Rewrite the prospector tool to be simpler to follow
Also adds plants, demon temples, lairs, and aquifers.develop
parent
3318487ad9
commit
17bea1052a
@ -1,412 +1,349 @@
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// produces a list of vein materials available on the map. can be run with '-a' modifier to show even unrevealed minerals deep underground
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// with -b modifier, it will show base layer materials too
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// TODO: use material colors to make the output prettier
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// TODO: needs the tiletype filter!
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// TODO: tile override materials
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// TODO: material types, trees, ice, constructions
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// TODO: GUI
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// Produces a list of materials available on the map.
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// Options:
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// -a : show unrevealed tiles
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// -p : don't show plants
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// -s : don't show slade
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// -t : don't show demon temple
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#include <cstdlib>
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#include <iostream>
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#include <string.h> // for memset
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#include <string>
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#include <vector>
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#include <map>
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#include <stdio.h>
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#include <algorithm>
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using namespace std;
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#include <vector>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFTileTypes.h>
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#include <dfhack/extra/MapExtras.h>
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template<template <typename> class P = std::greater >
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struct compare_pair_first
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{
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template<class T1, class T2>
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bool operator()(const std::pair<T1, T2>& left, const std::pair<T1, T2>& right)
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{
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return P<T1>()(left.first, right.first);
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}
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};
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typedef std::map<int16_t, unsigned int> MatMap;
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template<template <typename> class P = std::greater >
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struct compare_pair_second
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{
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template<class T1, class T2>
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bool operator()(const std::pair<T1, T2>& left, const std::pair<T1, T2>& right)
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typedef std::vector<DFHack::t_feature> FeatureList;
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typedef std::vector<DFHack::t_feature*> FeatureListPointer;
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typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
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typedef std::vector<DFHack::t_tree> PlantList;
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bool parseOptions(int argc, char **argv, bool &showHidden, bool &showPlants,
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bool &showSlade, bool &showTemple)
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{
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return P<T2>()(left.second, right.second);
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char c;
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opterr = 0;
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while ((c = getopt(argc, argv, "apst")) != -1)
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{
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switch (c)
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{
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case 'a':
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showHidden = true;
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break;
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case 'p':
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showPlants = false;
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break;
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case 's':
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showSlade = false;
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break;
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case 't':
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showTemple = false;
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break;
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case '?':
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switch (optopt)
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{
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// For when we take arguments
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default:
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if (isprint(optopt))
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std::cerr << "Unknown option -" << optopt << "!"
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<< std::endl;
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else
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std::cerr << "Unknown option character " << (int) optopt << "!"
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<< std::endl;
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}
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default:
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// Um.....
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return false;
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}
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}
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}
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};
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int main (int argc, const char* argv[])
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void printMats(MatMap &mat, std::vector<DFHack::t_matgloss> &materials)
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{
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bool showhidden = false;
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for(int i = 1; i < argc; i++)
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unsigned int total = 0;
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for (MatMap::const_iterator it = mat.begin(); it != mat.end(); ++it)
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{
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string test = argv[i];
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if(test == "-a")
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{
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showhidden = true;
