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@ -2,26 +2,14 @@ local _ENV = mkmodule('plugins.zone')
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local gui = require('gui')
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local gui = require('gui')
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local overlay = require('plugins.overlay')
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local overlay = require('plugins.overlay')
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local utils = require('utils')
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local widgets = require('gui.widgets')
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local widgets = require('gui.widgets')
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local CH_UP = string.char(30)
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local CH_UP = string.char(30)
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local CH_DN = string.char(31)
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local CH_DN = string.char(31)
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local CH_MALE = string.char(11)
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local CH_MALE = string.char(11)
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local CH_FEMALE = string.char(12)
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local CH_FEMALE = string.char(12)
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local CH_NEUTER = '?'
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local STATUS = {
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NONE={label='Unknown', value=0},
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PASTURED_HERE={label='Pastured here', value=1},
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PASTURED_ELSEWHERE={label='Pastured elsewhere', value=2},
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RESTRAINT={label='On restraint', value=3},
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BUILT_CAGE={label='On display in cage', value=4},
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ITEM_CAGE={label='In movable cage', value=5},
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ROAMING={label='Roaming', value=6},
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}
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local STATUS_REVMAP = {}
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for k, v in pairs(STATUS) do
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STATUS_REVMAP[v.value] = k
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end
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local DISPOSITION = {
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local DISPOSITION = {
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NONE={label='Unknown', value=0},
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NONE={label='Unknown', value=0},
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@ -38,7 +26,7 @@ for k, v in pairs(DISPOSITION) do
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end
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end
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-- -------------------
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-- -------------------
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-- Pasture
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-- AssignAnimal
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--
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--
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local STATUS_COL_WIDTH = 18
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local STATUS_COL_WIDTH = 18
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@ -47,12 +35,20 @@ local GENDER_COL_WIDTH = 6
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local SLIDER_LABEL_WIDTH = math.max(STATUS_COL_WIDTH, DISPOSITION_COL_WIDTH) + 4
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local SLIDER_LABEL_WIDTH = math.max(STATUS_COL_WIDTH, DISPOSITION_COL_WIDTH) + 4
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local SLIDER_WIDTH = 48
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local SLIDER_WIDTH = 48
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Pasture = defclass(Pasture, widgets.Window)
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AssignAnimal = defclass(AssignAnimal, widgets.Window)
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Pasture.ATTRS {
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AssignAnimal.ATTRS {
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frame_title='Assign units to pasture',
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frame_title='Animal and prisoner assignment',
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frame={w=6+SLIDER_WIDTH*2, h=47},
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frame={w=6+SLIDER_WIDTH*2, h=47},
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resizable=true,
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resizable=true,
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resize_min={h=27},
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resize_min={h=27},
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target_name=DEFAULT_NIL,
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status=DEFAULT_NIL,
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status_revmap=DEFAULT_NIL,
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get_status=DEFAULT_NIL,
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get_allow_vermin=DEFAULT_NIL,
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get_multi_select=DEFAULT_NIL,
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attach=DEFAULT_NIL,
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initial_min_disposition=DISPOSITION.PET.value,
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}
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}
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local function sort_noop(a, b)
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local function sort_noop(a, b)
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@ -123,7 +119,19 @@ local function sort_by_status_asc(a, b)
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return a.data.status > b.data.status
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return a.data.status > b.data.status
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end
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end
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function Pasture:init()
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function AssignAnimal:init()
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local status_options = {}
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for k, v in ipairs(self.status_revmap) do
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status_options[k] = self.status[v]
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end
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local disposition_options = {}
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for k, v in ipairs(DISPOSITION_REVMAP) do
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disposition_options[k] = DISPOSITION[v]
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end
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local can_assign_pets = self.initial_min_disposition == DISPOSITION.PET.value
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self:addviews{
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self:addviews{
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widgets.CycleHotkeyLabel{
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widgets.CycleHotkeyLabel{
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view_id='sort',
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view_id='sort',
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@ -159,15 +167,8 @@ function Pasture:init()
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label_below=true,
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label_below=true,
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key_back='CUSTOM_SHIFT_Z',
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key_back='CUSTOM_SHIFT_Z',
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key='CUSTOM_SHIFT_X',
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key='CUSTOM_SHIFT_X',
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options={
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options=status_options,
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{label=STATUS.PASTURED_HERE.label, value=STATUS.PASTURED_HERE.value},
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initial_option=1,
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{label=STATUS.PASTURED_ELSEWHERE.label, value=STATUS.PASTURED_ELSEWHERE.value},
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{label=STATUS.RESTRAINT.label, value=STATUS.RESTRAINT.value},
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{label=STATUS.BUILT_CAGE.label, value=STATUS.BUILT_CAGE.value},
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{label=STATUS.ITEM_CAGE.label, value=STATUS.ITEM_CAGE.value},
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{label=STATUS.ROAMING.label, value=STATUS.ROAMING.value},
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},
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initial_option=STATUS.PASTURED_HERE.value,
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on_change=function(val)
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on_change=function(val)
