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@ -34,8 +34,7 @@ itself. Many of the game's rough edges have been smoothed with DFHack tools.
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Here are some common tasks people use DFHack tools to accomplish:
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- Automatically chop trees when log stocks are low
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- Record fortress layouts in blueprint files and later play them back in
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different forts
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- Record blueprint files that allow copy and paste of fort designs
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- Import and export lists of manager orders
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- Clean contaminants from map squares that dwarves can't reach
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- Automatically butcher excess livestock so you don't become overrun with
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@ -54,12 +53,12 @@ seeds and preventing your chefs from cooking seeds that you need for planting.
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Enableable tools that affect a fort save their state with the fort and will
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remember that they are enabled the next time you load your save.
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Other tools add information to the screen or provide new integrated functionality
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via the DFHack `overlay` framework. For example, the `unsuspend` tool, in addition
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to its basic function of unsuspending all building construction jobs, can also
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overlay a marker on suspended buildings to indicate that they are suspended (and
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will use different markers to tell you whether this is a problem). These overlays
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can be configured with the `gui/overlay` tool.
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And still other tools add information to the screen or provide new integrated
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functionality via the DFHack `overlay` framework. For example, the `unsuspend`
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tool, in addition to its basic function of unsuspending all building construction
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jobs, can also overlay a marker on suspended buildings to indicate that they are
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suspended (and will use different markers to tell you whether this is a problem).
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These overlays can be configured with the `gui/overlay` tool.
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How can I figure out which commands to run?
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