1017 lines
36 KiB
Lua
1017 lines
36 KiB
Lua
local _ENV = mkmodule('plugins.zone')
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local gui = require('gui')
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local overlay = require('plugins.overlay')
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local utils = require('utils')
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local widgets = require('gui.widgets')
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local CH_UP = string.char(30)
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local CH_DN = string.char(31)
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local CH_MALE = string.char(11)
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local CH_FEMALE = string.char(12)
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local CH_NEUTER = '?'
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local DISPOSITION = {
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NONE={label='Unknown', value=0},
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PET={label='Pet', value=1},
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TAME={label='Domesticated', value=2},
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TRAINED={label='Partially trained', value=3},
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WILD_TRAINABLE={label='Wild (trainable)', value=4},
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WILD_UNTRAINABLE={label='Wild (untrainable)', value=5},
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HOSTILE={label='Hostile', value=6},
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}
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local DISPOSITION_REVMAP = {}
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for k, v in pairs(DISPOSITION) do
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DISPOSITION_REVMAP[v.value] = k
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end
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-- -------------------
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-- AssignAnimal
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--
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local STATUS_COL_WIDTH = 18
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local DISPOSITION_COL_WIDTH = 18
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local GENDER_COL_WIDTH = 6
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local SLIDER_LABEL_WIDTH = math.max(STATUS_COL_WIDTH, DISPOSITION_COL_WIDTH) + 4
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local SLIDER_WIDTH = 48
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AssignAnimal = defclass(AssignAnimal, widgets.Window)
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AssignAnimal.ATTRS {
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frame_title='Animal and prisoner assignment',
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frame={w=6+SLIDER_WIDTH*2, h=47},
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resizable=true,
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resize_min={h=27},
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target_name=DEFAULT_NIL,
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status=DEFAULT_NIL,
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status_revmap=DEFAULT_NIL,
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get_status=DEFAULT_NIL,
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get_allow_vermin=DEFAULT_NIL,
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get_multi_select=DEFAULT_NIL,
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attach=DEFAULT_NIL,
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initial_min_disposition=DISPOSITION.PET.value,
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}
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local function sort_noop(a, b)
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-- this function is used as a marker and never actually gets called
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error('sort_noop should not be called')
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end
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local function sort_base(a, b)
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if a.data.race == b.data.race then
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return a.data.gender < b.data.gender
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end
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return a.data.race < b.data.race
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end
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local function sort_by_name_desc(a, b)
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if a.search_key == b.search_key then
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return sort_base(a, b)
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end
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return a.search_key < b.search_key
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end
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local function sort_by_name_asc(a, b)
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if a.search_key == b.search_key then
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return sort_base(a, b)
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end
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return a.search_key > b.search_key
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end
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local function sort_by_gender_desc(a, b)
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if a.data.gender == b.data.gender then
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return sort_base(a, b)
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end
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return a.data.gender < b.data.gender
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end
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local function sort_by_gender_asc(a, b)
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if a.data.gender == b.data.gender then
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return sort_base(a, b)
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end
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return a.data.gender > b.data.gender
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end
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local function sort_by_disposition_desc(a, b)
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if a.data.disposition == b.data.disposition then
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return sort_base(a, b)
