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@ -2,11 +2,63 @@ DFHack future
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Internals:
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New scripts:
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add-syndrome.lua
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add a syndrome to a unit. many configurable options
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blooddel.lua
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makes it so civs don't bring barrels full of blood ichor or goo
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feeding-timers.lua
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reset the feeding timers of all units
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force.lua
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forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
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forumdwarves.lua
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helps copies df viewscreens to a file
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fullheal.lua
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fully heals a unit
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growthbug.lua
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fixes the growth bug
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hackWish.lua
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creates items out of any material
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itemsyndrome.lua
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adds and removes syndromes to units when they equip and unequip items
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moddableGods.lua
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makes raw moddable gods possible
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onReport.lua
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callbacks when a report happens
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onReportExample.lua
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onStrike.lua
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callbacks when a unit injures another
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onStrikeExample.lua
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printArgs.lua
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projectileExpansion.lua
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adds extra functionality to projectiles
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repeat.lua
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repeatedly calls a script or a plugin
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repeatUtil.lua
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makes it easier to make things repeat indefinitely
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removewear.lua
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removes wear from all items in the fort
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shapechange.lua
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shapeshifts a unit, possibly permanently
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ShowUnitSyndromes.rb
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shows syndromes affecting units and other relevant info
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skillChange.lua
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changes the skill of a unit
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skillroll.lua
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invokes dfhack commands based on random chances
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Spawnunit.lua
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creates units!
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syndromeUtil.lua
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makes it easier to deal with unit syndromes
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teleport.lua
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teleports units
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unit-info-viewer.lua
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displays information about units
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New commands:
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New tweaks:
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New plugins:
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Misc improvements:
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- outsideOnly: now buildings have to be registered as inside or outside only, and it checks periodically to see when buildings change outsideness
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- digmat.rb: removed: digSmart does the same functionality with less FPS impact
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DFHack v0.34.11-r5
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