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if self.subviews.max_status:getOptionValue() < val then
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if self.subviews.max_status:getOptionValue() < val then
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self.subviews.max_status:setOption(val)
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self.subviews.max_status:setOption(val)
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@ -182,15 +183,8 @@ function Pasture:init()
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label_below=true,
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label_below=true,
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key_back='CUSTOM_SHIFT_Q',
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key_back='CUSTOM_SHIFT_Q',
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key='CUSTOM_SHIFT_W',
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key='CUSTOM_SHIFT_W',
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options={
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options=status_options,
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{label=STATUS.PASTURED_HERE.label, value=STATUS.PASTURED_HERE.value},
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initial_option=#self.status_revmap,
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{label=STATUS.PASTURED_ELSEWHERE.label, value=STATUS.PASTURED_ELSEWHERE.value},
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{label=STATUS.RESTRAINT.label, value=STATUS.RESTRAINT.value},
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{label=STATUS.BUILT_CAGE.label, value=STATUS.BUILT_CAGE.value},
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{label=STATUS.ITEM_CAGE.label, value=STATUS.ITEM_CAGE.value},
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{label=STATUS.ROAMING.label, value=STATUS.ROAMING.value},
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},
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initial_option=STATUS.ROAMING.value,
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on_change=function(val)
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on_change=function(val)
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if self.subviews.min_status:getOptionValue() > val then
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if self.subviews.min_status:getOptionValue() > val then
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self.subviews.min_status:setOption(val)
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self.subviews.min_status:setOption(val)
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@ -200,7 +194,7 @@ function Pasture:init()
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},
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},
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widgets.RangeSlider{
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widgets.RangeSlider{
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frame={l=0, t=3},
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frame={l=0, t=3},
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num_stops=6,
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num_stops=#self.status_revmap,
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get_left_idx_fn=function()
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get_left_idx_fn=function()
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return self.subviews.min_status:getOptionValue()
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return self.subviews.min_status:getOptionValue()
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end,
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end,
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@ -222,15 +216,8 @@ function Pasture:init()
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label_below=true,
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label_below=true,
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key_back='CUSTOM_SHIFT_C',
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key_back='CUSTOM_SHIFT_C',
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key='CUSTOM_SHIFT_V',
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key='CUSTOM_SHIFT_V',
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options={
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options=disposition_options,
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{label=DISPOSITION.PET.label, value=DISPOSITION.PET.value},
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initial_option=self.initial_min_disposition,
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{label=DISPOSITION.TAME.label, value=DISPOSITION.TAME.value},
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{label=DISPOSITION.TRAINED.label, value=DISPOSITION.TRAINED.value},
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{label=DISPOSITION.WILD_TRAINABLE.label, value=DISPOSITION.WILD_TRAINABLE.value},
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{label=DISPOSITION.WILD_UNTRAINABLE.label, value=DISPOSITION.WILD_UNTRAINABLE.value},
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{label=DISPOSITION.HOSTILE.label, value=DISPOSITION.HOSTILE.value},
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},
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initial_option=DISPOSITION.PET.value,
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on_change=function(val)
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on_change=function(val)
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if self.subviews.max_disposition:getOptionValue() < val then
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if self.subviews.max_disposition:getOptionValue() < val then
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self.subviews.max_disposition:setOption(val)
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self.subviews.max_disposition:setOption(val)
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@ -245,14 +232,7 @@ function Pasture:init()
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label_below=true,
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label_below=true,
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key_back='CUSTOM_SHIFT_E',
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key_back='CUSTOM_SHIFT_E',
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key='CUSTOM_SHIFT_R',
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key='CUSTOM_SHIFT_R',
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options={
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options=disposition_options,
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{label=DISPOSITION.PET.label, value=DISPOSITION.PET.value},
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{label=DISPOSITION.TAME.label, value=DISPOSITION.TAME.value},
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{label=DISPOSITION.TRAINED.label, value=DISPOSITION.TRAINED.value},
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{label=DISPOSITION.WILD_TRAINABLE.label, value=DISPOSITION.WILD_TRAINABLE.value},
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{label=DISPOSITION.WILD_UNTRAINABLE.label, value=DISPOSITION.WILD_UNTRAINABLE.value},
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{label=DISPOSITION.HOSTILE.label, value=DISPOSITION.HOSTILE.value},
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},
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initial_option=DISPOSITION.HOSTILE.value,
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initial_option=DISPOSITION.HOSTILE.value,
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on_change=function(val)
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on_change=function(val)
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if self.subviews.min_disposition:getOptionValue() > val then
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if self.subviews.min_disposition:getOptionValue() > val then
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@ -310,7 +290,7 @@ function Pasture:init()
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},
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},
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widgets.Panel{
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widgets.Panel{
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view_id='list_panel',
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view_id='list_panel',
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frame={t=12, l=0, r=0, b=4},
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frame={t=12, l=0, r=0, b=4+(can_assign_pets and 0 or 1)},
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subviews={
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subviews={
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widgets.CycleHotkeyLabel{
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widgets.CycleHotkeyLabel{
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view_id='sort_status',
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view_id='sort_status',
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@ -367,15 +347,20 @@ function Pasture:init()
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}
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}
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},
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},
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widgets.HotkeyLabel{
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widgets.HotkeyLabel{