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end
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return a.data.disposition < b.data.disposition
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end
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local function sort_by_disposition_asc(a, b)
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if a.data.disposition == b.data.disposition then
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return sort_base(a, b)
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end
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return a.data.disposition > b.data.disposition
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end
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local function sort_by_status_desc(a, b)
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if a.data.status == b.data.status then
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return sort_base(a, b)
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end
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return a.data.status < b.data.status
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end
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local function sort_by_status_asc(a, b)
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if a.data.status == b.data.status then
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return sort_base(a, b)
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end
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return a.data.status > b.data.status
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end
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function AssignAnimal:init()
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local status_options = {}
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for k, v in ipairs(self.status_revmap) do
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status_options[k] = self.status[v]
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end
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local disposition_options = {}
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for k, v in ipairs(DISPOSITION_REVMAP) do
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disposition_options[k] = DISPOSITION[v]
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end
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local can_assign_pets = self.initial_min_disposition == DISPOSITION.PET.value
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self:addviews{
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widgets.CycleHotkeyLabel{
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view_id='sort',
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frame={l=0, t=0, w=26},
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label='Sort by:',
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key='CUSTOM_SHIFT_S',
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options={
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{label='status'..CH_DN, value=sort_by_status_desc},
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{label='status'..CH_UP, value=sort_by_status_asc},
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{label='disposition'..CH_DN, value=sort_by_disposition_desc},
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{label='disposition'..CH_UP, value=sort_by_disposition_asc},
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{label='gender'..CH_DN, value=sort_by_gender_desc},
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{label='gender'..CH_UP, value=sort_by_gender_asc},
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{label='name'..CH_DN, value=sort_by_name_desc},
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{label='name'..CH_UP, value=sort_by_name_asc},
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},
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initial_option=sort_by_status_desc,
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on_change=self:callback('refresh_list', 'sort'),
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},
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widgets.EditField{
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view_id='search',
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frame={l=35, t=0},
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label_text='Search: ',
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on_char=function(ch) return ch:match('[%l -]') end,
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},
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widgets.Panel{
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frame={t=2, l=0, w=SLIDER_WIDTH, h=4},
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='min_status',
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frame={l=0, t=0, w=SLIDER_LABEL_WIDTH},
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label='Min status:',
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label_below=true,
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key_back='CUSTOM_SHIFT_Z',
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key='CUSTOM_SHIFT_X',
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options=status_options,
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initial_option=1,
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on_change=function(val)
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if self.subviews.max_status:getOptionValue() < val then
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self.subviews.max_status:setOption(val)
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end
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self:refresh_list()
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end,
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},
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widgets.CycleHotkeyLabel{
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view_id='max_status',
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frame={r=1, t=0, w=SLIDER_LABEL_WIDTH},
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label='Max status:',
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label_below=true,
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key_back='CUSTOM_SHIFT_Q',
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key='CUSTOM_SHIFT_W',
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options=status_options,
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initial_option=#self.status_revmap,
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on_change=function(val)
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if self.subviews.min_status:getOptionValue() > val then
