Modified autodump to enable extraction of equipped items from unit inventory

Signed-off-by: playfordh <harlanplayford@gmail.com>
develop
playfordh 2012-05-15 06:32:09 -04:00
parent 689cf3ee51
commit 0d2849ca5a
1 changed files with 13 additions and 2 deletions

@ -148,6 +148,8 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
}
}
bool inventoryDumpingSkipped = false;
// proceed with the dumpification operation
for(size_t i=0; i< numItems; i++)
{
@ -156,11 +158,11 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
// only dump the stuff marked for dumping and laying on the ground
if ( !itm->flags.bits.dump
|| !itm->flags.bits.on_ground
// || !itm->flags.bits.on_ground
|| itm->flags.bits.construction
|| itm->flags.bits.in_building
|| itm->flags.bits.in_chest
|| itm->flags.bits.in_inventory
// || itm->flags.bits.in_inventory
|| itm->flags.bits.artifact1
)
continue;
@ -173,6 +175,14 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
continue;
if (!need_forbidden && itm->flags.bits.forbid)
continue;
if (itm->flags.bits.in_inventory && Gui::getSelectedUnit(out, true))
{
// Due to GUI caching/redraw rules, Dwarf Fortress tends to crash if we make any changes to a unit's inventory
// while the player is looking at the inventory menu. Therefore, we'll simply skip such items until they
// change something (e.g. switch from "v" to "k" mode).
inventoryDumpingSkipped = true;
continue;
}
if(!destroy) // move to cursor
{
@ -203,6 +213,7 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
if(!destroy)
MC.WriteAll();
if (inventoryDumpingSkipped) { out.printerr("Some inventory items could not be autodumped because the unit/inventory screen is currently active. Please close the unit screen and repeat the operation.\n"); }
out.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped");
return CR_OK;
}