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frame={l=0, b=2},
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frame={l=0, b=2+(can_assign_pets and 0 or 1)},
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label='Assign all/none',
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label='Assign all/none',
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key='CUSTOM_CTRL_A',
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key='CUSTOM_CTRL_A',
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on_activate=self:callback('toggle_visible'),
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on_activate=self:callback('toggle_visible'),
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visible=self.get_multi_select,
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auto_width=true,
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auto_width=true,
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},
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},
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widgets.WrappedLabel{
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widgets.WrappedLabel{
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frame={b=0, l=0, r=0},
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frame={b=0, l=0, r=0},
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text_to_wrap='Click to assign/unassign to current pasture. Shift click to assign/unassign a range.',
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text_to_wrap=function()
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return 'Click to assign/unassign to ' .. self.target_name .. '.' ..
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(self.get_multi_select() and ' Shift click to assign/unassign a range.' or '') ..
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(not can_assign_pets and '\nNote that pets cannot be assigned to cages or restraints.' or '')
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end,
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},
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},
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}
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}
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@ -388,7 +373,7 @@ function Pasture:init()
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self.subviews.list:setChoices(self:get_choices())
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self.subviews.list:setChoices(self:get_choices())
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end
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end
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function Pasture:refresh_list(sort_widget, sort_fn)
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function AssignAnimal:refresh_list(sort_widget, sort_fn)
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sort_widget = sort_widget or 'sort'
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sort_widget = sort_widget or 'sort'
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sort_fn = sort_fn or self.subviews.sort:getOptionValue()
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sort_fn = sort_fn or self.subviews.sort:getOptionValue()
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if sort_fn == sort_noop then
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if sort_fn == sort_noop then
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@ -405,25 +390,36 @@ function Pasture:refresh_list(sort_widget, sort_fn)
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list:setFilter(saved_filter)
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list:setFilter(saved_filter)
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end
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end
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local function make_search_key(data)
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local function make_search_key(desc)
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local out = ''
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local out = ''
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for c in data.desc:gmatch("[%w%s]") do
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for c in desc:gmatch("[%w%s]") do
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out = out .. c:lower()
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out = out .. c:lower()
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end
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end
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return out
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return out
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end
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end
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|
|
|
|
|
|
|
|
local function make_choice_text(data)
|
|
|
|
function AssignAnimal:make_choice_text(data)
|
|
|
|
|
|
|
|
local gender_ch = CH_NEUTER
|
|
|
|
|
|
|
|
if data.gender == df.pronoun_type.she then
|
|
|
|
|
|
|
|
gender_ch = CH_FEMALE
|
|
|
|
|
|
|
|
elseif data.gender == df.pronoun_type.he then
|
|
|
|
|
|
|
|
gender_ch = CH_MALE
|
|
|
|
|
|
|
|
end
|
|
|
|
return {
|
|
|
|
return {
|
|
|
|
{width=STATUS_COL_WIDTH, text=function() return STATUS[STATUS_REVMAP[data.status]].label end},
|
|
|
|
{width=STATUS_COL_WIDTH, text=function() return self.status[self.status_revmap[data.status]].label end},
|
|
|
|
{gap=2, width=DISPOSITION_COL_WIDTH, text=function() return DISPOSITION[DISPOSITION_REVMAP[data.disposition]].label end},
|
|
|
|
{gap=2, width=DISPOSITION_COL_WIDTH, text=function() return DISPOSITION[DISPOSITION_REVMAP[data.disposition]].label end},
|
|
|
|
{gap=2, width=GENDER_COL_WIDTH, text=data.gender == 0 and CH_FEMALE or CH_MALE},
|
|
|
|
{gap=2, width=GENDER_COL_WIDTH, text=gender_ch},
|
|
|
|
{gap=2, text=data.desc},
|
|
|
|
{gap=2, text=data.desc},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function get_cage_ref(unit)
|
|
|
|
local function get_general_ref(unit_or_vermin, ref_type)
|
|
|
|
return dfhack.units.getGeneralRef(unit, df.general_ref_type.CONTAINED_IN_ITEM)
|
|
|
|
local is_unit = df.unit:is_instance(unit_or_vermin)
|
|
|
|
|
|
|
|
return dfhack[is_unit and 'units' or 'items'].getGeneralRef(unit_or_vermin, ref_type)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function get_cage_ref(unit_or_vermin)
|
|
|
|
|
|
|
|
return get_general_ref(unit_or_vermin, df.general_ref_type.CONTAINED_IN_ITEM)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function get_built_cage(item_cage)
|
|
|
|
local function get_built_cage(item_cage)
|
|
|
@ -437,30 +433,22 @@ local function get_built_cage(item_cage)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function get_status(unit)
|
|
|
|
local function get_bld_assignments()
|
|
|
|
local assigned_pasture_ref = dfhack.units.getGeneralRef(unit, df.general_ref_type.BUILDING_CIVZONE_ASSIGNED)
|
|
|
|
local assignments = {}
|
|
|
|
if assigned_pasture_ref then
|
|
|
|
for _,cage in ipairs(df.global.world.buildings.other.CAGE) do
|
|
|
|
if df.global.game.main_interface.civzone.cur_bld.id == assigned_pasture_ref.building_id then
|
|
|
|
for _,unit_id in ipairs(cage.assigned_units) do
|
|
|
|
return STATUS.PASTURED_HERE.value
|
|
|
|
assignments[unit_id] = cage
|
|
|
|
else
|
|
|
|
|
|
|
|
return STATUS.PASTURED_ELSEWHERE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if dfhack.units.getGeneralRef(unit, df.general_ref_type.BUILDING_CHAIN) then
|
|
|
|
for _,chain in ipairs(df.global.world.buildings.other.CHAIN) do
|
|
|
|
return STATUS.RESTRAINT.value
|
|
|
|
if chain.assigned then
|
|
|
|
|
|
|
|
assignments[chain.assigned.id] = chain
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local cage_ref = get_cage_ref(unit)
|
|
|
|
|
|
|
|
if cage_ref then
|
|
|
|
|
|
|
|
if get_built_cage(df.item.find(cage_ref.item_id)) then
|
|
|
|
|
|
|
|
return STATUS.BUILT_CAGE.value
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
return STATUS.ITEM_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return assignments
|
|
|
|
return STATUS.ROAMING.value
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function get_disposition(unit)
|
|
|
|
local function get_unit_disposition(unit)
|
|
|
|
local disposition = DISPOSITION.NONE
|
|
|
|
local disposition = DISPOSITION.NONE
|
|
|
|
if dfhack.units.isPet(unit) then
|
|
|
|
if dfhack.units.isPet(unit) then
|
|
|
|
disposition = DISPOSITION.PET
|
|
|
|
disposition = DISPOSITION.PET
|
|
|
@ -478,7 +466,12 @@ local function get_disposition(unit)
|
|
|
|
return disposition.value
|
|
|
|
return disposition.value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function is_pasturable_unit(unit)
|
|
|
|
local function get_vermin_disposition(vermin)
|
|
|
|
|
|
|
|
-- TODO
|
|
|
|
|
|
|
|
return DISPOSITION.TAME.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function is_assignable_unit(unit)
|
|
|
|
return dfhack.units.isActive(unit) and
|
|
|
|
return dfhack.units.isActive(unit) and
|
|
|
|
((dfhack.units.isAnimal(unit) and dfhack.units.isOwnCiv(unit)) or get_cage_ref(unit)) and
|
|
|
|
((dfhack.units.isAnimal(unit) and dfhack.units.isOwnCiv(unit)) or get_cage_ref(unit)) and
|
|
|
|
not dfhack.units.isDead(unit) and
|
|
|
|
not dfhack.units.isDead(unit) and
|
|
|
@ -486,27 +479,57 @@ local function is_pasturable_unit(unit)
|
|
|
|
not dfhack.units.isForest(unit)
|
|
|
|
not dfhack.units.isForest(unit)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:cache_choices()
|
|
|
|
local function is_assignable_vermin(vermin)
|
|
|
|
|
|
|
|
-- TODO are there unassignable vermin?