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}
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else if(test == "--help")
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{
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cout << "This is a prospector tool for the game Dwarf Fortress." << endl
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<< "By default, only visible tiles are counted." << endl
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<< "Use the parameter '-a' to scan all tiles." << endl;
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return 0;
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DFHack::t_matgloss mat = materials[it->first];
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std::cout << mat.id << " : " << it->second << std::endl;
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total += it->second;
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}
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std::cout << ">>> TOTAL = " << total << std::endl << std::endl;
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}
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uint32_t x_max,y_max,z_max;
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DFHack::mapblock40d Block;
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map <int16_t, uint32_t> hardcoded_m;
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map <int16_t, uint32_t> layer_m;
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map <int16_t, uint32_t> vein_m;
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vector<DFHack::t_feature> global_features;
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std::map <DFHack::DFCoord, std::vector<DFHack::t_feature *> > local_features;
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vector< vector <uint16_t> > layerassign;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context *DF;
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try
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int main(int argc, char *argv[])
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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bool showHidden = false;
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bool showPlants = true;
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bool showSlade = true;
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bool showTemple = true;
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if (!parseOptions(argc, argv, showHidden, showPlants, showSlade, showTemple))
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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return -1;
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}
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DFHack::Maps * Maps = DF->getMaps();
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DFHack::Materials * Mats = DF->getMaterials();
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uint32_t x_max = 0, y_max = 0, z_max = 0;
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DFHack::ContextManager manager("Memory.xml");
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// init the map
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if(!Maps->Start())
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DFHack::Context *context = manager.getSingleContext();
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if (!context->Attach())
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{
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cerr << "Can't init map." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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std::cerr << "Unable to attach to DF!" << std::endl;
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return 1;
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}
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Maps->getSize(x_max,y_max,z_max);
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if(!Maps->ReadGlobalFeatures(global_features))
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DFHack::Maps *maps = context->getMaps();
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if (!maps->Start())
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{
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cerr << "Can't get global features." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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std::cerr << "Cannot get map info!" << std::endl;
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context->Detach();
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return -1;
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}
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maps->getSize(x_max, y_max, z_max);
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MapExtras::MapCache map(maps);
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if(!Maps->ReadLocalFeatures(local_features))
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DFHack::Materials *mats = context->getMaterials();
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if (!mats->ReadInorganicMaterials())
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{
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cerr << "Can't get local features." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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std::cerr << "Unable to read inorganic material definitons!" << std::endl;
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context->Detach();
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return -1;
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}
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// get stone matgloss mapping
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if(!Mats->ReadInorganicMaterials())
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if (!mats->ReadOrganicMaterials())
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{
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//DF.DestroyMap();
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cerr << "Can't get the materials." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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std::cerr << "Unable to read organic material definitons!" << std::endl;
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context->Detach();
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return -1;
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}
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// get region geology
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if(!Maps->ReadGeology( layerassign ))
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FeatureList globalFeatures;
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FeatureMap localFeatures;
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DFHack::t_feature *blockFeatureGlobal = 0;
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DFHack::t_feature *blockFeatureLocal = 0;
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bool hasAquifer = false;
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bool hasDemonTemple = false;
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bool hasLair = false;
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MatMap baseMats;
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MatMap layerMats;
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MatMap veinMats;
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MatMap plantMats;
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if (!(showSlade && maps->ReadGlobalFeatures(globalFeatures)))
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{
