diff --git a/library/Core.cpp b/library/Core.cpp index eed2de30a..9f4707a02 100644 --- a/library/Core.cpp +++ b/library/Core.cpp @@ -1014,10 +1014,12 @@ command_result Core::runCommand(color_ostream &con, const std::string &first_, v else if (first == "fpause") { World::SetPauseState(true); +/* TODO: understand how this changes for v50 if (auto scr = Gui::getViewscreenByType()) { scr->worldgen_paused = true; } +*/ con.print("The game was forced to pause!\n"); } else if (first == "cls" || first == "clear")