@ -57,6 +57,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `orders`: added useful library of manager orders. see them with ``orders list`` and import them with, for example, ``orders import library/basic``
- `orders`: added useful library of manager orders. see them with ``orders list`` and import them with, for example, ``orders import library/basic``
- `prospect`: add new ``--show`` option to give the player control over which report sections are shown. e.g. ``prospect all --show ores`` will just show information on ores.
- `prospect`: add new ``--show`` option to give the player control over which report sections are shown. e.g. ``prospect all --show ores`` will just show information on ores.
- `seedwatch`: ``seedwatch all`` now adds all plants with seeds to the watchlist, not just the "basic" crops.
- `seedwatch`: ``seedwatch all`` now adds all plants with seeds to the watchlist, not just the "basic" crops.
- `spectate`: ``spectate auto-unpause`` is a new feature that will auto-dismiss pause events when enabled. This does not affect the player's ability to pause at a whim.
- UX: You can now move the cursor around in DFHack text fields in ``gui/`` scripts (e.g. `gui/blueprint`, `gui/quickfort`, or `gui/gm-editor`). You can move the cursor by clicking where you want it to go with the mouse or using the Left/Right arrow keys. Ctrl+Left/Right will move one word at a time, and Alt+Left/Right will move to the beginning/end of the text.
- UX: You can now move the cursor around in DFHack text fields in ``gui/`` scripts (e.g. `gui/blueprint`, `gui/quickfort`, or `gui/gm-editor`). You can move the cursor by clicking where you want it to go with the mouse or using the Left/Right arrow keys. Ctrl+Left/Right will move one word at a time, and Alt+Left/Right will move to the beginning/end of the text.
- UX: You can now click on the hotkey hint text in many ``gui/`` script windows to activate the hotkey, like a button. Not all scripts have been updated to use the clickable widget yet, but you can try it in `gui/blueprint` or `gui/quickfort`.
- UX: You can now click on the hotkey hint text in many ``gui/`` script windows to activate the hotkey, like a button. Not all scripts have been updated to use the clickable widget yet, but you can try it in `gui/blueprint` or `gui/quickfort`.
- `quickfort`: `Dreamfort <quickfort-blueprint-guide>` blueprint set improvements: set traffic designations to encourage dwarves to eat in the grand hall instead of the manager's office and to eat cooked food instead of raw ingredients
- `quickfort`: `Dreamfort <quickfort-blueprint-guide>` blueprint set improvements: set traffic designations to encourage dwarves to eat in the grand hall instead of the manager's office and to eat cooked food instead of raw ingredients