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self.subviews.min_status:setOption(val)
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end
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self:refresh_list()
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end,
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},
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widgets.RangeSlider{
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frame={l=0, t=3},
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num_stops=#self.status_revmap,
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get_left_idx_fn=function()
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return self.subviews.min_status:getOptionValue()
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end,
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get_right_idx_fn=function()
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return self.subviews.max_status:getOptionValue()
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end,
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on_left_change=function(idx) self.subviews.min_status:setOption(idx, true) end,
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on_right_change=function(idx) self.subviews.max_status:setOption(idx, true) end,
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},
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},
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},
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widgets.Panel{
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frame={t=7, l=0, w=SLIDER_WIDTH, h=4},
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='min_disposition',
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frame={l=0, t=0, w=SLIDER_LABEL_WIDTH},
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label='Min disposition:',
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label_below=true,
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key_back='CUSTOM_SHIFT_C',
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key='CUSTOM_SHIFT_V',
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options=disposition_options,
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initial_option=self.initial_min_disposition,
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on_change=function(val)
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if self.subviews.max_disposition:getOptionValue() < val then
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self.subviews.max_disposition:setOption(val)
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end
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self:refresh_list()
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end,
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},
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widgets.CycleHotkeyLabel{
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view_id='max_disposition',
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frame={r=1, t=0, w=SLIDER_LABEL_WIDTH},
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label='Max disposition:',
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label_below=true,
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key_back='CUSTOM_SHIFT_E',
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key='CUSTOM_SHIFT_R',
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options=disposition_options,
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initial_option=DISPOSITION.HOSTILE.value,
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on_change=function(val)
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if self.subviews.min_disposition:getOptionValue() > val then
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self.subviews.min_disposition:setOption(val)
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end
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self:refresh_list()
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end,
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},
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widgets.RangeSlider{
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frame={l=0, t=3},
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num_stops=6,
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get_left_idx_fn=function()
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return self.subviews.min_disposition:getOptionValue()
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end,
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get_right_idx_fn=function()
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return self.subviews.max_disposition:getOptionValue()
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end,
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on_left_change=function(idx) self.subviews.min_disposition:setOption(idx, true) end,
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on_right_change=function(idx) self.subviews.max_disposition:setOption(idx, true) end,
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},
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},
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},
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widgets.Panel{
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frame={t=3, l=SLIDER_WIDTH+2, r=0, h=3},
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='egg',
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frame={l=0, t=0, w=23},
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key_back='CUSTOM_SHIFT_B',
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key='CUSTOM_SHIFT_N',
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label='Egg layers:',
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options={
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{label='Include', value='include', pen=COLOR_GREEN},
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{label='Only', value='only', pen=COLOR_YELLOW},
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{label='Exclude', value='exclude', pen=COLOR_RED},
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},
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initial_option='include',
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on_change=self:callback('refresh_list'),
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},
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widgets.CycleHotkeyLabel{
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view_id='graze',
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frame={l=0, t=2, w=20},
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key_back='CUSTOM_SHIFT_T',
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key='CUSTOM_SHIFT_Y',
