cleanup of digger

tabs to spaces
develop
mizipzor 2010-02-18 18:41:36 +01:00
parent 3def16e85f
commit 2d6a5e7428
1 changed files with 147 additions and 238 deletions

@ -34,25 +34,6 @@ int vec_count(vector<uint16_t>& vec, uint16_t t)
return count; return count;
} }
//// manhattan distance
//int source_distance(int sx, int sy, int sz,
// int x, int y, int z, int i)
//{
// // TODO changing x and y seems to be optimized away (?)
// cout << x << " " << i << " " << i%16 << " " << x+(i%16) << endl;
//
// // handle the fact that x,y,z refers to a 16x16 grid
// //x += i%16;
// //y += i/16;
// int dx = i%16;
// int dy = i/16;
// //x *= 16;
// //y *= 16;
// //x += dx;
// //y += dy;
// return abs(sx-(x+(i%16)))+abs(sy-(y+(i/16)))+abs(sz-z);
//}
int manhattan_distance(int x, int y, int z, int xx, int yy, int zz) int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
{ {
return abs(x-xx)+abs(y-yy)+abs(z-zz); return abs(x-xx)+abs(y-yy)+abs(z-zz);
@ -60,7 +41,6 @@ int manhattan_distance(int x, int y, int z, int xx, int yy, int zz)
struct DigTarget struct DigTarget
{ {
//public:
DigTarget() : DigTarget() :
source_distance(0), source_distance(0),
grid_x(0), grid_y(0), grid_x(0), grid_y(0),
@ -72,8 +52,6 @@ struct DigTarget
DigTarget( DigTarget(
int realx, int realy, int _z, int realx, int realy, int _z,
int sourcex, int sourcey, int sourcez) : int sourcex, int sourcey, int sourcez) :
//grid_x(realx/16), grid_y(realy/16),
//local_x(realx%16), local_y(realy%16),
real_x(realx), real_y(realy), z(_z) real_x(realx), real_y(realy), z(_z)
{ {
grid_x = realx/16; grid_x = realx/16;
@ -91,13 +69,9 @@ struct DigTarget
int gridx, int gridy, int _z, int gridx, int gridy, int _z,
int localx, int localy, int localx, int localy,
int sourcex, int sourcey, int sourcez) : int sourcex, int sourcey, int sourcez) :
//source_distance(manhattan_distance(
// realx, realy, realz,
// sourcex, sourcey, sourcez)),
grid_x(gridx), grid_y(gridy), grid_x(gridx), grid_y(gridy),
local_x(localx), local_y(localy), local_x(localx), local_y(localy),
z(_z) z(_z)
//real_x(realx), real_y(realy), real_z(realz)
{ {
real_x = (grid_x*16)+local_x; real_x = (grid_x*16)+local_x;
real_y = (grid_y*16)+local_y; real_y = (grid_y*16)+local_y;
@ -108,21 +82,13 @@ struct DigTarget
} }
int source_distance; // the distance to the source coords, used for sorting int source_distance; // the distance to the source coords, used for sorting
//int source_distance() const { return _source_distance; }
int grid_x, grid_y; int grid_x, grid_y;
int local_x, local_y; int local_x, local_y;
int real_x, real_y; int real_x, real_y;
int z; int z;
//int index;
//const bool valid;
bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; } bool operator<(const DigTarget& o) const { return source_distance < o.source_distance; }
//private:
// int source_x, source_y, source_z;
// int _source_distance;
}; };
int dig(DFHack::API& DF, int dig(DFHack::API& DF,
@ -138,17 +104,13 @@ int dig(DFHack::API& DF,
uint32_t x_max,y_max,z_max; uint32_t x_max,y_max,z_max;
DFHack::t_designation designations[16][16]; DFHack::t_designation designations[16][16];
uint16_t tiles[16][16]; uint16_t tiles[16][16];
//uint32_t count = 0;
DF.getSize(x_max,y_max,z_max); DF.getSize(x_max,y_max,z_max);
// every tile found, will later be sorted by distance to source // every tile found, will later be sorted by distance to source
vector<DigTarget> candidates; vector<DigTarget> candidates;
cout << "============================" << endl; //cout << "============================" << endl;
cout << "source is " << x_source << " " << y_source << " " << z_source << endl; //cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
//int debugmaxx = 0;
//int debugmaxy = 0;
// walk the map // walk the map
for(uint32_t x = 0; x < x_max; x++) for(uint32_t x = 0; x < x_max; x++)
@ -157,9 +119,6 @@ int dig(DFHack::API& DF,
{ {
for(uint32_t z = 0; z < z_max; z++) for(uint32_t z = 0; z < z_max; z++)
{ {
if (z != z_source)
continue; // hack to cut down on targets
