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@ -275,7 +275,7 @@ bool lightingEngineViewscreen::lightUpCell(std::vector<lightCell> & target, ligh
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}
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if(ls.radius>0 && dsq>0)
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{
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if(power<ls.power)
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if(power<=ls.power)
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return false;
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}
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//float dt=sqrt(dsq);
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@ -595,12 +595,38 @@ void lightingEngineViewscreen::doSun(const lightSource& sky,MapExtras::MapCache&
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}
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}
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}
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lightCell lightingEngineViewscreen::getSkyColor(float v)
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{
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if(dayColors.size()<2)
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{
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v=abs(fmod(v+0.5,1)-0.5)*2;
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return lightCell(v,v,v);
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}
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else
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{
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float pos=v*(dayColors.size()-1);
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int pre=floor(pos);
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pos-=pre;
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if(pre==dayColors.size()-1)
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return dayColors[pre];
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return dayColors[pre]*(1-pos)+dayColors[pre+1]*pos;
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}
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}
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void lightingEngineViewscreen::doOcupancyAndLights()
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{
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// TODO better curve (+red dawn ?)
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float daycol = 1;//abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0;
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lightCell sky_col(daycol, daycol, daycol);
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lightSource sky(sky_col, 15);
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float daycol;
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if(dayHour<0)
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{
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int length=1200/daySpeed;
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daycol= (*df::global::cur_year_tick % length)/ (float)length;
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}
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else
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daycol= fmod(dayHour,24.0f)/24.0f; //1->12h 0->24h
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lightCell sky_col=getSkyColor(daycol);
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lightSource sky(sky_col, 15);//auto calculate best size
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lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
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lightSource torch(lightCell(0.9f,0.75f,0.3f),8);
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@ -878,6 +904,10 @@ lightCell lua_parseLightCell(lua_State* L)
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if(lua_isnil(L,-1)){field=false;}\
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else{lua_getfield(L,-1,#name);field=lua_isnil(L,-1);lua_pop(L,1);}\
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lua_pop(L,1)
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#define GETLUANUMBER(field,name) lua_getfield(L,-1,#name);\
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if(!lua_isnil(L,-1) && lua_isnumber(L,-1))field=lua_tonumber(L,-1);\
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lua_pop(L,1)
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matLightDef lua_parseMatDef(lua_State* L)
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{
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@ -957,9 +987,20 @@ int lightingEngineViewscreen::parseSpecial(lua_State* L)
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LOAD_SPECIAL(AMBIENT,matAmbience);
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LOAD_SPECIAL(CURSOR,matCursor);
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LOAD_SPECIAL(CITIZEN,matCitizen);
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lua_getfield(L,-1,"LevelDim");
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if(!lua_isnil(L,-1) && lua_isnumber(L,-1))engine->levelDim=lua_tonumber(L,-1);
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GETLUANUMBER(engine->levelDim,levelDim);
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GETLUANUMBER(engine->dayHour,dayHour);
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GETLUANUMBER(engine->daySpeed,daySpeed);
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lua_getfield(L,-1,"dayColors");
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if(lua_istable(L,-1))
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{
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engine->dayColors.clear();
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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engine->dayColors.push_back(lua_parseLightCell(L));
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lua_pop(L,1);
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}
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lua_pop(L,1);
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}
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return 0;
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}
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#undef LOAD_SPECIAL
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@ -1025,6 +1066,11 @@ void lightingEngineViewscreen::defaultSettings()
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matWall=matLightDef(lightCell(0,0,0));
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matCitizen=matLightDef(lightCell(0.8f,0.8f,0.9f),6);
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levelDim=0.2f;
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dayHour=-1;
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daySpeed=1;
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dayColors.push_back(lightCell(0,0,0));
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dayColors.push_back(lightCell(1,1,1));
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dayColors.push_back(lightCell(0,0,0));
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}
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void lightingEngineViewscreen::loadSettings()
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{
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@ -1063,6 +1109,7 @@ void lightingEngineViewscreen::loadSettings()
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lua_pushlightuserdata(s, this);
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lua_pushvalue(s,env);
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Lua::SafeCall(out,s,2,0);
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out.print("%d day light colors loaded\n",dayColors.size());
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lua_pushcfunction(s, parseBuildings);
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lua_pushlightuserdata(s, this);
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@ -1080,3 +1127,4 @@ void lightingEngineViewscreen::loadSettings()
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lua_pop(s,1);
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}
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#undef GETLUAFLAG
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#undef GETLUANUMBER
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