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label='Grazers:',
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options={
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{label='Include', value='include', pen=COLOR_GREEN},
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{label='Only', value='only', pen=COLOR_YELLOW},
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{label='Exclude', value='exclude', pen=COLOR_RED},
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},
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initial_option='include',
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on_change=self:callback('refresh_list'),
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},
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},
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},
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widgets.Panel{
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view_id='list_panel',
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frame={t=12, l=0, r=0, b=4+(can_assign_pets and 0 or 1)},
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='sort_status',
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frame={t=0, l=0, w=7},
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options={
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{label='status', value=sort_noop},
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{label='status'..CH_DN, value=sort_by_status_desc},
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{label='status'..CH_UP, value=sort_by_status_asc},
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},
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initial_option=sort_by_status_desc,
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option_gap=0,
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on_change=self:callback('refresh_list', 'sort_status'),
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},
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widgets.CycleHotkeyLabel{
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view_id='sort_disposition',
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frame={t=0, l=STATUS_COL_WIDTH+2, w=12},
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options={
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{label='disposition', value=sort_noop},
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{label='disposition'..CH_DN, value=sort_by_disposition_desc},
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{label='disposition'..CH_UP, value=sort_by_disposition_asc},
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},
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option_gap=0,
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on_change=self:callback('refresh_list', 'sort_disposition'),
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},
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widgets.CycleHotkeyLabel{
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view_id='sort_gender',
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frame={t=0, l=STATUS_COL_WIDTH+2+DISPOSITION_COL_WIDTH+2, w=7},
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options={
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{label='gender', value=sort_noop},
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{label='gender'..CH_DN, value=sort_by_gender_desc},
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{label='gender'..CH_UP, value=sort_by_gender_asc},
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},
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option_gap=0,
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on_change=self:callback('refresh_list', 'sort_gender'),
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},
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widgets.CycleHotkeyLabel{
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view_id='sort_name',
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frame={t=0, l=STATUS_COL_WIDTH+2+DISPOSITION_COL_WIDTH+2+GENDER_COL_WIDTH+2, w=5},
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options={
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{label='name', value=sort_noop},
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{label='name'..CH_DN, value=sort_by_name_desc},
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{label='name'..CH_UP, value=sort_by_name_asc},
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},
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option_gap=0,
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on_change=self:callback('refresh_list', 'sort_name'),
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},
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widgets.FilteredList{
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view_id='list',
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frame={l=0, t=2, r=0, b=0},
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on_submit=self:callback('toggle_item'),
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on_submit2=self:callback('toggle_range'),
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on_select=self:callback('select_item'),
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},
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}
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},
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widgets.HotkeyLabel{
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frame={l=0, b=2+(can_assign_pets and 0 or 1)},
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label='Assign all/none',
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key='CUSTOM_CTRL_A',
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on_activate=self:callback('toggle_visible'),
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visible=self.get_multi_select,
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auto_width=true,
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},
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widgets.WrappedLabel{
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frame={b=0, l=0, r=0},
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text_to_wrap=function()
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return 'Click to assign/unassign to ' .. self.target_name .. '.' ..
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(self.get_multi_select() and ' Shift click to assign/unassign a range.' or '') ..
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(not can_assign_pets and '\nNote that pets cannot be assigned to cages or restraints.' or '')
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end,
