@ -1014,10 +1014,12 @@ command_result Core::runCommand(color_ostream &con, const std::string &first_, v
else if (first == "fpause")
{
World::SetPauseState(true);
/* TODO: understand how this changes for v50
if (auto scr = Gui::getViewscreenByType<df::viewscreen_new_regionst>())
scr->worldgen_paused = true;
}
*/
con.print("The game was forced to pause!\n");
else if (first == "cls" || first == "clear")