &task : buckets.at(bucket_id)) {
++bucket_pos;
if (bld->id == task.first && rev_index == task.second)
break;
}
if (bucket_pos++ >= 0)
min_pos = min_pos < 0 ? bucket_pos : std::min(min_pos, bucket_pos);
}
return min_pos < 0 ? 0 : min_pos;
}
static void makeTopPriority(color_ostream &out, df::building *bld) {
DEBUG(status,out).print("entering makeTopPriority\n");
if (!validate_pb(out, bld, 0))
return;
PlannedBuilding &pb = planned_buildings.at(bld->id);
auto &job_items = bld->jobs[0]->job_items;
const int num_job_items = (int)job_items.size();
for (int index = 0; index < num_job_items; ++index) {
int rev_index = num_job_items - (index + 1);
for (auto &vec_id : pb.vector_ids[index]) {
if (!tasks.count(vec_id))
continue;
auto &buckets = tasks.at(vec_id);
string bucket_id = getBucket(*job_items[rev_index], pb, index);
if (!buckets.count(bucket_id))
continue;
auto &bucket = buckets.at(bucket_id);
for (auto taskit = bucket.begin(); taskit != bucket.end(); ++taskit) {
if (bld->id == taskit->first && rev_index == taskit->second) {
auto task_bld_id = taskit->first;
auto task_job_item_idx = taskit->second;
bucket.erase(taskit);
bucket.emplace_front(task_bld_id, task_job_item_idx);
break;
}
}
}
}
}
DFHACK_PLUGIN_LUA_FUNCTIONS {
DFHACK_LUA_FUNCTION(printStatus),
DFHACK_LUA_FUNCTION(setSetting),
DFHACK_LUA_FUNCTION(isPlannableBuilding),
DFHACK_LUA_FUNCTION(isPlannedBuilding),
DFHACK_LUA_FUNCTION(addPlannedBuilding),
DFHACK_LUA_FUNCTION(doCycle),
DFHACK_LUA_FUNCTION(scheduleCycle),
DFHACK_LUA_FUNCTION(countAvailableItems),
DFHACK_LUA_FUNCTION(hasFilter),
DFHACK_LUA_FUNCTION(clearFilter),
DFHACK_LUA_FUNCTION(setChooseItems),
DFHACK_LUA_FUNCTION(setHeatSafetyFilter),
DFHACK_LUA_FUNCTION(setQualityFilter),
DFHACK_LUA_FUNCTION(getDescString),
DFHACK_LUA_FUNCTION(getQueuePosition),
DFHACK_LUA_FUNCTION(makeTopPriority),
DFHACK_LUA_END
};
DFHACK_PLUGIN_LUA_COMMANDS {
DFHACK_LUA_COMMAND(getGlobalSettings),
DFHACK_LUA_COMMAND(getAvailableItems),
DFHACK_LUA_COMMAND(setMaterialMaskFilter),
DFHACK_LUA_COMMAND(getMaterialMaskFilter),
DFHACK_LUA_COMMAND(setMaterialFilter),
DFHACK_LUA_COMMAND(getMaterialFilter),
DFHACK_LUA_COMMAND(getChooseItems),
DFHACK_LUA_COMMAND(getHeatSafetyFilter),
DFHACK_LUA_COMMAND(getQualityFilter),
DFHACK_LUA_END
};