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},
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}
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-- replace the FilteredList's built-in EditField with our own
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self.subviews.list.list.frame.t = 0
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self.subviews.list.edit.visible = false
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self.subviews.list.edit = self.subviews.search
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self.subviews.search.on_change = self.subviews.list:callback('onFilterChange')
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self.subviews.list:setChoices(self:get_choices())
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end
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function AssignAnimal:refresh_list(sort_widget, sort_fn)
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sort_widget = sort_widget or 'sort'
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sort_fn = sort_fn or self.subviews.sort:getOptionValue()
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if sort_fn == sort_noop then
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self.subviews[sort_widget]:cycle()
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return
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end
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for _,widget_name in ipairs{'sort', 'sort_status', 'sort_disposition', 'sort_gender', 'sort_name'} do
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self.subviews[widget_name]:setOption(sort_fn)
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end
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local list = self.subviews.list
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local saved_filter = list:getFilter()
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list:setFilter('')
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list:setChoices(self:get_choices(), list:getSelected())
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list:setFilter(saved_filter)
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end
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local function make_search_key(desc)
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local out = ''
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for c in desc:gmatch("[%w%s]") do
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out = out .. c:lower()
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end
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return out
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end
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function AssignAnimal:make_choice_text(data)
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local gender_ch = CH_NEUTER
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if data.gender == df.pronoun_type.she then
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gender_ch = CH_FEMALE
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elseif data.gender == df.pronoun_type.he then
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gender_ch = CH_MALE
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end
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return {
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{width=STATUS_COL_WIDTH, text=function() return self.status[self.status_revmap[data.status]].label end},
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{gap=2, width=DISPOSITION_COL_WIDTH, text=function() return DISPOSITION[DISPOSITION_REVMAP[data.disposition]].label end},
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{gap=2, width=GENDER_COL_WIDTH, text=gender_ch},
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{gap=2, text=data.desc},
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}
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end
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local function get_general_ref(unit_or_vermin, ref_type)
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local is_unit = df.unit:is_instance(unit_or_vermin)
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return dfhack[is_unit and 'units' or 'items'].getGeneralRef(unit_or_vermin, ref_type)
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end
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local function get_cage_ref(unit_or_vermin)
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return get_general_ref(unit_or_vermin, df.general_ref_type.CONTAINED_IN_ITEM)
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end
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local function get_built_cage(item_cage)
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if not item_cage then return end
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local built_cage_ref = dfhack.items.getGeneralRef(item_cage, df.general_ref_type.BUILDING_HOLDER)
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if not built_cage_ref then return end
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local built_cage = df.building.find(built_cage_ref.building_id)
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if not built_cage then return end
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if built_cage:getType() == df.building_type.Cage then
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return built_cage
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end
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end
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local function get_bld_assignments()
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local assignments = {}
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for _,cage in ipairs(df.global.world.buildings.other.CAGE) do
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for _,unit_id in ipairs(cage.assigned_units) do
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assignments[unit_id] = cage
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end
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end
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for _,chain in ipairs(df.global.world.buildings.other.CHAIN) do
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if chain.assigned then
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assignments[chain.assigned.id] = chain
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end
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end
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return assignments
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end
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local function get_unit_disposition(unit)
