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@ -34,25 +34,6 @@ int vec_count(vector<uint16_t>& vec, uint16_t t)
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return count;
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}
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//// manhattan distance
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//int source_distance(int sx, int sy, int sz,
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// int x, int y, int z, int i)
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//{
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// // TODO changing x and y seems to be optimized away (?)
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// cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
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//
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// // handle the fact that x,y,z refers to a 16x16 grid
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// //x += i%16;
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// //y += i/16;
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// int dx = i%16;
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// int dy = i/16;
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// //x *= 16;
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// //y *= 16;
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// //x += dx;
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// //y += dy;
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// return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
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//}
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int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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{
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return abs(x-xx)+abs(y-yy)+abs(z-zz);
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@ -60,7 +41,6 @@ int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
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struct DigTarget
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{
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//public:
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DigTarget() :
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source_distance(0),
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grid_x(0), grid_y(0),
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@ -72,8 +52,6 @@ struct DigTarget
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DigTarget(
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int realx, int realy, int _z,
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int sourcex, int sourcey, int sourcez) :
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//grid_x(realx/16), grid_y(realy/16),
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//local_x(realx%16), local_y(realy%16),
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real_x(realx), real_y(realy), z(_z)
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{
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grid_x = realx/16;
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@ -91,13 +69,9 @@ struct DigTarget
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int gridx, int gridy, int _z,
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int localx, int localy,
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int sourcex, int sourcey, int sourcez) :
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//source_distance(manhattan_distance(
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// realx, realy, realz,
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// sourcex, sourcey, sourcez)),
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grid_x(gridx), grid_y(gridy),
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local_x(localx), local_y(localy),
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z(_z)
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//real_x(realx), real_y(realy), real_z(realz)
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{
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real_x = (grid_x*16)+local_x;
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real_y = (grid_y*16)+local_y;
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@ -108,21 +82,13 @@ struct DigTarget
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}
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int source_distance; // the distance to the source coords, used for sorting
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//int source_distance() const { return _source_distance; }
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int grid_x, grid_y;
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int local_x, local_y;
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int real_x, real_y;
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int z;
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//int index;
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//const bool valid;
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bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
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//private:
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// int source_x, source_y, source_z;
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// int _source_distance;
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};
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int dig(DFHack::API& DF,
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@ -138,17 +104,13 @@ int dig(DFHack::API& DF,
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uint32_t x_max,y_max,z_max;
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DFHack::t_designation designations[16][16];
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uint16_t tiles[16][16];
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//uint32_t count = 0;
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DF.getSize(x_max,y_max,z_max);
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// every tile found, will later be sorted by distance to source
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vector<DigTarget> candidates;
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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//int debugmaxx = 0;
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//int debugmaxy = 0;
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//cout << "============================" << endl;
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//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// walk the map
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for(uint32_t x = 0; x < x_max; x++)
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@ -157,9 +119,6 @@ int dig(DFHack::API& DF,
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{
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for(uint32_t z = 0; z < z_max; z++)
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{
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if (z != z_source)
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continue; // hack to cut down on targets
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if(DF.isValidBlock(x,y,z))
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{
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// read block designations and tiletype
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@ -176,15 +135,6 @@ int dig(DFHack::API& DF,
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designations[lx][ly].bits.dig == 0 &&
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vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
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{
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//cout << "target found at: ";
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//cout << x << "," << y << "," << z << "," << i << endl;
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//designations[i].bits.dig = DFHack::designation_default;
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//++count;
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//int realx = (x*16)+lx;
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//int realy = (y*16)+ly;
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candidates.push_back(DigTarget(
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x, y, z,
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lx, ly,
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@ -192,11 +142,6 @@ int dig(DFHack::API& DF,
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//cout << "target found at " << world_x << " " << world_y << " " << z;
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//cout << ", " << dt->source_distance << " tiles to source" << endl;
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//if (world_x > debugmaxx)
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// debugmaxx = world_x;
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//if (world_y > debugmaxy)
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// debugmaxy = world_y;
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}
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} // local y
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} // local x
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@ -204,9 +149,6 @@ int dig(DFHack::API& DF,
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}
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}
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}
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// TODO the following routine doesnt check if the tile is already marked for digging
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// if we found more tiles than was requested, sort them by distance to source,
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// keep the front 'num' elements and drop the rest
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if (num != -1 && candidates.size() > (unsigned int)num)
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@ -216,21 +158,14 @@ int dig(DFHack::API& DF,
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}
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num = candidates.size();
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cout << "============================" << endl;
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cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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//cout << "============================" << endl;
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//cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
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// mark the tiles for actual digging
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for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
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{
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//int grid_x = (*i).x/16;
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//int grid_y = (*i).y/16;
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//int z = (*i).z;
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//int local_x = (*i).x%grid_x;
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//int local_y = (*i).y%grid_y;
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cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
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cout << ", " << (*i).source_distance << " tiles to source" << endl;
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//cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
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//cout << ", " << (*i).source_distance << " tiles to source" << endl;
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// TODO this could probably be made much better, theres a big chance the trees are on the same grid
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// TODO move into function in DigTarget
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@ -239,18 +174,11 @@ int dig(DFHack::API& DF,
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DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
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}
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//cout << debugmaxx << " " << debugmaxy << endl;
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return num;
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}
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void test()
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{
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{
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DigTarget dt;
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//assert(!dt.valid);
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}
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{
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DigTarget dt(
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20, 35, 16,
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@ -267,7 +195,6 @@ void test()
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assert(dt.z == 16);
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assert(dt.source_distance == 35);
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//assert(dt.valid);
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}
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{
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@ -287,25 +214,7 @@ void test()
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assert(dt.z == 16);
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assert(dt.source_distance == 91);
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//assert(dt.valid);
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}
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//{ // sorting
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// DigTarget a(
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// 20, 35, 16,
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// 10, 12, 14);
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// DigTarget b(
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// 2, 4, 16,
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// 5, 10,
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// 10, 12, 14);
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// vector<DigTarget> v;
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// v.push_back(b);
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// v.push_back(a);
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// sort(v.begin(), v.end());
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// assert(*(v.begin()) == a);
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//}
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}
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int main (int argc, const char* argv[])
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