dfhack/plugins/autodump.cpp

306 lines
9.5 KiB
C++

// Quick Dumper : Moves items marked as "dump" to cursor
// FIXME: local item cache in map blocks needs to be fixed after teleporting items
#include <iostream>
#include <iomanip>
#include <sstream>
#include <climits>
#include <vector>
#include <string>
#include <algorithm>
#include <set>
using namespace std;
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Maps.h"
#include "modules/Gui.h"
#include "modules/Items.h"
#include "modules/Materials.h"
#include "modules/MapCache.h"
#include "DataDefs.h"
#include "df/item.h"
#include "df/world.h"
#include "df/general_ref.h"
using namespace DFHack;
using namespace df::enums;
using MapExtras::Block;
using MapExtras::MapCache;
using df::global::world;
DFHACK_PLUGIN("autodump");
command_result df_autodump(color_ostream &out, vector <string> & parameters);
command_result df_autodump_destroy_here(color_ostream &out, vector <string> & parameters);
command_result df_autodump_destroy_item(color_ostream &out, vector <string> & parameters);
DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"autodump", "Teleport items marked for dumping to the cursor.",
df_autodump, false,
" This utility lets you quickly move all items designated to be dumped.\n"
" Items are instantly moved to the cursor position, the dump flag is unset,\n"
" and the forbid flag is set, as if it had been dumped normally.\n"
" Be aware that any active dump item tasks still point at the item.\n"
"Options:\n"
" destroy - instead of dumping, destroy the items instantly.\n"
" destroy-here - only affect the tile under cursor.\n"
" visible - only process items that are not hidden.\n"
" hidden - only process hidden items.\n"
" forbidden - only process forbidden items (default: only unforbidden).\n"
));
commands.push_back(PluginCommand(
"autodump-destroy-here", "Destroy items marked for dumping under cursor.",
df_autodump_destroy_here, Gui::cursor_hotkey,
" Identical to autodump destroy-here, but intended for use as keybinding.\n"
));
commands.push_back(PluginCommand(
"autodump-destroy-item", "Destroy the selected item.",
df_autodump_destroy_item, Gui::any_item_hotkey,
" Destroy the selected item. The item may be selected\n"
" in the 'k' list, or inside a container. If called\n"
" again before the game is resumed, cancels destroy.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
typedef map <DFCoord, uint32_t> coordmap;
static command_result autodump_main(color_ostream &out, vector <string> & parameters)
{
// Command line options
bool destroy = false;
bool here = false;
bool need_visible = false;
bool need_hidden = false;
bool need_forbidden = false;
for (size_t i = 0; i < parameters.size(); i++)
{
string & p = parameters[i];
if(p == "destroy")
destroy = true;
else if (p == "destroy-here")
destroy = here = true;
else if (p == "visible")
need_visible = true;
else if (p == "hidden")
need_hidden = true;
else if (p == "forbidden")
need_forbidden = true;
else
return CR_WRONG_USAGE;
}
if (need_visible && need_hidden)
{
out.printerr("An item can't be both hidden and visible.\n");
return CR_WRONG_USAGE;
}
//DFHack::VersionInfo *mem = Core::getInstance().vinfo;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
size_t numItems = world->items.all.size();
MapCache MC;
int i = 0;
int dumped_total = 0;
int cx, cy, cz;
DFCoord pos_cursor;
if(!destroy || here)
{
if (!Gui::getCursorCoords(cx,cy,cz))
{
out.printerr("Cursor position not found. Please enabled the cursor.\n");
return CR_FAILURE;
}
pos_cursor = DFCoord(cx,cy,cz);
}
if (!destroy)
{
{
Block * b = MC.BlockAt(pos_cursor / 16);
if(!b)
{
out.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
return CR_FAILURE;
}
df::tiletype ttype = MC.tiletypeAt(pos_cursor);
if(!DFHack::isFloorTerrain(ttype))
{
out.printerr("Cursor should be placed over a floor.\n");
return CR_FAILURE;
}
}
}
bool inventoryDumpingSkipped = false;
// proceed with the dumpification operation
for(size_t i=0; i< numItems; i++)
{
df::item * itm = world->items.all[i];
DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z);
// only dump the stuff marked for dumping and laying on the ground
if ( !itm->flags.bits.dump
// || !itm->flags.bits.on_ground
|| itm->flags.bits.construction
|| itm->flags.bits.in_building
|| itm->flags.bits.in_chest
// || itm->flags.bits.in_inventory
|| itm->flags.bits.artifact1
)
continue;
if (need_visible && itm->flags.bits.hidden)
continue;
if (need_hidden && !itm->flags.bits.hidden)
continue;
if (need_forbidden && !itm->flags.bits.forbid)
continue;
if (!need_forbidden && itm->flags.bits.forbid)
continue;
if (itm->flags.bits.in_inventory && Gui::getSelectedUnit(out, true))
{
// Due to GUI caching/redraw rules, Dwarf Fortress tends to crash if we make any changes to a unit's inventory
// while the player is looking at the inventory menu. Therefore, we'll simply skip such items until they
// change something (e.g. switch from "v" to "k" mode).
inventoryDumpingSkipped = true;
continue;
}
if(!destroy) // move to cursor
{
// Change flags to indicate the dump was completed, as if by super-dwarfs
itm->flags.bits.dump = false;
itm->flags.bits.forbid = true;
// Don't move items if they're already at the cursor
if (pos_cursor != pos_item)
Items::moveToGround(MC, itm, pos_cursor);
}
else // destroy
{
if (here && pos_item != pos_cursor)
continue;
itm->flags.bits.garbage_collect = true;
// Cosmetic changes: make them disappear from view instantly
itm->flags.bits.forbid = true;
itm->flags.bits.hidden = true;
}
dumped_total++;
}
// write map changes back to DF.
if(!destroy)
MC.WriteAll();
if (inventoryDumpingSkipped) { out.printerr("Some inventory items could not be autodumped because the unit/inventory screen is currently active. Please close the unit screen and repeat the operation.\n"); }
out.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped");
return CR_OK;
}
command_result df_autodump(color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
return autodump_main(out, parameters);
}
command_result df_autodump_destroy_here(color_ostream &out, vector <string> & parameters)
{
// HOTKEY COMMAND; CORE ALREADY SUSPENDED
if (!parameters.empty())
return CR_WRONG_USAGE;
vector<string> args;
args.push_back("destroy-here");
return autodump_main(out, args);
}
static map<int, df::item_flags> pending_destroy;
static int last_frame = 0;
command_result df_autodump_destroy_item(color_ostream &out, vector <string> & parameters)
{
// HOTKEY COMMAND; CORE ALREADY SUSPENDED
if (!parameters.empty())
return CR_WRONG_USAGE;
df::item *item = Gui::getSelectedItem(out);
if (!item)
return CR_FAILURE;
// Allow undoing the destroy
if (world->frame_counter != last_frame)
{
last_frame = world->frame_counter;
pending_destroy.clear();
}
if (pending_destroy.count(item->id))
{
df::item_flags old_flags = pending_destroy[item->id];
pending_destroy.erase(item->id);
item->flags.bits.garbage_collect = false;
item->flags.bits.hidden = old_flags.bits.hidden;
item->flags.bits.dump = old_flags.bits.dump;
item->flags.bits.forbid = old_flags.bits.forbid;
return CR_OK;
}
// Check the item is good to destroy
if (item->flags.bits.garbage_collect)
{
out.printerr("Item is already marked for destroy.\n");
return CR_FAILURE;
}
if (item->flags.bits.construction ||
item->flags.bits.in_building ||
item->flags.bits.artifact1)
{
out.printerr("Choosing not to destroy buildings, constructions and artifacts.\n");
return CR_FAILURE;
}
for (size_t i = 0; i < item->itemrefs.size(); i++)
{
df::general_ref *ref = item->itemrefs[i];
if (ref->getType() == general_ref_type::UNIT_HOLDER)
{
out.printerr("Choosing not to destroy items in unit inventory.\n");
return CR_FAILURE;
}
}
// Set the flags
pending_destroy[item->id] = item->flags;
item->flags.bits.garbage_collect = true;
item->flags.bits.hidden = true;
item->flags.bits.dump = true;
item->flags.bits.forbid = true;
return CR_OK;
}