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local disposition = DISPOSITION.NONE
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if dfhack.units.isPet(unit) then
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disposition = DISPOSITION.PET
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elseif dfhack.units.isDomesticated(unit) then
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disposition = DISPOSITION.TAME
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elseif dfhack.units.isTame(unit) then
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disposition = DISPOSITION.TRAINED
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elseif dfhack.units.isTamable(unit) then
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disposition = DISPOSITION.WILD_TRAINABLE
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elseif dfhack.units.isInvader(unit) or dfhack.units.isOpposedToLife(unit) then
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disposition = DISPOSITION.HOSTILE
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else
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disposition = DISPOSITION.WILD_UNTRAINABLE
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end
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return disposition.value
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end
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local function get_vermin_disposition(vermin)
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-- TODO
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return DISPOSITION.TAME.value
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end
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local function is_assignable_unit(unit)
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return dfhack.units.isActive(unit) and
|
|
((dfhack.units.isAnimal(unit) and dfhack.units.isOwnCiv(unit)) or get_cage_ref(unit)) and
|
|
not dfhack.units.isDead(unit) and
|
|
not dfhack.units.isMerchant(unit) and
|
|
not dfhack.units.isForest(unit)
|
|
end
|
|
|
|
local function is_assignable_vermin(vermin)
|
|
-- TODO are there unassignable vermin?
|
|
return true
|
|
end
|
|
|
|
local function get_vermin_desc(vermin, raw)
|
|
if not raw then return 'Unknown vermin' end
|
|
return ('%s [%d]'):format(raw.name[1], vermin.stack_size)
|
|
end
|
|
|
|
function AssignAnimal:cache_choices()
|
|
if self.choices then return self.choices end
|
|
|
|
local bld_assignments = get_bld_assignments()
|
|
local choices = {}
|
|
for _, unit in ipairs(df.global.world.units.active) do
|
|
if not is_assignable_unit(unit) then goto continue end
|
|
local raw = df.creature_raw.find(unit.race)
|
|
local data = {
|
|
unit=unit,
|
|
desc=dfhack.units.getReadableName(unit),
|
|
gender=unit.sex,
|
|
race=raw and raw.creature_id or -1,
|
|
status=self.get_status(unit, bld_assignments),
|
|
disposition=get_unit_disposition(unit),
|
|
egg=dfhack.units.isEggLayerRace(unit),
|
|
graze=dfhack.units.isGrazer(unit),
|
|
}
|
|
local choice = {
|
|
search_key=make_search_key(data.desc),
|
|
data=data,
|
|
text=self:make_choice_text(data),
|
|
}
|
|
table.insert(choices, choice)
|
|
::continue::
|
|
end
|
|
for _, vermin in ipairs(df.global.world.items.other.VERMIN) do
|
|
if not is_assignable_vermin(vermin) then goto continue end
|
|
local raw = df.creature_raw.find(vermin.race)
|
|
local data = {
|
|
vermin=vermin,
|
|
desc=get_vermin_desc(vermin, raw),
|
|
gender=df.pronoun_type.it,
|
|
race=raw and raw.creature_id or -1,
|
|
status=self.get_status(vermin, bld_assignments),
|
|
disposition=get_vermin_disposition(vermin),
|
|
}
|
|
local choice = {
|
|
search_key=make_search_key(data.desc),
|
|
data=data,
|
|
text=self:make_choice_text(data),
|
|
}
|
|
table.insert(choices, choice)
|
|
::continue::
|
|
end
|
|
|
|
self.choices = choices
|
|
return choices
|
|
end
|
|
|
|
function AssignAnimal:get_choices()
|
|
local raw_choices = self:cache_choices()
|
|
local show_vermin = self.get_allow_vermin()
|
|
local min_status = self.subviews.min_status:getOptionValue()
|
|
local max_status = self.subviews.max_status:getOptionValue()
|
|
local min_disposition = self.subviews.min_disposition:getOptionValue()
|
|
local max_disposition = self.subviews.max_disposition:getOptionValue()
|
|
local egg = self.subviews.egg:getOptionValue()
|
|
local graze = self.subviews.graze:getOptionValue()
|
|
local choices = {}
|
|
for _,choice in ipairs(raw_choices) do
|
|
local data = choice.data
|
|
if not show_vermin and data.vermin then goto continue end
|
|
if min_status > data.status then goto continue end
|
|
if max_status < data.status then goto continue end
|
|
if min_disposition > data.disposition then goto continue end
|
|
if max_disposition < data.disposition then goto continue end
|
|
if egg == 'only' and not data.egg then goto continue end
|
|
if egg == 'exclude' and data.egg then goto continue end
|
|
if graze == 'only' and not data.graze then goto continue end
|
|
if graze == 'exclude' and data.graze then goto continue end
|
|
table.insert(choices, choice)
|
|
::continue::
|
|
end
|
|
table.sort(choices, self.subviews.sort:getOptionValue())
|
|
return choices
|
|
end
|
|
|
|
local function get_bld_assigned_vec(bld, unit_or_vermin)
|
|
if not bld then return end
|
|
return df.unit:is_instance(unit_or_vermin) and bld.assigned_units or bld.assigned_items
|
|
end
|
|
|
|
local function get_assigned_unit_or_vermin_idx(bld, unit_or_vermin, vec)
|
|
vec = vec or get_bld_assigned_vec(bld, unit_or_vermin)
|
|
if not vec then return end
|
|
for assigned_idx, assigned_id in ipairs(vec) do
|
|
if assigned_id == unit_or_vermin.id then
|
|
return assigned_idx
|
|
end
|
|
end
|
|
end
|
|
|
|
local function unassign_unit_or_vermin(bld, unit_or_vermin)
|
|
if not bld then return end
|
|
if df.building_chainst:is_instance(bld) then
|
|
if bld.assigned == unit_or_vermin then
|
|
bld.assigned = nil
|
|
end
|
|
return
|
|
end
|
|
local vec = get_bld_assigned_vec(bld, unit_or_vermin)
|
|
local idx = get_assigned_unit_or_vermin_idx(bld, unit_or_vermin, vec)
|
|
if vec and idx then
|
|
vec:erase(idx)
|
|
end
|
|
end
|
|
|
|
local function detach_unit_or_vermin(unit_or_vermin, bld_assignments)
|
|
for idx = #unit_or_vermin.general_refs-1, 0, -1 do
|
|
local ref = unit_or_vermin.general_refs[idx]
|
|
if df.general_ref_building_civzone_assignedst:is_instance(ref) then
|
|
unassign_unit_or_vermin(df.building.find(ref.building_id), unit_or_vermin)
|
|
unit_or_vermin.general_refs:erase(idx)
|
|
ref:delete()
|
|
elseif df.general_ref_contained_in_itemst:is_instance(ref) then
|
|
local built_cage = get_built_cage(df.item.find(ref.item_id))
|
|
if built_cage and built_cage:getType() == df.building_type.Cage then
|
|
unassign_unit_or_vermin(built_cage, unit_or_vermin)
|
|
-- unit's general ref will be removed when the unit is released from the cage
|
|
end
|
|
end
|
|
end
|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
|
if bld_assignments[unit_or_vermin.id] then
|
|
unassign_unit_or_vermin(bld_assignments[unit_or_vermin.id], unit_or_vermin)
|
|
end
|
|
end
|
|
|
|
function AssignAnimal:toggle_item_base(choice, target_value, bld_assignments)
|
|
local true_value = self.status[self.status_revmap[1]].value
|
|
|
|
if target_value == nil then
|
|
target_value = choice.data.status ~= true_value
|
|
end
|
|
|
|
if target_value and choice.data.status == true_value then
|
|
return target_value
|
|
end
|
|
if not target_value and choice.data.status ~= true_value then
|
|
return target_value
|
|
end
|
|
|
|
if self.initial_min_disposition ~= DISPOSITION.PET.value and choice.data.disposition == DISPOSITION.PET.value then
|
|
return target_value
|
|
end
|
|
|
|
local unit_or_vermin = choice.data.unit or choice.data.vermin
|
|
detach_unit_or_vermin(unit_or_vermin, bld_assignments)
|
|
|
|
if target_value then
|
|
local displaced_unit = self.attach(unit_or_vermin)
|
|
if displaced_unit then
|
|
-- assigning a unit to a restraint can unassign a different unit
|
|
for _, c in ipairs(self.subviews.list:getChoices()) do
|
|
if c.data.unit == displaced_unit then
|
|
c.data.status = self.get_status(displaced_unit)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- don't pass bld_assignments since it may no longer be valid
|
|
choice.data.status = self.get_status(unit_or_vermin)
|
|
|
|
return target_value
|
|
end
|
|
|
|
function AssignAnimal:select_item(idx, choice)
|
|
if not dfhack.internal.getModifiers().shift then
|
|
self.prev_list_idx = self.subviews.list.list:getSelected()
|
|
end
|
|
end
|
|
|
|
function AssignAnimal:toggle_item(idx, choice)
|
|
self:toggle_item_base(choice)
|
|
end
|
|
|
|
function AssignAnimal:toggle_range(idx, choice)
|
|
if not self.get_multi_select() then
|
|
self:toggle_item(idx, choice)
|
|
return
|
|
end
|
|
if not self.prev_list_idx then
|
|
self:toggle_item(idx, choice)
|
|
return
|
|
end
|
|
local choices = self.subviews.list:getVisibleChoices()
|
|
local list_idx = self.subviews.list.list:getSelected()
|
|
local bld_assignments = get_bld_assignments()
|
|
local target_value
|
|
for i = list_idx, self.prev_list_idx, list_idx < self.prev_list_idx and 1 or -1 do
|
|
target_value = self:toggle_item_base(choices[i], target_value, bld_assignments)
|
|
end
|
|
self.prev_list_idx = list_idx
|
|
end
|
|
|
|
function AssignAnimal:toggle_visible()
|
|
local bld_assignments = get_bld_assignments()
|
|
local target_value
|
|
for _, choice in ipairs(self.subviews.list:getVisibleChoices()) do
|
|
target_value = self:toggle_item_base(choice, target_value, bld_assignments)
|
|
end
|
|
end
|
|
|
|
-- -------------------
|
|
-- AssignAnimalScreen
|
|
--
|
|
|
|
view = view or nil
|
|
|
|
AssignAnimalScreen = defclass(AssignAnimalScreen, gui.ZScreen)
|
|
AssignAnimalScreen.ATTRS {
|
|
focus_path='zone/assign',
|
|
is_valid_ui_state=DEFAULT_NIL,
|
|
status=DEFAULT_NIL,
|
|
status_revmap=DEFAULT_NIL,
|
|
get_status=DEFAULT_NIL,
|
|
get_allow_vermin=DEFAULT_NIL,
|
|
get_multi_select=DEFAULT_NIL,
|
|
attach=DEFAULT_NIL,
|
|
initial_min_disposition=DEFAULT_NIL,
|
|
target_name=DEFAULT_NIL,
|
|
}
|
|
|
|
function AssignAnimalScreen:init()
|
|
self:addviews{
|
|
AssignAnimal{
|
|
status=self.status,
|
|
status_revmap=self.status_revmap,
|
|
get_status=self.get_status,
|
|
get_allow_vermin=self.get_allow_vermin,
|
|
get_multi_select=self.get_multi_select,
|
|
attach=self.attach,
|
|
initial_min_disposition=self.initial_min_disposition,
|
|
target_name=self.target_name,
|
|
}
|
|
}
|
|
end
|
|
|
|
function AssignAnimalScreen:onInput(keys)
|
|
local handled = AssignAnimalScreen.super.onInput(self, keys)
|
|
if not self.is_valid_ui_state() then
|
|
view:dismiss()
|
|
return
|
|
end
|
|
if keys._MOUSE_L_DOWN then
|
|
-- if any click is made outside of our window, we need to recheck unit properties
|
|
local window = self.subviews[1]
|
|
if not window:getMouseFramePos() then
|
|
for _, choice in ipairs(self.subviews.list:getChoices()) do
|
|
choice.data.status = self.get_status(choice.data.unit or choice.data.vermin)
|
|
end
|
|
window:refresh_list()
|
|
end
|
|
end
|
|
return handled
|
|
end
|
|
|
|
function AssignAnimalScreen:onRenderFrame()
|
|
if not self.is_valid_ui_state() then
|
|
view:dismiss()
|
|
end
|
|
end
|
|
|
|
function AssignAnimalScreen:onDismiss()
|
|
view = nil
|
|
end
|
|
|
|
-- -------------------
|
|
-- PasturePondOverlay
|
|
--
|
|
|
|
PasturePondOverlay = defclass(PasturePondOverlay, overlay.OverlayWidget)
|
|
PasturePondOverlay.ATTRS{
|
|
default_pos={x=7,y=13},
|
|
default_enabled=true,
|
|
viewscreens={'dwarfmode/Zone/Some/Pen', 'dwarfmode/Zone/Some/Pond'},
|
|
frame={w=31, h=4},
|
|
}
|
|
|
|
local function is_valid_zone()
|
|
return df.global.game.main_interface.bottom_mode_selected == df.main_bottom_mode_type.ZONE and
|
|
df.global.game.main_interface.civzone.cur_bld and
|
|
(df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pen or
|
|
df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pond)
|
|
end
|
|
|
|
local function is_pit_selected()
|
|
return df.global.game.main_interface.bottom_mode_selected == df.main_bottom_mode_type.ZONE and
|
|
df.global.game.main_interface.civzone.cur_bld and
|
|
df.global.game.main_interface.civzone.cur_bld.type == df.civzone_type.Pond
|
|
end
|
|
|
|
local function attach_to_zone(unit_or_vermin)
|
|
local zone = df.global.game.main_interface.civzone.cur_bld
|
|
local ref = df.new(df.general_ref_building_civzone_assignedst)
|
|
ref.building_id = zone.id;
|
|
unit_or_vermin.general_refs:insert('#', ref)
|
|
local is_unit = df.unit:is_instance(unit_or_vermin)
|
|
local vec = is_unit and zone.assigned_units or zone.assigned_items
|
|
utils.insert_sorted(vec, unit_or_vermin.id)
|
|
end
|
|
|
|
local PASTURE_STATUS = {
|
|
NONE={label='Unknown', value=0},
|
|
ASSIGNED_HERE={label='Assigned here', value=1},
|
|
PASTURED={label='In other pasture', value=2},
|
|
PITTED={label='In other pit/pond', value=3},
|
|
RESTRAINED={label='On restraint', value=4},
|
|
BUILT_CAGE={label='In built cage', value=5},
|
|
ITEM_CAGE={label='In stockpiled cage', value=6},
|
|
ROAMING={label='Roaming', value=7},
|
|
}
|
|
local PASTURE_STATUS_REVMAP = {}
|
|
for k, v in pairs(PASTURE_STATUS) do
|
|
PASTURE_STATUS_REVMAP[v.value] = k
|
|
end
|
|
|
|
local function get_zone_status(unit_or_vermin, bld_assignments)
|
|
local assigned_zone_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CIVZONE_ASSIGNED)
|
|
if assigned_zone_ref then
|
|
if df.global.game.main_interface.civzone.cur_bld.id == assigned_zone_ref.building_id then
|
|
return PASTURE_STATUS.ASSIGNED_HERE.value