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function get_vermin_desc(vermin, raw)
|
|
|
|
|
|
|
|
if not raw then return 'Unknown vermin' end
|
|
|
|
|
|
|
|
return ('%s [%d]'):format(raw.name[1], vermin.stack_size)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function AssignAnimal:cache_choices()
|
|
|
|
if self.choices then return self.choices end
|
|
|
|
if self.choices then return self.choices end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local bld_assignments = get_bld_assignments()
|
|
|
|
local choices = {}
|
|
|
|
local choices = {}
|
|
|
|
for _, unit in ipairs(df.global.world.units.active) do
|
|
|
|
for _, unit in ipairs(df.global.world.units.active) do
|
|
|
|
if not is_pasturable_unit(unit) then goto continue end
|
|
|
|
if not is_assignable_unit(unit) then goto continue end
|
|
|
|
local raw = df.creature_raw.find(unit.race)
|
|
|
|
local raw = df.creature_raw.find(unit.race)
|
|
|
|
local data = {
|
|
|
|
local data = {
|
|
|
|
unit=unit,
|
|
|
|
unit=unit,
|
|
|
|
desc=dfhack.units.getReadableName(unit),
|
|
|
|
desc=dfhack.units.getReadableName(unit),
|
|
|
|
gender=unit.sex,
|
|
|
|
gender=unit.sex,
|
|
|
|
race=raw and raw.creature_id or -1,
|
|
|
|
race=raw and raw.creature_id or -1,
|
|
|
|
status=get_status(unit),
|
|
|
|
status=self.get_status(unit, bld_assignments),
|
|
|
|
disposition=get_disposition(unit),
|
|
|
|
disposition=get_unit_disposition(unit),
|
|
|
|
egg=dfhack.units.isEggLayerRace(unit),
|
|
|
|
egg=dfhack.units.isEggLayerRace(unit),
|
|
|
|
graze=dfhack.units.isGrazer(unit),
|
|
|
|
graze=dfhack.units.isGrazer(unit),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
local choice = {
|
|
|
|
local choice = {
|
|
|
|
search_key=make_search_key(data),
|
|
|
|
search_key=make_search_key(data.desc),
|
|
|
|
|
|
|
|
data=data,
|
|
|
|
|
|
|
|
text=self:make_choice_text(data),
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
table.insert(choices, choice)
|
|
|
|
|
|
|
|
::continue::
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
for _, vermin in ipairs(df.global.world.items.other.VERMIN) do
|
|
|
|
|
|
|
|
if not is_assignable_vermin(vermin) then goto continue end
|
|
|
|
|
|
|
|
local raw = df.creature_raw.find(vermin.race)
|
|
|
|
|
|
|
|
local data = {
|
|
|
|
|
|
|
|
vermin=vermin,
|
|
|
|
|
|
|
|
desc=get_vermin_desc(vermin, raw),
|
|
|
|
|
|
|
|
gender=df.pronoun_type.it,
|
|
|
|
|
|
|
|
race=raw and raw.creature_id or -1,
|
|
|
|
|
|
|
|
status=self.get_status(vermin, bld_assignments),
|
|
|
|
|
|
|
|
disposition=get_vermin_disposition(vermin),
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
local choice = {
|
|
|
|
|
|
|
|
search_key=make_search_key(data.desc),
|
|
|
|
data=data,
|
|
|
|
data=data,
|
|
|
|
text=make_choice_text(data),
|
|
|
|
text=self:make_choice_text(data),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
table.insert(choices, choice)
|
|
|
|
table.insert(choices, choice)
|
|
|
|
::continue::
|
|
|
|
::continue::
|
|
|
@ -516,8 +539,9 @@ function Pasture:cache_choices()
|
|
|
|
return choices
|
|
|
|
return choices
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:get_choices()
|
|
|
|
function AssignAnimal:get_choices()
|
|
|
|
local raw_choices = self:cache_choices()
|
|
|
|
local raw_choices = self:cache_choices()
|
|
|
|
|
|
|
|
local show_vermin = self.get_allow_vermin()
|
|
|
|
local min_status = self.subviews.min_status:getOptionValue()
|
|
|
|
local min_status = self.subviews.min_status:getOptionValue()
|
|
|
|
local max_status = self.subviews.max_status:getOptionValue()
|
|
|
|
local max_status = self.subviews.max_status:getOptionValue()
|
|
|
|
local min_disposition = self.subviews.min_disposition:getOptionValue()
|
|
|
|
local min_disposition = self.subviews.min_disposition:getOptionValue()
|
|
|
@ -527,6 +551,7 @@ function Pasture:get_choices()
|
|
|
|
local choices = {}
|
|
|
|
local choices = {}
|
|
|
|
for _,choice in ipairs(raw_choices) do
|
|
|
|
for _,choice in ipairs(raw_choices) do
|
|
|
|
local data = choice.data
|
|
|
|
local data = choice.data
|
|
|
|
|
|
|
|
if not show_vermin and data.vermin then goto continue end
|
|
|
|
if min_status > data.status then goto continue end
|
|
|
|
if min_status > data.status then goto continue end
|
|
|
|
if max_status < data.status then goto continue end
|
|
|
|
if max_status < data.status then goto continue end
|
|
|
|
if min_disposition > data.disposition then goto continue end
|
|
|
|
if min_disposition > data.disposition then goto continue end
|
|
|
@ -542,122 +567,180 @@ function Pasture:get_choices()
|
|
|
|
return choices
|
|
|
|
return choices
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function unassign_unit(bld, unit)
|
|
|
|
local function get_bld_assigned_vec(bld, unit_or_vermin)
|
|
|
|
|
|
|
|
if not bld then return end
|
|
|
|
|
|
|
|
return df.unit:is_instance(unit_or_vermin) and bld.assigned_units or bld.assigned_items
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function get_assigned_unit_or_vermin_idx(bld, unit_or_vermin, vec)
|
|
|
|
|
|
|
|
vec = vec or get_bld_assigned_vec(bld, unit_or_vermin)
|
|
|
|
|
|
|
|
if not vec then return end
|
|
|
|
|
|
|
|
for assigned_idx, assigned_id in ipairs(vec) do
|
|
|
|
|
|
|
|
if assigned_id == unit_or_vermin.id then
|
|
|
|
|
|
|
|
return assigned_idx
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function unassign_unit_or_vermin(bld, unit_or_vermin)
|
|
|
|
if not bld then return end
|
|
|
|
if not bld then return end
|
|
|
|
for au_idx, au_id in ipairs(bld.assigned_units) do
|
|
|
|
if df.building_chainst:is_instance(bld) then
|
|
|
|
if au_id == unit.id then
|
|
|
|
if bld.assigned == unit_or_vermin then
|
|
|
|
bld.assigned_units:erase(au_idx)
|
|
|
|
bld.assigned = nil
|
|
|
|
|
|
|
|
end
|
|
|
|
return
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local vec = get_bld_assigned_vec(bld, unit_or_vermin)
|
|
|
|
|
|
|
|
local idx = get_assigned_unit_or_vermin_idx(bld, unit_or_vermin, vec)
|
|
|
|
|
|
|
|
if vec and idx then
|
|
|
|
|
|
|
|
vec:erase(idx)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function detach_unit(unit)
|
|
|
|
local function detach_unit_or_vermin(unit_or_vermin, bld_assignments)
|
|
|
|
for idx = #unit.general_refs-1, 0, -1 do
