Cover artifacts at greasing station

The inconsistent [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] distribution is right, I assume?
develop
Tachytaenius 2020-11-28 18:08:04 +00:00 committed by GitHub
parent fb44b26b47
commit 2a4e16d6da
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 14 additions and 0 deletions

@ -19,11 +19,13 @@ Reaction name must start with 'SPATTER_ADD_':
[REAGENT:object:1:NONE:NONE:NONE:NONE] [REAGENT:object:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[CAN_USE_ARTIFACT]
Need some excuse why the spatter is water-resistant: Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN] [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_WEAPON_EXTRACT] [REACTION:SPATTER_ADD_WEAPON_EXTRACT]
@ -38,6 +40,7 @@ Reaction name must start with 'SPATTER_ADD_':
[CONTAINS:extract] [CONTAINS:extract]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[CAN_USE_ARTIFACT]
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE] [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
@ -47,6 +50,7 @@ Reaction name must start with 'SPATTER_ADD_':
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_AMMO_EXTRACT] [REACTION:SPATTER_ADD_AMMO_EXTRACT]
@ -61,6 +65,7 @@ Reaction name must start with 'SPATTER_ADD_':
[CONTAINS:extract] [CONTAINS:extract]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[CAN_USE_ARTIFACT]
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:AMMO:NONE:NONE:NONE] [REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
@ -71,6 +76,7 @@ Reaction name must start with 'SPATTER_ADD_':
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_WEAPON_GCS] [REACTION:SPATTER_ADD_WEAPON_GCS]
@ -87,10 +93,12 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE] [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[CAN_USE_ARTIFACT]
Need some excuse why the spatter is water-resistant: Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_AMMO_GCS] [REACTION:SPATTER_ADD_AMMO_GCS]
@ -107,10 +115,12 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:AMMO:NONE:NONE:NONE] [REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[CAN_USE_ARTIFACT]
Need some excuse why the spatter is water-resistant: Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_WEAPON_GDS] [REACTION:SPATTER_ADD_WEAPON_GDS]
@ -127,10 +137,12 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE] [REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[CAN_USE_ARTIFACT]
Need some excuse why the spatter is water-resistant: Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_AMMO_GDS] [REACTION:SPATTER_ADD_AMMO_GDS]
@ -147,8 +159,10 @@ Reaction name must start with 'SPATTER_ADD_':
The object to improve must be after the input mat, so that it is known: The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:AMMO:NONE:NONE:NONE] [REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT] [PRESERVE_REAGENT]
[CAN_USE_ARTIFACT]
Need some excuse why the spatter is water-resistant: Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
The probability is used as spatter size; Legendary gives +90%: The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[TRANSFER_ARTIFACT_STATUS]
[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]