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@ -570,8 +570,8 @@ static void enable_alchemist(color_ostream &out)
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if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true))
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{
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// informational only; this is a non-fatal error
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out.printerr("manipulator: Could not flag Alchemist as a valid skill; Alchemist will not"
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" be settable from DF or DFHack labor management screens.\n");
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out.printerr("%s: Could not flag Alchemist as a valid skill; Alchemist will not"
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" be settable from DF or DFHack labor management screens.\n", plugin_name);
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}
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}
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