|
|
|
|
for idx = #unit_or_vermin.general_refs-1, 0, -1 do
|
|
|
|
local ref = unit.general_refs[idx]
|
|
|
|
local ref = unit_or_vermin.general_refs[idx]
|
|
|
|
if df.general_ref_building_civzone_assignedst:is_instance(ref) then
|
|
|
|
if df.general_ref_building_civzone_assignedst:is_instance(ref) then
|
|
|
|
unassign_unit(df.building.find(ref.building_id), unit)
|
|
|
|
unassign_unit_or_vermin(df.building.find(ref.building_id), unit_or_vermin)
|
|
|
|
unit.general_refs:erase(idx)
|
|
|
|
unit_or_vermin.general_refs:erase(idx)
|
|
|
|
ref:delete()
|
|
|
|
ref:delete()
|
|
|
|
elseif df.general_ref_contained_in_itemst:is_instance(ref) then
|
|
|
|
elseif df.general_ref_contained_in_itemst:is_instance(ref) then
|
|
|
|
local built_cage = get_built_cage(df.item.find(ref.item_id))
|
|
|
|
local built_cage = get_built_cage(df.item.find(ref.item_id))
|
|
|
|
if built_cage and built_cage:getType() == df.building_type.Cage then
|
|
|
|
if built_cage and built_cage:getType() == df.building_type.Cage then
|
|
|
|
unassign_unit(built_cage, unit)
|
|
|
|
unassign_unit_or_vermin(built_cage, unit_or_vermin)
|
|
|
|
-- unit's general ref will be removed when the unit is released from the cage
|
|
|
|
-- unit's general ref will be removed when the unit is released from the cage
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif df.general_ref_building_chainst:is_instance(ref) then
|
|
|
|
|
|
|
|
local chain = df.building.find(ref.building_id)
|
|
|
|
|
|
|
|
if chain then
|
|
|
|
|
|
|
|
chain.assigned = nil
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
|
|
|
|
|
|
|
if bld_assignments[unit_or_vermin.id] then
|
|
|
|
|
|
|
|
unassign_unit_or_vermin(bld_assignments[unit_or_vermin.id], unit_or_vermin)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local function attach_unit(unit)
|
|
|
|
function AssignAnimal:toggle_item_base(choice, target_value, bld_assignments)
|
|
|
|
local pasture = df.global.game.main_interface.civzone.cur_bld
|
|
|
|
local true_value = self.status[self.status_revmap[1]].value
|
|
|
|
local ref = df.new(df.general_ref_building_civzone_assignedst)
|
|
|
|
|
|
|
|
ref.building_id = pasture.id;
|
|
|
|
|
|
|
|
unit.general_refs:insert('#', ref)
|
|
|
|
|
|
|
|
pasture.assigned_units:insert('#', unit.id)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function toggle_item_base(choice, target_value)
|
|
|
|
|
|
|
|
if target_value == nil then
|
|
|
|
if target_value == nil then
|
|
|
|
target_value = choice.data.status ~= STATUS.PASTURED_HERE.value
|
|
|
|
target_value = choice.data.status ~= true_value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
if target_value and choice.data.status == STATUS.PASTURED_HERE.value then
|
|
|
|
if target_value and choice.data.status == true_value then
|
|
|
|
return
|
|
|
|
return target_value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if not target_value and choice.data.status ~= STATUS.PASTURED_HERE.value then
|
|
|
|
if not target_value and choice.data.status ~= true_value then
|
|
|
|
return
|
|
|
|
return target_value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if self.initial_min_disposition ~= DISPOSITION.PET.value and choice.data.disposition == DISPOSITION.PET.value then
|
|
|
|
|
|
|
|
return target_value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local unit = choice.data.unit
|
|
|
|
local unit_or_vermin = choice.data.unit or choice.data.vermin
|
|
|
|
detach_unit(unit)
|
|
|
|
detach_unit_or_vermin(unit_or_vermin, bld_assignments)
|
|
|
|
|
|
|
|
|
|
|
|
if target_value then
|
|
|
|
if target_value then
|
|
|
|
attach_unit(unit)
|
|
|
|
local displaced_unit = self.attach(unit_or_vermin)
|
|
|
|
|
|
|
|
if displaced_unit then
|
|
|
|
|
|
|
|
-- assigning a unit to a restraint can unassign a different unit
|
|
|
|
|
|
|
|
for _, c in ipairs(self.subviews.list:getChoices()) do
|
|
|
|
|
|
|
|
if c.data.unit == displaced_unit then
|
|
|
|
|
|
|
|
c.data.status = self.get_status(displaced_unit)
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- don't pass bld_assignments since it may no longer be valid
|
|
|
|
|
|
|
|
choice.data.status = self.get_status(unit_or_vermin)
|
|
|
|
|
|
|
|
|
|
|
|
choice.data.status = get_status(unit)
|
|
|
|
return target_value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:select_item(idx, choice)
|
|
|
|
function AssignAnimal:select_item(idx, choice)
|
|
|
|
if not dfhack.internal.getModifiers().shift then
|
|
|
|
if not dfhack.internal.getModifiers().shift then
|
|
|
|
self.prev_list_idx = self.subviews.list.list:getSelected()
|
|
|
|
self.prev_list_idx = self.subviews.list.list:getSelected()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:toggle_item(idx, choice)
|
|
|
|
function AssignAnimal:toggle_item(idx, choice)
|
|
|
|
toggle_item_base(choice)
|
|
|
|
self:toggle_item_base(choice)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:toggle_range(idx, choice)
|
|
|
|
function AssignAnimal:toggle_range(idx, choice)
|
|
|
|
|
|
|
|
if not self.get_multi_select() then
|
|
|
|
|
|
|
|
self:toggle_item(idx, choice)
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
end
|
|
|
|
if not self.prev_list_idx then
|
|
|
|
if not self.prev_list_idx then
|
|
|
|
self:toggle_item(idx, choice)
|
|
|
|
self:toggle_item(idx, choice)
|
|
|
|
return
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local choices = self.subviews.list:getVisibleChoices()
|
|
|
|
local choices = self.subviews.list:getVisibleChoices()
|
|
|
|
local list_idx = self.subviews.list.list:getSelected()
|
|
|
|
local list_idx = self.subviews.list.list:getSelected()
|
|
|
|
|
|
|
|
local bld_assignments = get_bld_assignments()
|
|
|
|
local target_value
|
|
|
|
local target_value
|
|
|
|
for i = list_idx, self.prev_list_idx, list_idx < self.prev_list_idx and 1 or -1 do
|
|
|
|
for i = list_idx, self.prev_list_idx, list_idx < self.prev_list_idx and 1 or -1 do
|
|
|
|
target_value = toggle_item_base(choices[i], target_value)
|
|
|
|
target_value = self:toggle_item_base(choices[i], target_value, bld_assignments)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
self.prev_list_idx = list_idx
|
|
|
|
self.prev_list_idx = list_idx
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Pasture:toggle_visible()
