siege-engine: use map tiles

develop
lethosor 2017-05-31 12:12:52 -04:00
parent 939aff3231
commit 2681392e27
1 changed files with 2 additions and 2 deletions

@ -1121,7 +1121,7 @@ static void paintAimScreen(df::building_siegeenginest *bld, df::coord view, df::
if (is_in_range(engine->building_rect, tile_pos)) if (is_in_range(engine->building_rect, tile_pos))
continue; continue;
Pen cur_tile = Screen::readTile(ltop.x+x, ltop.y+y); Pen cur_tile = Screen::readTile(ltop.x+x, ltop.y+y, true);
if (!cur_tile.valid()) if (!cur_tile.valid())
continue; continue;
@ -1159,7 +1159,7 @@ static void paintAimScreen(df::building_siegeenginest *bld, df::coord view, df::
if (cur_tile.tile) if (cur_tile.tile)
cur_tile.tile_mode = Pen::CharColor; cur_tile.tile_mode = Pen::CharColor;
Screen::paintTile(cur_tile, ltop.x+x, ltop.y+y); Screen::paintTile(cur_tile, ltop.x+x, ltop.y+y, true);
} }
} }
} }