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cerr << "Can't get region geology." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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std::cerr << "Unable to read global features; slade won't be listed!" << std::endl;
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}
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int16_t tempvein [16][16];
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vector <DFHack::t_vein> veins;
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uint32_t maximum_regionoffset = 0;
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uint32_t num_overflows = 0;
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// walk the map!
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for(uint32_t x = 0; x< x_max;x++)
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if (!maps->ReadLocalFeatures(localFeatures))
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{
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for(uint32_t y = 0; y< y_max;y++)
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std::cerr << "Unable to read local features; adamantine"
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<< (showTemple ? "and demon temples" : "")
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<< "won't be listed!" << std::endl;
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}
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uint32_t vegCount = 0;
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DFHack::Vegetation *veg = context->getVegetation();
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if (showPlants && !veg->Start(vegCount))
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{
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std::cerr << "Unable to read vegetation; plants won't be listed!" << std::endl;
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}
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for(uint32_t z = 0; z < z_max; z++)
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{
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if(!Maps->isValidBlock(x,y,z))
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continue;
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// read data
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Maps->ReadBlock40d(x,y,z, &Block);
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DFHack::tiletypes40d & tt = Block.tiletypes;
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// hardcoded materials
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for(uint32_t xx = 0;xx<16;xx++)
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for(uint32_t b_y = 0; b_y < y_max; b_y++)
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{
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for (uint32_t yy = 0; yy< 16;yy++)
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for(uint32_t b_x = 0; b_x < x_max; b_x++)
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{
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// Get the map block
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DFHack::DFCoord blockCoord(b_x, b_y);
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MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
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if (!b || !b->valid)
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{
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DFHack::TileMaterial mat = DFHack::tileMaterial(tt[xx][yy]);
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if(!DFHack::isWallTerrain(tt[xx][yy]))
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continue;
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if(Block.designation[xx][yy].bits.hidden && !showhidden)
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continue;
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if(hardcoded_m.count(mat))
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}
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{ // Find features
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uint16_t index = b->raw.global_feature;
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if (index != -1 && index < globalFeatures.size())
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{
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hardcoded_m[mat] += 1;
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blockFeatureGlobal = &globalFeatures[index];
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}
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else
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index = b->raw.local_feature;
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FeatureMap::const_iterator it = localFeatures.find(blockCoord);
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if (it != localFeatures.end())
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{
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hardcoded_m[mat] = 1;
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FeatureListPointer features = it->second;
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if (index != -1 && index < features.size())
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{
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blockFeatureLocal = features[index];
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}
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}
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}
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// get the layer materials
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for(uint32_t xx = 0;xx<16;xx++)
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// Iterate over all the tiles in the block
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for(uint32_t y = 0; y < 16; y++)
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{
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for (uint32_t yy = 0; yy< 16;yy++)
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for(uint32_t x = 0; x < 16; x++)
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{
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DFHack::TileMaterial mat = DFHack::tileMaterial(tt[xx][yy]);
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DFHack::TileShape shape = DFHack::TileShape(tt[xx][yy]);
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if(mat != DFHack::SOIL && mat != DFHack::STONE)
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continue;
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if(!DFHack::isWallTerrain(tt[xx][yy]))
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continue;
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if(Block.designation[xx][yy].bits.hidden && !showhidden)
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continue;
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uint8_t test = Block.designation[xx][yy].bits.biome;
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if(test > maximum_regionoffset)
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maximum_regionoffset = test;
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if( test >= sizeof(Block.biome_indices))
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DFHack::DFCoord coord(x, y);
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DFHack::t_designation des = b->DesignationAt(coord);
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DFHack::t_occupancy occ = b->OccupancyAt(coord);
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// Skip hidden tiles
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if (!showHidden && des.bits.hidden)
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{
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num_overflows++;
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continue;