|
|
|
|
function AssignAnimal:toggle_visible()
|
|
|
|
|
|
|
|
local bld_assignments = get_bld_assignments()
|
|
|
|
local target_value
|
|
|
|
local target_value
|
|
|
|
for _, choice in ipairs(self.subviews.list:getVisibleChoices()) do
|
|
|
|
for _, choice in ipairs(self.subviews.list:getVisibleChoices()) do
|
|
|
|
target_value = toggle_item_base(choice, target_value)
|
|
|
|
target_value = self:toggle_item_base(choice, target_value, bld_assignments)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- -------------------
|
|
|
|
-- -------------------
|
|
|
|
-- PastureScreen
|
|
|
|
-- AssignAnimalScreen
|
|
|
|
--
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
|
|
view = view or nil
|
|
|
|
view = view or nil
|
|
|
|
|
|
|
|
|
|
|
|
PastureScreen = defclass(PastureScreen, gui.ZScreen)
|
|
|
|
AssignAnimalScreen = defclass(AssignAnimalScreen, gui.ZScreen)
|
|
|
|
PastureScreen.ATTRS {
|
|
|
|
AssignAnimalScreen.ATTRS {
|
|
|
|
focus_path='zone/pasture',
|
|
|
|
focus_path='zone/assign',
|
|
|
|
|
|
|
|
is_valid_ui_state=DEFAULT_NIL,
|
|
|
|
|
|
|
|
status=DEFAULT_NIL,
|
|
|
|
|
|
|
|
status_revmap=DEFAULT_NIL,
|
|
|
|
|
|
|
|
get_status=DEFAULT_NIL,
|
|
|
|
|
|
|
|
get_allow_vermin=DEFAULT_NIL,
|
|
|
|
|
|
|
|
get_multi_select=DEFAULT_NIL,
|
|
|
|
|
|
|
|
attach=DEFAULT_NIL,
|
|
|
|
|
|
|
|
initial_min_disposition=DEFAULT_NIL,
|
|
|
|
|
|
|
|
target_name=DEFAULT_NIL,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function PastureScreen:init()
|
|
|
|
function AssignAnimalScreen:init()
|
|
|
|
self:addviews{Pasture{}}
|
|
|
|
self:addviews{
|
|
|
|
|
|
|
|
AssignAnimal{
|
|
|
|
|
|
|
|
status=self.status,
|
|
|
|
|
|
|
|
status_revmap=self.status_revmap,
|
|
|
|
|
|
|
|
get_status=self.get_status,
|
|
|
|
|
|
|
|
get_allow_vermin=self.get_allow_vermin,
|
|
|
|
|
|
|
|
get_multi_select=self.get_multi_select,
|
|
|
|
|
|
|
|
attach=self.attach,
|
|
|
|
|
|
|
|
initial_min_disposition=self.initial_min_disposition,
|
|
|
|
|
|
|
|
target_name=self.target_name,
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function PastureScreen:onInput(keys)
|
|
|
|
function AssignAnimalScreen:onInput(keys)
|
|
|
|
local handled = PastureScreen.super.onInput(self, keys)
|
|
|
|
local handled = AssignAnimalScreen.super.onInput(self, keys)
|
|
|
|
|
|
|
|
if not self.is_valid_ui_state() then
|
|
|
|
|
|
|
|
view:dismiss()
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
end
|
|
|
|
if keys._MOUSE_L_DOWN then
|
|
|
|
if keys._MOUSE_L_DOWN then
|
|
|
|
-- if any click is made outside of our window, we need to recheck unit properites
|
|
|
|
-- if any click is made outside of our window, we need to recheck unit properties
|
|
|
|
local window = self.subviews[1]
|
|
|
|
local window = self.subviews[1]
|
|
|
|
if not window:getMouseFramePos() then
|
|
|
|
if not window:getMouseFramePos() then
|
|
|
|
for _, choice in ipairs(self.subviews.list:getChoices()) do
|
|
|
|
for _, choice in ipairs(self.subviews.list:getChoices()) do
|
|
|
|
choice.data.status = get_status(choice.data.unit)
|
|
|
|
choice.data.status = self.get_status(choice.data.unit or choice.data.vermin)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
window:refresh_list()
|
|
|
|
window:refresh_list()
|
|
|
|
end
|
|
|
|
end
|
|
|
@ -665,42 +748,126 @@ function PastureScreen:onInput(keys)
|
|
|
|
return handled
|
|
|
|
return handled
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function PastureScreen:onRenderFrame()
|
|
|
|
function AssignAnimalScreen:onRenderFrame()
|
|
|
|
if df.global.game.main_interface.bottom_mode_selected ~= df.main_bottom_mode_type.ZONE or
|
|
|
|
if not self.is_valid_ui_state() then
|
|
|
|
not df.global.game.main_interface.civzone.cur_bld or
|
|
|
|
|
|
|
|
df.global.game.main_interface.civzone.cur_bld.type ~= df.civzone_type.Pen
|
|
|
|
|
|
|
|
then
|
|
|
|
|
|
|
|
view:dismiss()
|
|
|
|
view:dismiss()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function PastureScreen:onDismiss()
|
|
|
|
function AssignAnimalScreen:onDismiss()
|
|
|
|
view = nil
|
|
|
|
view = nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- -------------------
|
|
|
|
-- -------------------
|
|
|
|
-- PastureOverlay
|
|
|
|
-- PasturePondOverlay
|
|
|
|
--
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
|
|
PastureOverlay = defclass(PastureOverlay, overlay.OverlayWidget)
|
|
|
|
PasturePondOverlay = defclass(PasturePondOverlay, overlay.OverlayWidget)
|
|
|
|
PastureOverlay.ATTRS{
|
|
|
|
PasturePondOverlay.ATTRS{
|
|
|
|
default_pos={x=7,y=13},
|
|
|
|
default_pos={x=7,y=13},
|
|
|
|
default_enabled=true,
|
|
|
|
default_enabled=true,
|
|
|
|
viewscreens='dwarfmode/Zone/Some/Pen',
|
|
|
|
viewscreens={'dwarfmode/Zone/Some/Pen', 'dwarfmode/Zone/Some/Pond'},
|
|
|
|
frame={w=31, h=3},
|
|
|
|
frame={w=31, h=4},
|
|
|
|
frame_background=gui.CLEAR_PEN,
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function is_valid_zone()
|
|
|
|
|
|
|
|
return df.global.game.main_interface.bottom_mode_selected == df.main_bottom_mode_type.ZONE and
|
|
|
|
|
|
|
|
df.global.game.main_interface.civzone.cur_bld and
|
|
|
|
|
|
|
|
(df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pen or
|
|
|
|
|
|
|
|
df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pond)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function is_pit_selected()
|
|
|
|
|
|
|
|
return df.global.game.main_interface.bottom_mode_selected == df.main_bottom_mode_type.ZONE and
|
|
|
|
|
|
|
|
df.global.game.main_interface.civzone.cur_bld and
|
|
|
|
|
|
|
|
df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pond
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function attach_to_zone(unit_or_vermin)
|
|
|
|
|
|
|
|
local zone = df.global.game.main_interface.civzone.cur_bld
|
|
|
|
|
|
|
|
local ref = df.new(df.general_ref_building_civzone_assignedst)
|
|
|
|
|
|
|
|
ref.building_id = zone.id;
|
|
|
|
|
|
|
|
unit_or_vermin.general_refs:insert('#', ref)
|
|
|
|
|
|
|
|
local is_unit = df.unit:is_instance(unit_or_vermin)
|
|
|
|
|
|
|
|
local vec = is_unit and zone.assigned_units or zone.assigned_items
|
|
|
|
|
|
|
|
utils.insert_sorted(vec, unit_or_vermin.id)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local PASTURE_STATUS = {
