Use generic DOCTOR tile for wound dresser labor.

develop
Alexander Gavrilov 2012-08-30 19:01:43 +04:00
parent 7676f07b06
commit 1dee51abb0
2 changed files with 4 additions and 1 deletions

@ -58,3 +58,6 @@ keybinding add Alt-L@dwarfmode/LookAround gui/liquids
# stabilize the cursor of dwarfmode when switching menus # stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor tweak stable-cursor
# stop military from considering training as 'patrol duty'
tweak patrol-duty

@ -110,7 +110,7 @@ const SkillColumn columns[] = {
{4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"}, {4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
{4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"}, {4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
{4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"}, {4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"},
{4, 5, profession::NONE, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"}, {4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
{4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"}, {4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
{4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"}, {4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
// Farming/Related // Farming/Related