diff --git a/plugins/raw/reaction_spatter.txt b/plugins/raw/reaction_spatter.txt index 062e82287..73467eca4 100644 --- a/plugins/raw/reaction_spatter.txt +++ b/plugins/raw/reaction_spatter.txt @@ -19,11 +19,13 @@ Reaction name must start with 'SPATTER_ADD_': [REAGENT:object:1:NONE:NONE:NONE:NONE] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] + [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_EXTRACT] @@ -38,6 +40,7 @@ Reaction name must start with 'SPATTER_ADD_': [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] + [CAN_USE_ARTIFACT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] @@ -47,6 +50,7 @@ Reaction name must start with 'SPATTER_ADD_': [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_EXTRACT] @@ -61,6 +65,7 @@ Reaction name must start with 'SPATTER_ADD_': [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] + [CAN_USE_ARTIFACT] The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] @@ -71,6 +76,7 @@ Reaction name must start with 'SPATTER_ADD_': [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_GCS] @@ -87,10 +93,12 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] + [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_GCS] @@ -107,10 +115,12 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] + [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_WEAPON_GDS] @@ -127,10 +137,12 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] + [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_AMMO_GDS] @@ -147,8 +159,10 @@ Reaction name must start with 'SPATTER_ADD_': The object to improve must be after the input mat, so that it is known: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] + [CAN_USE_ARTIFACT] Need some excuse why the spatter is water-resistant: [REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN] The probability is used as spatter size; Legendary gives +90%: COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder + [TRANSFER_ARTIFACT_STATUS] [IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]