From 1dee51abb02abe30647ed83f126ba986ce456f48 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Thu, 30 Aug 2012 19:01:43 +0400 Subject: [PATCH] Use generic DOCTOR tile for wound dresser labor. --- dfhack.init-example | 3 +++ plugins/manipulator.cpp | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/dfhack.init-example b/dfhack.init-example index 380bdd04f..d3a28b9b0 100644 --- a/dfhack.init-example +++ b/dfhack.init-example @@ -58,3 +58,6 @@ keybinding add Alt-L@dwarfmode/LookAround gui/liquids # stabilize the cursor of dwarfmode when switching menus tweak stable-cursor + +# stop military from considering training as 'patrol duty' +tweak patrol-duty diff --git a/plugins/manipulator.cpp b/plugins/manipulator.cpp index 345050b90..023463c9f 100644 --- a/plugins/manipulator.cpp +++ b/plugins/manipulator.cpp @@ -110,7 +110,7 @@ const SkillColumn columns[] = { {4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"}, {4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"}, {4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"}, - {4, 5, profession::NONE, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"}, + {4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"}, {4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"}, {4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"}, // Farming/Related