if(DF.isValidBlock(x,y,z)) if(DF.isValidBlock(x,y,z))
{ {
// read block designations and tiletype // read block designations and tiletype
@ -176,15 +135,6 @@ int dig(DFHack::API& DF,
designations[lx][ly].bits.dig == 0 && designations[lx][ly].bits.dig == 0 &&
vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0) vec_count(targets, DFHack::tileTypeTable[tiles[lx][ly]].c) > 0)
{ {
//cout << "target found at: ";
//cout << x << "," << y << "," << z << "," << i << endl;
//designations[i].bits.dig = DFHack::designation_default;
//++count;
//int realx = (x*16)+lx;
//int realy = (y*16)+ly;
candidates.push_back(DigTarget( candidates.push_back(DigTarget(
x, y, z, x, y, z,
lx, ly, lx, ly,
@ -192,11 +142,6 @@ int dig(DFHack::API& DF,
//cout << "target found at " << world_x << " " << world_y << " " << z; //cout << "target found at " << world_x << " " << world_y << " " << z;
//cout << ", " << dt->source_distance << " tiles to source" << endl; //cout << ", " << dt->source_distance << " tiles to source" << endl;
//if (world_x > debugmaxx)
// debugmaxx = world_x;
//if (world_y > debugmaxy)
// debugmaxy = world_y;
} }
} // local y } // local y
} // local x } // local x
@ -204,9 +149,6 @@ int dig(DFHack::API& DF,
} }
} }
} }
// TODO the following routine doesnt check if the tile is already marked for digging
// if we found more tiles than was requested, sort them by distance to source, // if we found more tiles than was requested, sort them by distance to source,
// keep the front 'num' elements and drop the rest // keep the front 'num' elements and drop the rest
if (num != -1 && candidates.size() > (unsigned int)num) if (num != -1 && candidates.size() > (unsigned int)num)
@ -216,21 +158,14 @@ int dig(DFHack::API& DF,
} }
num = candidates.size(); num = candidates.size();
cout << "============================" << endl; //cout << "============================" << endl;
cout << "source is " << x_source << " " << y_source << " " << z_source << endl; //cout << "source is " << x_source << " " << y_source << " " << z_source << endl;
// mark the tiles for actual digging // mark the tiles for actual digging
for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i) for (vector<DigTarget>::const_iterator i = candidates.begin(); i != candidates.end(); ++i)
{ {
//int grid_x = (*i).x/16; //cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
//int grid_y = (*i).y/16; //cout << ", " << (*i).source_distance << " tiles to source" << endl;
//int z = (*i).z;
//int local_x = (*i).x%grid_x;
//int local_y = (*i).y%grid_y;
cout << "designating at " << (*i).real_x << " " << (*i).real_y << " " << (*i).z;
cout << ", " << (*i).source_distance << " tiles to source" << endl;
// TODO this could probably be made much better, theres a big chance the trees are on the same grid // TODO this could probably be made much better, theres a big chance the trees are on the same grid
// TODO move into function in DigTarget // TODO move into function in DigTarget
@ -239,18 +174,11 @@ int dig(DFHack::API& DF,
DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations); DF.WriteDesignations((*i).grid_x, (*i).grid_y, (*i).z, (uint32_t *) designations);
} }
//cout << debugmaxx << " " << debugmaxy << endl;
return num; return num;
} }
void test() void test()
{ {
{
DigTarget dt;
//assert(!dt.valid);
}
{ {
DigTarget dt( DigTarget dt(
20, 35, 16, 20, 35, 16,
@ -267,7 +195,6 @@ void test()
assert(dt.z == 16); assert(dt.z == 16);
assert(dt.source_distance == 35); assert(dt.source_distance == 35);
//assert(dt.valid);
} }
{ {
@ -287,25 +214,7 @@ void test()
assert(dt.z == 16); assert(dt.z == 16);
assert(dt.source_distance == 91); assert(dt.source_distance == 91);
//assert(dt.valid);
} }
//{ // sorting
// DigTarget a(
// 20, 35, 16,
// 10, 12, 14);
// DigTarget b(
// 2, 4, 16,
// 5, 10,
// 10, 12, 14);
// vector<DigTarget> v;
// v.push_back(b);
// v.push_back(a);
// sort(v.begin(), v.end());
// assert(*(v.begin()) == a);
//}
} }
int main (int argc, const char* argv[]) int main (int argc, const char* argv[])