|
|
|
|
|
|
|
|
NONE={label='Unknown', value=0},
|
|
|
|
|
|
|
|
ASSIGNED_HERE={label='Assigned here', value=1},
|
|
|
|
|
|
|
|
PASTURED={label='In other pasture', value=2},
|
|
|
|
|
|
|
|
PITTED={label='In other pit/pond', value=3},
|
|
|
|
|
|
|
|
RESTRAINED={label='On restraint', value=4},
|
|
|
|
|
|
|
|
BUILT_CAGE={label='In built cage', value=5},
|
|
|
|
|
|
|
|
ITEM_CAGE={label='In stockpiled cage', value=6},
|
|
|
|
|
|
|
|
ROAMING={label='Roaming', value=7},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
local PASTURE_STATUS_REVMAP = {}
|
|
|
|
|
|
|
|
for k, v in pairs(PASTURE_STATUS) do
|
|
|
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|
|
PASTURE_STATUS_REVMAP[v.value] = k
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
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|
|
|
local function get_zone_status(unit_or_vermin, bld_assignments)
|
|
|
|
|
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|
|
local assigned_zone_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CIVZONE_ASSIGNED)
|
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|
|
|
|
|
|
if assigned_zone_ref then
|
|
|
|
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|
|
if df.global.game.main_interface.civzone.cur_bld.id == assigned_zone_ref.building_id then
|
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|
|
return PASTURE_STATUS.ASSIGNED_HERE.value
|
|
|
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|
|
else
|
|
|
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|
|
local civzone = df.building.find(assigned_zone_ref.building_id)
|
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|
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|
|
if civzone.type == df.civzone_type.Pen then
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|
|
return PASTURE_STATUS.PASTURED.value
|
|
|
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|
|
elseif civzone.type == df.civzone_type.Pond then
|
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|
|
return PASTURE_STATUS.PITTED.value
|
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|
else
|
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|
|
return PASTURE_STATUS.NONE.value
|
|
|
|
|
|
|
|
end
|
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|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
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|
|
|
if get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CHAIN) then
|
|
|
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|
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|
|
return PASTURE_STATUS.RESTRAINED.value
|
|
|
|
|
|
|
|
end
|
|
|
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|
|
|
|
local cage_ref = get_cage_ref(unit_or_vermin)
|
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|
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|
|
|
|
if cage_ref then
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|
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|
|
if get_built_cage(df.item.find(cage_ref.item_id)) then
|
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|
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|
|
return PASTURE_STATUS.BUILT_CAGE.value
|
|
|
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|
else
|
|
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|
|
return PASTURE_STATUS.ITEM_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
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|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
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|
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|
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|
|
if bld_assignments and bld_assignments[unit_or_vermin.id] then
|
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|
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|
|
if df.building_chainst:is_instance(bld_assignments[unit_or_vermin.id]) then
|
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|
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|
|
return PASTURE_STATUS.RESTRAINED.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return PASTURE_STATUS.BUILT_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return PASTURE_STATUS.ROAMING.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
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|
|
|
|
|
local function show_pasture_pond_screen()
|
|
|
|
|
|
|
|
return AssignAnimalScreen{
|
|
|
|
|
|
|
|
is_valid_ui_state=is_valid_zone,
|
|
|
|
|
|
|
|
status=PASTURE_STATUS,
|
|
|
|
|
|
|
|
status_revmap=PASTURE_STATUS_REVMAP,
|
|
|
|
|
|
|
|
get_status=get_zone_status,
|
|
|
|
|
|
|
|
get_allow_vermin=is_pit_selected,
|
|
|
|
|
|
|
|
get_multi_select=function() return true end,
|
|
|
|
|
|
|
|
attach=attach_to_zone,
|
|
|
|
|
|
|
|
target_name='pasture/pond/pit',
|
|
|
|
|
|
|
|
}:show()
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function PastureOverlay:init()
|
|
|
|
function PasturePondOverlay:init()
|
|
|
|
self:addviews{
|
|
|
|
self:addviews{
|
|
|
|
widgets.TextButton{
|
|
|
|
widgets.TextButton{
|
|
|
|
frame={t=0, l=0, r=0, h=1},
|
|
|
|
frame={t=0, l=0, w=23, h=1},
|
|
|
|
label='DFHack manage pasture',
|
|
|
|
label='DFHack assign',
|
|
|
|
key='CUSTOM_CTRL_T',
|
|
|
|
key='CUSTOM_CTRL_T',
|
|
|
|
on_activate=function() view = view and view:raise() or PastureScreen{}:show() end,
|
|
|
|
on_activate=function() view = view and view:raise() or show_pasture_pond_screen() end,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
widgets.TextButton{
|
|
|
|
widgets.TextButton{
|
|
|
|
frame={t=2, l=0, r=0, h=1},
|
|
|
|
frame={b=0, l=0, w=28, h=1},
|
|
|
|
label='DFHack autobutcher',
|
|
|
|
label='DFHack autobutcher',
|
|
|
|
key='CUSTOM_CTRL_B',
|
|
|
|
key='CUSTOM_CTRL_B',
|
|
|
|
on_activate=function() dfhack.run_script('gui/autobutcher') end,
|
|
|
|
on_activate=function() dfhack.run_script('gui/autobutcher') end,
|
|
|
@ -708,8 +875,142 @@ function PastureOverlay:init()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- -------------------
|
|
|
|
|
|
|
|
-- CageChainOverlay
|
|
|
|
|
|
|
|
--
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CageChainOverlay = defclass(CageChainOverlay, overlay.OverlayWidget)
