From 1e41cdc7f60d5c415b3554073456a07a9c1e2b20 Mon Sep 17 00:00:00 2001 From: lethosor Date: Wed, 16 Nov 2016 15:20:22 -0500 Subject: [PATCH] Fix labormanager docs --- docs/Plugins.rst | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/docs/Plugins.rst b/docs/Plugins.rst index 85b6ba58d..fac50d254 100644 --- a/docs/Plugins.rst +++ b/docs/Plugins.rst @@ -860,9 +860,11 @@ any particular type of job. Simple usage: :enable labormanager: Enables the plugin with default settings. -(Persistent per fortress) :disable labormanager: Disables the plugin. + (Persistent per fortress) -Anything beyond this is optional - autolabor works fairly well on the +:disable labormanager: Disables the plugin. + +Anything beyond this is optional - labormanager works fairly well on the default settings. The default priorities for each labor vary (some labors are higher @@ -924,7 +926,7 @@ the dfhack console, followed by the message "LABORMANAGER: Game paused so you can investigate the above message.". If this happens, please open an issue on github, reporting the lines that immediately preceded this message. You can tell labormanager to ignore this error and carry on by -typing "autolabor pause-on-error no", but be warned that some job may go +typing ``labormanager pause-on-error no``, but be warned that some job may go undone in this situation. Advanced usage: