350 lines
11 KiB
C++
350 lines
11 KiB
C++
// Produces a list of materials available on the map.
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// Options:
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// -a : show unrevealed tiles
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// -p : don't show plants
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// -s : don't show slade
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// -t : don't show demon temple
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#include <cstdlib>
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#include <iostream>
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#include <map>
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#include <vector>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/extra/MapExtras.h>
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typedef std::map<int16_t, unsigned int> MatMap;
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typedef std::vector<DFHack::t_feature> FeatureList;
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typedef std::vector<DFHack::t_feature*> FeatureListPointer;
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typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
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typedef std::vector<DFHack::t_tree> PlantList;
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bool parseOptions(int argc, char **argv, bool &showHidden, bool &showPlants,
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bool &showSlade, bool &showTemple)
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{
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char c;
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opterr = 0;
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while ((c = getopt(argc, argv, "apst")) != -1)
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{
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switch (c)
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{
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case 'a':
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showHidden = true;
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break;
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case 'p':
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showPlants = false;
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break;
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case 's':
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showSlade = false;
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break;
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case 't':
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showTemple = false;
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break;
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case '?':
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switch (optopt)
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{
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// For when we take arguments
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default:
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if (isprint(optopt))
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std::cerr << "Unknown option -" << optopt << "!"
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<< std::endl;
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else
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std::cerr << "Unknown option character " << (int) optopt << "!"
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<< std::endl;
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}
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default:
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// Um.....
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return false;
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}
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}
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}
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void printMats(MatMap &mat, std::vector<DFHack::t_matgloss> &materials)
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{
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unsigned int total = 0;
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for (MatMap::const_iterator it = mat.begin(); it != mat.end(); ++it)
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{
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DFHack::t_matgloss mat = materials[it->first];
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std::cout << mat.id << " : " << it->second << std::endl;
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total += it->second;
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}
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std::cout << ">>> TOTAL = " << total << std::endl << std::endl;
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}
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int main(int argc, char *argv[])
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{
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bool showHidden = false;
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bool showPlants = true;
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bool showSlade = true;
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bool showTemple = true;
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if (!parseOptions(argc, argv, showHidden, showPlants, showSlade, showTemple))
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{
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return -1;
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}
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uint32_t x_max = 0, y_max = 0, z_max = 0;
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DFHack::ContextManager manager("Memory.xml");
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DFHack::Context *context = manager.getSingleContext();
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if (!context->Attach())
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{
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std::cerr << "Unable to attach to DF!" << std::endl;
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return 1;
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}
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DFHack::Maps *maps = context->getMaps();
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if (!maps->Start())
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{
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std::cerr << "Cannot get map info!" << std::endl;
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context->Detach();
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return -1;
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}
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maps->getSize(x_max, y_max, z_max);
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MapExtras::MapCache map(maps);
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DFHack::Materials *mats = context->getMaterials();
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if (!mats->ReadInorganicMaterials())
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{
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std::cerr << "Unable to read inorganic material definitons!" << std::endl;
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context->Detach();
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return -1;
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}
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if (!mats->ReadOrganicMaterials())
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{
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std::cerr << "Unable to read organic material definitons!" << std::endl;
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context->Detach();
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return -1;
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}
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FeatureList globalFeatures;
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FeatureMap localFeatures;
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DFHack::t_feature *blockFeatureGlobal = 0;
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DFHack::t_feature *blockFeatureLocal = 0;
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bool hasAquifer = false;
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bool hasDemonTemple = false;
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bool hasLair = false;
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MatMap baseMats;
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MatMap layerMats;
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MatMap veinMats;
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MatMap plantMats;
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if (!(showSlade && maps->ReadGlobalFeatures(globalFeatures)))
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{
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std::cerr << "Unable to read global features; slade won't be listed!" << std::endl;
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}
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if (!maps->ReadLocalFeatures(localFeatures))
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{
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std::cerr << "Unable to read local features; adamantine"
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<< (showTemple ? "and demon temples" : "")
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<< "won't be listed!" << std::endl;
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}
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uint32_t vegCount = 0;
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DFHack::Vegetation *veg = context->getVegetation();
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if (showPlants && !veg->Start(vegCount))
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{
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std::cerr << "Unable to read vegetation; plants won't be listed!" << std::endl;
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}
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for(uint32_t z = 0; z < z_max; z++)
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{
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for(uint32_t b_y = 0; b_y < y_max; b_y++)
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{
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for(uint32_t b_x = 0; b_x < x_max; b_x++)
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{
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// Get the map block
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DFHack::DFCoord blockCoord(b_x, b_y);
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MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
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if (!b || !b->valid)
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{
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continue;
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}
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{ // Find features
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uint16_t index = b->raw.global_feature;
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if (index != -1 && index < globalFeatures.size())
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{
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blockFeatureGlobal = &globalFeatures[index];
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}
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index = b->raw.local_feature;
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FeatureMap::const_iterator it = localFeatures.find(blockCoord);
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if (it != localFeatures.end())
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{
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FeatureListPointer features = it->second;
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if (index != -1 && index < features.size())
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{
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blockFeatureLocal = features[index];
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}
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}
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}
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// Iterate over all the tiles in the block
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for(uint32_t y = 0; y < 16; y++)
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{
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for(uint32_t x = 0; x < 16; x++)
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{
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DFHack::DFCoord coord(x, y);
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DFHack::t_designation des = b->DesignationAt(coord);
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DFHack::t_occupancy occ = b->OccupancyAt(coord);
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// Skip hidden tiles
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if (!showHidden && des.bits.hidden)
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{
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continue;
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}
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// Check for aquifer
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if (des.bits.water_table)
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{
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hasAquifer = true;
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}
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// Check for lairs
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if (occ.bits.monster_lair)
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{
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hasLair = true;
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}
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uint16_t type = b->TileTypeAt(coord);
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const DFHack::TileRow *info = DFHack::getTileRow(type);
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if (!info)
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{
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std::cerr << "Bad type: " << type << std::endl;
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continue;
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}
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// We only care about these types
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switch (info->shape)
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{
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case DFHack::WALL:
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case DFHack::PILLAR:
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case DFHack::FORTIFICATION:
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break;
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default:
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continue;
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}
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// Count the material type
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baseMats[info->material]++;
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// Find the type of the tile
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switch (info->material)
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{
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case DFHack::SOIL:
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case DFHack::STONE:
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layerMats[b->baseMaterialAt(coord)]++;
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break;
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case DFHack::VEIN:
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veinMats[b->veinMaterialAt(coord)]++;
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break;
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case DFHack::FEATSTONE:
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if (blockFeatureLocal)
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{
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if (blockFeatureLocal->type == DFHack::feature_Adamantine_Tube
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&& blockFeatureLocal->main_material == 0) // stone
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{
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veinMats[blockFeatureLocal->sub_material]++;
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}
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else if (showTemple
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&& blockFeatureLocal->type == DFHack::feature_Hell_Temple)
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{
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hasDemonTemple = true;
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}
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}
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if (showSlade && blockFeatureGlobal
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&& blockFeatureGlobal->type == DFHack::feature_Underworld
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&& blockFeatureGlobal->main_material == 0) // stone
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{
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layerMats[blockFeatureGlobal->sub_material]++;
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}
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break;
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case DFHack::OBSIDIAN:
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// TODO ?
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break;
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}
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}
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}
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// Check plants this way, as the other way wasn't getting them all
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// and we can check visibility more easily here
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if (showPlants)
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{
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PlantList plants;
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if (maps->ReadVegetation(b_x, b_y, z, &plants))
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{
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for (PlantList::const_iterator it = plants.begin(); it != plants.end(); it++)
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{
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DFHack::t_tree plant = *it;
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DFHack::DFCoord loc(plant.x, plant.y);
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loc = loc % 16;
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if (showHidden || !b->DesignationAt(loc).bits.hidden)
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{
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plantMats[it->material]++;
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}
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}
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}
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}
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// Block end
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} // block x
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// Clean uneeded memory
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map.trash();
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} // block y
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} // z
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MatMap::const_iterator it;
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std::cout << "Base materials:" << std::endl;
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for (it = baseMats.begin(); it != baseMats.end(); ++it)
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{
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std::cout << DFHack::TileMaterialString[it->first] << " : " << it->second << std::endl;
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}
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std::cout << std::endl << "Layer materials:" << std::endl;
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printMats(layerMats, mats->inorganic);
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std::cout << "Vein materials:" << std::endl;
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printMats(veinMats, mats->inorganic);
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if (showPlants)
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{
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std::cout << "Plant materials:" << std::endl;
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printMats(plantMats, mats->organic);
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}
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if (hasAquifer)
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{
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std::cout << "Has aquifer" << std::endl;
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}
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if (hasDemonTemple)
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{
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std::cout << "Has demon temple" << std::endl;
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}
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if (hasLair)
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{
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std::cout << "Has lair" << std::endl;
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}
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// Cleanup
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if (showPlants)
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{
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veg->Finish();
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}
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mats->Finish();
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maps->Finish();
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context->Detach();
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return 0;
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}
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