|
|
|
|
|
|
|
|
CageChainOverlay.ATTRS{
|
|
|
|
|
|
|
|
default_pos={x=-40,y=34},
|
|
|
|
|
|
|
|
default_enabled=true,
|
|
|
|
|
|
|
|
viewscreens={'dwarfmode/ViewSheets/BUILDING/Cage', 'dwarfmode/ViewSheets/BUILDING/Chain'},
|
|
|
|
|
|
|
|
frame={w=23, h=1},
|
|
|
|
|
|
|
|
frame_background=gui.CLEAR_PEN,
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function is_valid_building()
|
|
|
|
|
|
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
|
|
|
|
|
|
return bld and bld:getBuildStage() == bld:getMaxBuildStage() and
|
|
|
|
|
|
|
|
(bld:getType() == df.building_type.Cage or
|
|
|
|
|
|
|
|
bld:getType() == df.building_type.Chain)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function is_cage_selected()
|
|
|
|
|
|
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
|
|
|
|
|
|
return bld and bld:getType() == df.building_type.Cage
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function attach_to_building(unit_or_vermin)
|
|
|
|
|
|
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
|
|
|
|
|
|
if not bld then return end
|
|
|
|
|
|
|
|
local is_unit = df.unit:is_instance(unit_or_vermin)
|
|
|
|
|
|
|
|
if is_unit and unit_or_vermin.relationship_ids[df.unit_relationship_type.Pet] ~= -1 then
|
|
|
|
|
|
|
|
-- pet owners would just release them
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
if bld:getType() == df.building_type.Cage then
|
|
|
|
|
|
|
|
local vec = is_unit and bld.assigned_units or bld.assigned_items
|
|
|
|
|
|
|
|
vec:insert('#', unit_or_vermin.id)
|
|
|
|
|
|
|
|
elseif is_unit and bld:getType() == df.building_type.Chain then
|
|
|
|
|
|
|
|
local prev_unit = bld.assigned
|
|
|
|
|
|
|
|
bld.assigned = unit_or_vermin
|
|
|
|
|
|
|
|
return prev_unit
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function get_built_chain(unit_or_vermin)
|
|
|
|
|
|
|
|
local built_chain_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CHAIN)
|
|
|
|
|
|
|
|
if not built_chain_ref then return end
|
|
|
|
|
|
|
|
return df.building.find(built_chain_ref.building_id)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local CAGE_STATUS = {
|
|
|
|
|
|
|
|
NONE={label='Unknown', value=0},
|
|
|
|
|
|
|
|
ASSIGNED_HERE={label='Assigned here', value=1},
|
|
|
|
|
|
|
|
PASTURED={label='In pasture', value=2},
|
|
|
|
|
|
|
|
PITTED={label='In pit/pond', value=3},
|
|
|
|
|
|
|
|
RESTRAINED={label='On other chain', value=4},
|
|
|
|
|
|
|
|
BUILT_CAGE={label='In built cage', value=5},
|
|
|
|
|
|
|
|
ITEM_CAGE={label='In stockpiled cage', value=6},
|
|
|
|
|
|
|
|
ROAMING={label='Roaming', value=7},
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
local CAGE_STATUS_REVMAP = {}
|
|
|
|
|
|
|
|
for k, v in pairs(CAGE_STATUS) do
|
|
|
|
|
|
|
|
CAGE_STATUS_REVMAP[v.value] = k
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function get_cage_status(unit_or_vermin, bld_assignments)
|
|
|
|
|
|
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
|
|
|
|
|
|
local is_chain = bld and df.building_chainst:is_instance(bld)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if is_chain and bld.assigned == unit_or_vermin then
|
|
|
|
|
|
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
|
|
|
|
|
|
elseif not is_chain and get_assigned_unit_or_vermin_idx(bld, unit_or_vermin) then
|
|
|
|
|
|
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
local cage_ref = get_cage_ref(unit_or_vermin)
|
|
|
|
|
|
|
|
if cage_ref then
|
|
|
|
|
|
|
|
if get_built_cage(df.item.find(cage_ref.item_id)) then
|
|
|
|
|
|
|
|
return CAGE_STATUS.BUILT_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return CAGE_STATUS.ITEM_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
local built_chain = get_built_chain(unit_or_vermin)
|
|
|
|
|
|
|
|
if built_chain then
|
|
|
|
|
|
|
|
if bld and bld == built_chain then
|
|
|
|
|
|
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return CAGE_STATUS.RESTRAINED.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
local assigned_zone_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CIVZONE_ASSIGNED)
|
|
|
|
|
|
|
|
if assigned_zone_ref then
|
|
|
|
|
|
|
|
local civzone = df.building.find(assigned_zone_ref.building_id)
|
|
|
|
|
|
|
|
if civzone.type == df.civzone_type.Pen then
|
|
|
|
|
|
|
|
return CAGE_STATUS.PASTURED.value
|
|
|
|
|
|
|
|
elseif civzone.type == df.civzone_type.Pond then
|
|
|
|
|
|
|
|
return CAGE_STATUS.PITTED.value
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
return CAGE_STATUS.NONE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
|
|
|
|
|
|
|
if bld_assignments and bld_assignments[unit_or_vermin.id] then
|
|
|
|
|
|
|
|
if df.building_chainst:is_instance(bld_assignments[unit_or_vermin.id]) then
|
|
|
|
|
|
|
|
return CAGE_STATUS.RESTRAINED.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return CAGE_STATUS.BUILT_CAGE.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
return CAGE_STATUS.ROAMING.value
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local function show_cage_chain_screen()
|
|
|
|
|
|
|
|
return AssignAnimalScreen{
|
|
|
|
|
|
|
|
is_valid_ui_state=is_valid_building,
|
|
|
|
|
|
|
|
status=CAGE_STATUS,
|
|
|
|
|
|
|
|
status_revmap=CAGE_STATUS_REVMAP,
|
|
|
|
|
|
|
|
get_status=get_cage_status,
|
|
|
|
|
|
|
|
get_allow_vermin=is_cage_selected,
|
|
|
|
|
|
|
|
get_multi_select=is_cage_selected,
|
|
|
|
|
|
|
|
attach=attach_to_building,
|
|
|
|
|
|
|
|
initial_min_disposition=DISPOSITION.TAME.value,
|
|
|
|
|
|
|
|
target_name='cage/restraint',
|
|
|
|
|
|
|
|
}:show()
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function CageChainOverlay:init()
|
|
|
|
|
|
|
|
self:addviews{
|
|
|
|
|
|
|
|
widgets.TextButton{
|
|
|
|
|
|
|
|
frame={t=0, l=0, r=0, h=1},
|
|
|
|
|
|
|
|
label='DFHack assign',
|
|
|
|
|
|
|
|
key='CUSTOM_CTRL_T',
|
|
|
|
|
|
|
|
on_activate=function() view = view and view:raise() or show_cage_chain_screen() end,
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
OVERLAY_WIDGETS = {
|
|
|
|
OVERLAY_WIDGETS = {
|
|
|
|
pasture=PastureOverlay,
|
|
|
|
pasturepond=PasturePondOverlay,
|
|
|
|
|
|
|
|
cagechain=CageChainOverlay,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return _ENV
|
|
|
|
return _ENV
|
|
|
|