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}
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uint16_t mat2 = layerassign [Block.biome_indices[test]] [Block.designation[xx][yy].bits.geolayer_index];
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if(layer_m.count(mat2))
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// Check for aquifer
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if (des.bits.water_table)
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{
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layer_m[mat2] += 1;
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hasAquifer = true;
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}
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else
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// Check for lairs
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if (occ.bits.monster_lair)
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{
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layer_m[mat2] = 1;
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}
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hasLair = true;
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}
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}
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// global feature overrides
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int16_t idx = Block.global_feature;
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if( idx != -1 && uint16_t(idx) < global_features.size() && global_features[idx].type == DFHack::feature_Underworld)
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{
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for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++)
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uint16_t type = b->TileTypeAt(coord);
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const DFHack::TileRow *info = DFHack::getTileRow(type);
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if (!info)
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{
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if(!DFHack::isWallTerrain(tt[xi][yi]))
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continue;
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if(Block.designation[xi][yi].bits.hidden && !showhidden)
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std::cerr << "Bad type: " << type << std::endl;
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continue;
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DFHack::TileMaterial mat = DFHack::tileMaterial(tt[xi][yi]);
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if(Block.designation[xi][yi].bits.feature_global && mat == DFHack::FEATSTONE)
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{
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if(global_features[idx].main_material == 0) // stone
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{
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int32_t mat2 = global_features[idx].sub_material;
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if(layer_m.count(mat2))
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{
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layer_m[mat2] += 1;
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}
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else
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{
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layer_m[mat2] = 1;
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}
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}
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}
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}
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}
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// vein stones
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memset(tempvein, 0xff, sizeof(tempvein));
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veins.clear();
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Maps->ReadVeins(x,y,z,&veins);
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// for each vein
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for(int i = 0; i < (int)veins.size();i++)
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{
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//iterate through vein rows
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for(uint32_t j = 0;j<16;j++)
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{
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//iterate through the bits
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for (uint32_t k = 0; k< 16;k++)
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{
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DFHack::TileMaterial mat = DFHack::tileMaterial(tt[k][j]);
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if(mat != DFHack::VEIN)
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// We only care about these types
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switch (info->shape)
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{
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case DFHack::WALL:
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case DFHack::PILLAR:
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case DFHack::FORTIFICATION:
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break;
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default:
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continue;
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// and the bit array with a one-bit mask, check if the bit is set
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bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
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if(set)
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{
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// store matgloss
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tempvein[k][j] = veins[i].type;
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}
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}
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}
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}
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idx = Block.local_feature;
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if( idx != -1 )
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{
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DFHack::DFCoord pc(x,y);
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std::map <DFHack::DFCoord, std::vector<DFHack::t_feature *> >::iterator it;
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it = local_features.find(pc);
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if(it != local_features.end())
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{
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std::vector<DFHack::t_feature *>& vectr = (*it).second;
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if(uint16_t(idx) < vectr.size() && vectr[idx]->type == DFHack::feature_Adamantine_Tube)
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{
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for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++)
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// Count the material type
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baseMats[info->material]++;
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// Find the type of the tile
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switch (info->material)
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{
