|  |  |  | @ -860,9 +860,11 @@ any particular type of job. | 
		
	
		
			
				|  |  |  |  | Simple usage: | 
		
	
		
			
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				|  |  |  |  | :enable labormanager: Enables the plugin with default settings. | 
		
	
		
			
				|  |  |  |  | (Persistent per fortress) :disable labormanager: Disables the plugin. | 
		
	
		
			
				|  |  |  |  |     (Persistent per fortress) | 
		
	
		
			
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				|  |  |  |  | Anything beyond this is optional - autolabor works fairly well on the | 
		
	
		
			
				|  |  |  |  | :disable labormanager: Disables the plugin. | 
		
	
		
			
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				|  |  |  |  | Anything beyond this is optional - labormanager works fairly well on the | 
		
	
		
			
				|  |  |  |  | default settings. | 
		
	
		
			
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				|  |  |  |  | The default priorities for each labor vary (some labors are higher | 
		
	
	
		
			
				
					|  |  |  | @ -924,7 +926,7 @@ the dfhack console, followed by the message "LABORMANAGER: Game paused | 
		
	
		
			
				|  |  |  |  | so you can investigate the above message.". If this happens, please open | 
		
	
		
			
				|  |  |  |  | an issue on github, reporting the lines that immediately preceded this | 
		
	
		
			
				|  |  |  |  | message. You can tell labormanager to ignore this error and carry on by | 
		
	
		
			
				|  |  |  |  | typing "autolabor pause-on-error no", but be warned that some job may go | 
		
	
		
			
				|  |  |  |  | typing ``labormanager pause-on-error no``, but be warned that some job may go | 
		
	
		
			
				|  |  |  |  | undone in this situation. | 
		
	
		
			
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				|  |  |  |  | Advanced usage: | 
		
	
	
		
			
				
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