|
|
else
|
|
local civzone = df.building.find(assigned_zone_ref.building_id)
|
|
if civzone.type == df.civzone_type.Pen then
|
|
return PASTURE_STATUS.PASTURED.value
|
|
elseif civzone.type == df.civzone_type.Pond then
|
|
return PASTURE_STATUS.PITTED.value
|
|
else
|
|
return PASTURE_STATUS.NONE.value
|
|
end
|
|
end
|
|
end
|
|
if get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CHAIN) then
|
|
return PASTURE_STATUS.RESTRAINED.value
|
|
end
|
|
local cage_ref = get_cage_ref(unit_or_vermin)
|
|
if cage_ref then
|
|
if get_built_cage(df.item.find(cage_ref.item_id)) then
|
|
return PASTURE_STATUS.BUILT_CAGE.value
|
|
else
|
|
return PASTURE_STATUS.ITEM_CAGE.value
|
|
end
|
|
end
|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
|
if bld_assignments and bld_assignments[unit_or_vermin.id] then
|
|
if df.building_chainst:is_instance(bld_assignments[unit_or_vermin.id]) then
|
|
return PASTURE_STATUS.RESTRAINED.value
|
|
end
|
|
return PASTURE_STATUS.BUILT_CAGE.value
|
|
end
|
|
return PASTURE_STATUS.ROAMING.value
|
|
end
|
|
|
|
local function show_pasture_pond_screen()
|
|
return AssignAnimalScreen{
|
|
is_valid_ui_state=is_valid_zone,
|
|
status=PASTURE_STATUS,
|
|
status_revmap=PASTURE_STATUS_REVMAP,
|
|
get_status=get_zone_status,
|
|
get_allow_vermin=is_pit_selected,
|
|
get_multi_select=function() return true end,
|
|
attach=attach_to_zone,
|
|
target_name='pasture/pond/pit',
|
|
}:show()
|
|
end
|
|
|
|
function PasturePondOverlay:init()
|
|
self:addviews{
|
|
widgets.TextButton{
|
|
frame={t=0, l=0, w=23, h=1},
|
|
label='DFHack assign',
|
|
key='CUSTOM_CTRL_T',
|
|
on_activate=function() view = view and view:raise() or show_pasture_pond_screen() end,
|
|
},
|
|
widgets.TextButton{
|
|
frame={b=0, l=0, w=28, h=1},
|
|
label='DFHack autobutcher',
|
|
key='CUSTOM_CTRL_B',
|
|
on_activate=function() dfhack.run_script('gui/autobutcher') end,
|
|
},
|
|
}
|
|
end
|
|
|
|
-- -------------------
|
|
-- CageChainOverlay
|
|
--
|
|
|
|
CageChainOverlay = defclass(CageChainOverlay, overlay.OverlayWidget)
|
|
CageChainOverlay.ATTRS{
|
|
default_pos={x=-40,y=34},
|
|
default_enabled=true,
|
|
viewscreens={'dwarfmode/ViewSheets/BUILDING/Cage', 'dwarfmode/ViewSheets/BUILDING/Chain'},
|
|
frame={w=23, h=1},
|
|
frame_background=gui.CLEAR_PEN,
|
|
}
|
|
|
|
local function is_valid_building()
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
return bld and bld:getBuildStage() == bld:getMaxBuildStage() and
|
|
(bld:getType() == df.building_type.Cage or
|
|
bld:getType() == df.building_type.Chain)
|
|
end
|
|
|
|
local function is_cage_selected()
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
return bld and bld:getType() == df.building_type.Cage
|
|
end
|
|
|
|
local function attach_to_building(unit_or_vermin)
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
if not bld then return end
|
|
local is_unit = df.unit:is_instance(unit_or_vermin)
|
|
if is_unit and unit_or_vermin.relationship_ids[df.unit_relationship_type.Pet] ~= -1 then
|
|
-- pet owners would just release them
|
|
return
|
|
end
|
|
if bld:getType() == df.building_type.Cage then
|
|
local vec = is_unit and bld.assigned_units or bld.assigned_items
|
|
vec:insert('#', unit_or_vermin.id)
|
|
elseif is_unit and bld:getType() == df.building_type.Chain then
|
|
local prev_unit = bld.assigned
|
|
bld.assigned = unit_or_vermin
|
|
return prev_unit
|
|
end
|
|
end
|
|
|
|
local function get_built_chain(unit_or_vermin)
|
|
local built_chain_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CHAIN)
|
|
if not built_chain_ref then return end
|
|
return df.building.find(built_chain_ref.building_id)
|
|
end
|
|
|
|
local CAGE_STATUS = {
|
|
NONE={label='Unknown', value=0},
|
|
ASSIGNED_HERE={label='Assigned here', value=1},
|
|
PASTURED={label='In pasture', value=2},
|
|
PITTED={label='In pit/pond', value=3},
|
|
RESTRAINED={label='On other chain', value=4},
|
|
BUILT_CAGE={label='In built cage', value=5},
|
|
ITEM_CAGE={label='In stockpiled cage', value=6},
|
|
ROAMING={label='Roaming', value=7},
|
|
}
|
|
local CAGE_STATUS_REVMAP = {}
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|
for k, v in pairs(CAGE_STATUS) do
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|
CAGE_STATUS_REVMAP[v.value] = k
|
|
end
|
|
|
|
local function get_cage_status(unit_or_vermin, bld_assignments)
|
|
local bld = dfhack.gui.getSelectedBuilding(true)
|
|
local is_chain = bld and df.building_chainst:is_instance(bld)
|
|
|
|
if is_chain and bld.assigned == unit_or_vermin then
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
elseif not is_chain and get_assigned_unit_or_vermin_idx(bld, unit_or_vermin) then
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
end
|
|
local cage_ref = get_cage_ref(unit_or_vermin)
|
|
if cage_ref then
|
|
if get_built_cage(df.item.find(cage_ref.item_id)) then
|
|
return CAGE_STATUS.BUILT_CAGE.value
|
|
end
|
|
return CAGE_STATUS.ITEM_CAGE.value
|
|
end
|
|
local built_chain = get_built_chain(unit_or_vermin)
|
|
if built_chain then
|
|
if bld and bld == built_chain then
|
|
return CAGE_STATUS.ASSIGNED_HERE.value
|
|
end
|
|
return CAGE_STATUS.RESTRAINED.value
|
|
end
|
|
local assigned_zone_ref = get_general_ref(unit_or_vermin, df.general_ref_type.BUILDING_CIVZONE_ASSIGNED)
|
|
if assigned_zone_ref then
|
|
local civzone = df.building.find(assigned_zone_ref.building_id)
|
|
if civzone.type == df.civzone_type.Pen then
|
|
return CAGE_STATUS.PASTURED.value
|
|
elseif civzone.type == df.civzone_type.Pond then
|
|
return CAGE_STATUS.PITTED.value
|
|
else
|
|
return CAGE_STATUS.NONE.value
|
|
end
|
|
end
|
|
bld_assignments = bld_assignments or get_bld_assignments()
|
|
if bld_assignments and bld_assignments[unit_or_vermin.id] then
|
|
if df.building_chainst:is_instance(bld_assignments[unit_or_vermin.id]) then
|
|
return CAGE_STATUS.RESTRAINED.value
|
|
end
|
|
return CAGE_STATUS.BUILT_CAGE.value
|
|
end
|
|
return CAGE_STATUS.ROAMING.value
|
|
end
|
|
|
|
local function show_cage_chain_screen()
|
|
return AssignAnimalScreen{
|
|
is_valid_ui_state=is_valid_building,
|
|
status=CAGE_STATUS,
|
|
status_revmap=CAGE_STATUS_REVMAP,
|
|
get_status=get_cage_status,
|
|
get_allow_vermin=is_cage_selected,
|
|
get_multi_select=is_cage_selected,
|
|
attach=attach_to_building,
|
|
initial_min_disposition=DISPOSITION.TAME.value,
|
|
target_name='cage/restraint',
|
|
}:show()
|
|
end
|
|
|
|
function CageChainOverlay:init()
|
|
self:addviews{
|
|
widgets.TextButton{
|
|
frame={t=0, l=0, r=0, h=1},
|
|
label='DFHack assign',
|
|
key='CUSTOM_CTRL_T',
|
|
on_activate=function() view = view and view:raise() or show_cage_chain_screen() end,
|
|
},
|
|
}
|
|
end
|
|
|
|
OVERLAY_WIDGETS = {
|
|
pasturepond=PasturePondOverlay,
|
|
cagechain=CageChainOverlay,
|
|
}
|
|
|
|
return _ENV
|