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DFHack::TileMaterial mat = DFHack::tileMaterial(tt[xi][yi]);
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if(Block.designation[xi][yi].bits.feature_local && mat == DFHack::FEATSTONE)
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case DFHack::SOIL:
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case DFHack::STONE:
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layerMats[b->baseMaterialAt(coord)]++;
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break;
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case DFHack::VEIN:
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veinMats[b->veinMaterialAt(coord)]++;
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break;
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case DFHack::FEATSTONE:
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if (blockFeatureLocal)
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{
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if(vectr[idx]->main_material == 0) // stone
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if (blockFeatureLocal->type == DFHack::feature_Adamantine_Tube
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&& blockFeatureLocal->main_material == 0) // stone
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{
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tempvein[xi][yi] = vectr[idx]->sub_material;
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veinMats[blockFeatureLocal->sub_material]++;
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}
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else
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else if (showTemple
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&& blockFeatureLocal->type == DFHack::feature_Hell_Temple)
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{
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tempvein[xi][yi] = -1;
|
||||
hasDemonTemple = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (showSlade && blockFeatureGlobal
|
||||
&& blockFeatureGlobal->type == DFHack::feature_Underworld
|
||||
&& blockFeatureGlobal->main_material == 0) // stone
|
||||
{
|
||||
layerMats[blockFeatureGlobal->sub_material]++;
|
||||
}
|
||||
break;
|
||||
case DFHack::OBSIDIAN:
|
||||
// TODO ?
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// count the vein material types
|
||||
for(uint32_t xi = 0 ; xi< 16 ; xi++)
|
||||
// Check plants this way, as the other way wasn't getting them all
|
||||
// and we can check visibility more easily here
|
||||
if (showPlants)
|
||||
{
|
||||
for(uint32_t yi = 0 ; yi< 16 ; yi++)
|
||||
PlantList plants;
|
||||
if (maps->ReadVegetation(b_x, b_y, z, &plants))
|
||||
{
|
||||
// hidden tiles are ignored unless '-a' is provided on the command line
|
||||
// non-wall tiles are ignored
|
||||
if( (Block.designation[xi][yi].bits.hidden && !showhidden)
|
||||
|| !DFHack::isWallTerrain(Block.tiletypes[xi][yi])
|
||||
)
|
||||
continue;
|
||||
// ignore stuff that isn't a vein
|
||||
if(tempvein[xi][yi] < 0)
|
||||
continue;
|
||||
|
||||
if(vein_m.count(tempvein[xi][yi]))
|
||||
for (PlantList::const_iterator it = plants.begin(); it != plants.end(); it++)
|
||||
{
|
||||
vein_m[tempvein[xi][yi]] += 1;
|
||||
}
|
||||
else
|
||||
DFHack::t_tree plant = *it;
|
||||
DFHack::DFCoord loc(plant.x, plant.y);
|
||||
loc = loc % 16;
|
||||
if (showHidden || !b->DesignationAt(loc).bits.hidden)
|
||||
{
|
||||
vein_m[tempvein[xi][yi]] = 1;
|
||||
plantMats[it->material]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// print report
|
||||
// Block end
|
||||
} // block x
|
||||
|
||||
// some layer/geology debug stuff
|
||||
if(maximum_regionoffset >= sizeof(Block.biome_indices) )
|
||||
{
|
||||
cerr << "Maximal regionoffset seen: " << maximum_regionoffset << ".";
|
||||
cerr << " This is above the regionoffsets array size!" << endl;
|
||||
cerr << "Number of overflows: " << num_overflows;
|
||||
cerr << endl;
|
||||
}
|
||||
// Clean uneeded memory
|
||||
map.trash();
|
||||
} // block y
|
||||
} // z
|
||||
|
||||
vector <pair <int16_t, uint32_t> > veins_sort;
|
||||
vector <pair <int16_t, uint32_t> > layers_sort;
|
||||
vector <pair <int16_t, uint32_t> > hardcoded_sort;
|
||||
map<int16_t, uint32_t>::iterator p;
|
||||
// HARDCODED
|
||||
cout << endl << "Base materials:" << endl;
|
||||
for(p = hardcoded_m.begin(); p != hardcoded_m.end(); p++)
|
||||
{
|
||||
hardcoded_sort.push_back( pair<int16_t,uint32_t>(p->first, p->second) );
|
||||
}
|
||||
std::sort(hardcoded_sort.begin(), hardcoded_sort.end(), compare_pair_second<>());
|
||||
for(size_t i = 0; i < hardcoded_sort.size();i++)
|
||||
{
|
||||
cout << DFHack::TileMaterialString[hardcoded_sort[i].first] << " : " << hardcoded_sort[i].second << endl;
|
||||
}
|
||||
// LAYERS
|
||||
cout << endl << "Layer materials:" << endl;
|
||||
uint32_t layers_total = 0;
|
||||
for(p = layer_m.begin(); p != layer_m.end(); p++)
|
||||
{
|
||||
if(p->first == -1)
|
||||
MatMap::const_iterator it;
|
||||
|
||||
std::cout << "Base materials:" << std::endl;
|
||||
for (it = baseMats.begin(); it != baseMats.end(); ++it)
|
||||
{
|
||||
cout << "Non-stone" << " : " << p->second << endl;
|
||||
std::cout << DFHack::TileMaterialString[it->first] << " : " << it->second << std::endl;
|
||||
}
|
||||
else
|
||||
|
||||
std::cout << std::endl << "Layer materials:" << std::endl;
|
||||
printMats(layerMats, mats->inorganic);
|
||||
|
||||
std::cout << "Vein materials:" << std::endl;
|
||||
printMats(veinMats, mats->inorganic);
|
||||
|
||||
if (showPlants)
|
||||
{
|
||||
layers_sort.push_back( pair<int16_t,uint32_t>(p->first, p->second) );
|
||||
layers_total += p->second;
|
||||
}
|
||||
std::cout << "Plant materials:" << std::endl;
|
||||
printMats(plantMats, mats->organic);
|
||||
}
|
||||
std::sort(layers_sort.begin(), layers_sort.end(), compare_pair_second<>());
|
||||
for(size_t i = 0; i < layers_sort.size();i++)
|
||||
{
|
||||
if(layers_sort[i].first >= Mats->inorganic.size())
|
||||
|
||||
if (hasAquifer)
|
||||
{
|
||||
cerr << "Error, material out of bounds: " << layers_sort[i].first << endl;
|
||||
continue;
|
||||
}
|
||||
cout << Mats->inorganic[layers_sort[i].first].id << " : " << layers_sort[i].second << endl;
|
||||
std::cout << "Has aquifer" << std::endl;
|
||||
}
|
||||
cout << ">>> TOTAL = " << layers_total << endl;
|
||||
// VEINS
|
||||
uint32_t veins_total = 0;
|
||||
cout << endl << "Vein materials:" << endl;
|
||||
for(p = vein_m.begin(); p != vein_m.end(); p++)
|
||||
{
|
||||
if(p->first == -1)
|
||||
|
||||
if (hasDemonTemple)
|
||||
{
|
||||
cout << "Non-stone" << " : " << p->second << endl;
|
||||
std::cout << "Has demon temple" << std::endl;
|
||||
}
|
||||
else
|
||||
|
||||
if (hasLair)
|
||||
{
|
||||
veins_sort.push_back( pair<int16_t,uint32_t>(p->first, p->second) );
|
||||
veins_total += p->second;
|
||||
}
|
||||
std::cout << "Has lair" << std::endl;
|
||||
}
|
||||
std::sort(veins_sort.begin(), veins_sort.end(), compare_pair_second<>());
|
||||
for(size_t i = 0; i < veins_sort.size();i++)
|
||||
{
|
||||
if(veins_sort[i].first >= Mats->inorganic.size())
|
||||
|
||||
// Cleanup
|
||||
if (showPlants)
|
||||
{
|
||||
cerr << "Error, material out of bounds: " << veins_sort[i].first << endl;
|
||||
continue;
|
||||
}
|
||||
cout << Mats->inorganic[veins_sort[i].first].id << " : " << veins_sort[i].second << endl;
|
||||
veg->Finish();
|
||||
}
|
||||
cout << ">>> TOTAL = " << veins_total << endl;
|
||||
|
||||
DF->Detach();
|
||||
cout << endl << "Happy mining!";
|
||||
#ifndef LINUX_BUILD
|
||||
cout << " Press any key to finish.";
|
||||
cin.ignore();
|
||||
#endif
|
||||
cout << endl;
|
||||
mats->Finish();
|
||||
maps->Finish();
|
||||
context->Detach();
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue