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@ -2635,11 +2635,10 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre
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* ``createTileset(pixels, texture_px_w, texture_px_h, tile_px_w, tile_px_h)``
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Create and register a new texture with the given texture dimension and array of ``pixels`` as data in row major order.
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Then slice it on tiles with the given dimension in row major order.
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Each pixel is an integer representing color in packed RBGA format (for example #0022FF11).
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Returns an array of ``TexposHandle``.
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Create and register a new texture with the given texture dimensions and an array of
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``pixels`` in row major order. Then slice it into tiles with the given tile
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dimensions. Each pixel is an integer representing color in packed RBGA format (for
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example #0022FF11). Returns an array of ``TexposHandle``.
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* ``deleteHandle(handle)``
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