diff --git a/docs/Lua API.rst b/docs/Lua API.rst index 0f949a397..764e56dd6 100644 --- a/docs/Lua API.rst +++ b/docs/Lua API.rst @@ -1278,8 +1278,8 @@ Units module Sets the given labor to the given (boolean) validity for all units that are part of your fortress civilization. Valid labors are allowed to be toggled - in the in-game labor management screens (including DFHack's labor manipulator - screen). + in the in-game labor management screens (including DFHack's `labor manipulator + screen `). * ``dfhack.units.getNominalSkill(unit, skill[, use_rust])`` diff --git a/plugins/autohauler.cpp b/plugins/autohauler.cpp index 7dd574f5f..dffce56d7 100644 --- a/plugins/autohauler.cpp +++ b/plugins/autohauler.cpp @@ -570,8 +570,8 @@ static void enable_alchemist(color_ostream &out) if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true)) { // informational only; this is a non-fatal error - out.printerr("manipulator: Could not flag Alchemist as a valid skill; Alchemist will not" - " be settable from DF or DFHack labor management screens.\n"); + out.printerr("%s: Could not flag Alchemist as a valid skill; Alchemist will not" + " be settable from DF or DFHack labor management screens.\n", plugin_name); } }