dfhack/plugins/spectate.cpp

252 lines
8.4 KiB
C++

//
// Created by josh on 7/28/21.
//
#include "Core.h"
#include <modules/Gui.h>
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <modules/EventManager.h>
#include <modules/Job.h>
#include <modules/Units.h>
#include <df/job.h>
#include <df/unit.h>
#include <df/historical_figure.h>
#include <df/global_objects.h>
#include <df/world.h>
#include <df/viewscreen.h>
#include <df/ui.h>
#include <df/interface_key.h>
#include <map>
#include <set>
#include <random>
std::map<uint16_t,uint16_t> freq;
std::set<int32_t> job_tracker;
std::default_random_engine RNG;
//#include "df/world.h"
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("spectate");
DFHACK_PLUGIN_IS_ENABLED(enabled);
bool dismiss_pause_events = false;
bool following_dwarf = false;
df::unit* our_dorf = nullptr;
void* job_watched = nullptr;
int32_t timestamp = -1;
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(pause_state);
REQUIRE_GLOBAL(d_init);
// todo: implement as user configurable variables
#define tick_span 50
#define base 0.99
command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
commands.push_back(PluginCommand("spectate",
"Automated spectator mode.",
spectate,
false,
""
" spectate\n"
" displays plugin status\n"
" spectate enable\n"
" spectate disable\n"
" spectate auto-unpause\n"
" toggle auto-dismissal of game pause events. e.g. a siege event pause\n"
"\n"));
return CR_OK;
}
void refresh_camera(color_ostream &out) {
if (our_dorf) {
df::global::ui->follow_unit = our_dorf->id;
const int16_t &x = our_dorf->pos.x;
const int16_t &y = our_dorf->pos.y;
const int16_t &z = our_dorf->pos.z;
Gui::setViewCoords(x, y, z);
}
}
void unpause(color_ostream &out) {
if (!world) return;
while (!world->status.popups.empty()) {
// dismiss announcement(s)
Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
}
if (*pause_state) {
// unpause the game
Gui::getCurViewscreen(true)->feed_key(interface_key::D_PAUSE);
}
refresh_camera(out);
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (enabled) {
switch (event) {
case SC_PAUSED:
if(dismiss_pause_events && !world->status.popups.empty()){
unpause(out);
out.print("spectate: May the deities bless your dwarves.\n");
}
break;
case SC_UNPAUSED:
break;
case SC_MAP_UNLOADED:
case SC_BEGIN_UNLOAD:
case SC_WORLD_UNLOADED:
our_dorf = nullptr;
default:
break;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
return CR_OK;
}
void onTick(color_ostream& out, void* tick);
void onJobStart(color_ostream &out, void* job);
void onJobCompletion(color_ostream &out, void* job);
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
namespace EM = EventManager;
if (enable && !enabled) {
out.print("Spectate mode enabled!\n");
using namespace EM::EventType;
EM::EventHandler ticking(onTick, 15);
EM::EventHandler start(onJobStart, 0);
EM::EventHandler complete(onJobCompletion, 0);
EM::registerListener(EventType::TICK, ticking, plugin_self);
EM::registerListener(EventType::JOB_STARTED, start, plugin_self);
EM::registerListener(EventType::JOB_COMPLETED, complete, plugin_self);
} else if (!enable && enabled) {
// warp 8, engage!
out.print("Spectate mode disabled!\n");
EM::unregisterAll(plugin_self);
job_tracker.clear();
freq.clear();
}
enabled = enable;
return DFHack::CR_OK;
}
command_result spectate (color_ostream &out, std::vector <std::string> & parameters) {
// todo: parse parameters
if(!parameters.empty()) {
if (parameters[0] == "disable") {
return plugin_enable(out, false);
} else if (parameters[0] == "enable") {
return plugin_enable(out, true);
} else if (parameters[0] == "godmode") {
out.print("todo?\n"); // todo: adventure as deity?
} else if (parameters[0] == "auto-unpause") {
dismiss_pause_events = !dismiss_pause_events;
out.print(dismiss_pause_events ? "auto-unpause: on\n" : "auto-unpause: off\n");
if (parameters.size() == 2) {
out.print("If you want additional options open an issue on github, or mention it on discord.\n");
return DFHack::CR_WRONG_USAGE;
}
}
} else {
out.print(enabled ? "Spectate is enabled.\n" : "Spectate is disabled.\n");
if(enabled) {
out.print(dismiss_pause_events ? "auto-unpause: on.\n" : "auto-unpause: off.\n");
}
}
return DFHack::CR_OK;
}
// every tick check whether to decide to follow a dwarf
void onTick(color_ostream& out, void* ptr) {
if (!df::global::ui) return;
int32_t tick = df::global::world->frame_counter;
if(our_dorf){
if(!Units::isAlive(our_dorf)){
following_dwarf = false;
df::global::ui->follow_unit = -1;
}
}
if (!following_dwarf || (tick - timestamp) > tick_span || job_watched == nullptr) {
std::vector<df::unit*> dwarves;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit)) {
continue;
}
dwarves.push_back(unit);
}
std::uniform_int_distribution<uint64_t> follow_any(0, dwarves.size() - 1);
if (df::global::ui) {
our_dorf = dwarves[follow_any(RNG)];
df::global::ui->follow_unit = our_dorf->id;
job_watched = our_dorf->job.current_job;
following_dwarf = true;
if (!job_watched) {
timestamp = tick;
}
}
}
}
// every new worked job needs to be considered
void onJobStart(color_ostream& out, void* job_ptr) {
// todo: detect mood jobs
int32_t tick = df::global::world->frame_counter;
auto job = (df::job*) job_ptr;
// don't forget about it
int zcount = ++freq[job->pos.z];
job_tracker.emplace(job->id);
// if we're not doing anything~ then let's pick something
if (job_watched == nullptr || (tick - timestamp) > tick_span) {
following_dwarf = true;
// todo: allow the user to configure b, and also revise the math
const double b = base;
double p = b * ((double) zcount / job_tracker.size());
std::bernoulli_distribution follow_job(p);
if (!job->flags.bits.special && follow_job(RNG)) {
job_watched = job_ptr;
df::unit* unit = Job::getWorker(job);
if (df::global::ui && unit) {
our_dorf = unit;
df::global::ui->follow_unit = unit->id;
}
} else {
timestamp = tick;
std::vector<df::unit*> nonworkers;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit) || unit->job.current_job) {
continue;
}
nonworkers.push_back(unit);
}
std::uniform_int_distribution<> follow_drunk(0, nonworkers.size() - 1);
if (df::global::ui) {
df::global::ui->follow_unit = nonworkers[follow_drunk(RNG)]->id;
}
}
}
}
// every job completed can be forgotten about
void onJobCompletion(color_ostream &out, void* job_ptr) {
auto job = (df::job*)job_ptr;
// forget about it
freq[job->pos.z]--;
freq[job->pos.z] = freq[job->pos.z] < 0 ? 0 : freq[job->pos.z];
job_tracker.erase(job->id);
// the job doesn't exist, so we definitely need to get rid of that
if (job_watched == job_ptr) {
job_watched = nullptr;
}
}