306 lines
9.5 KiB
C++
306 lines
9.5 KiB
C++
// Quick Dumper : Moves items marked as "dump" to cursor
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// FIXME: local item cache in map blocks needs to be fixed after teleporting items
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <set>
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using namespace std;
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "modules/Items.h"
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#include "modules/Materials.h"
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#include "modules/MapCache.h"
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#include "DataDefs.h"
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#include "df/item.h"
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#include "df/world.h"
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#include "df/general_ref.h"
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using namespace DFHack;
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using namespace df::enums;
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using MapExtras::Block;
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using MapExtras::MapCache;
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using df::global::world;
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DFHACK_PLUGIN("autodump");
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command_result df_autodump(color_ostream &out, vector <string> & parameters);
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command_result df_autodump_destroy_here(color_ostream &out, vector <string> & parameters);
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command_result df_autodump_destroy_item(color_ostream &out, vector <string> & parameters);
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DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"autodump", "Teleport items marked for dumping to the cursor.",
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df_autodump, false,
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" This utility lets you quickly move all items designated to be dumped.\n"
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" Items are instantly moved to the cursor position, the dump flag is unset,\n"
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" and the forbid flag is set, as if it had been dumped normally.\n"
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" Be aware that any active dump item tasks still point at the item.\n"
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"Options:\n"
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" destroy - instead of dumping, destroy the items instantly.\n"
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" destroy-here - only affect the tile under cursor.\n"
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" visible - only process items that are not hidden.\n"
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" hidden - only process hidden items.\n"
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" forbidden - only process forbidden items (default: only unforbidden).\n"
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));
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commands.push_back(PluginCommand(
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"autodump-destroy-here", "Destroy items marked for dumping under cursor.",
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df_autodump_destroy_here, Gui::cursor_hotkey,
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" Identical to autodump destroy-here, but intended for use as keybinding.\n"
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));
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commands.push_back(PluginCommand(
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"autodump-destroy-item", "Destroy the selected item.",
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df_autodump_destroy_item, Gui::any_item_hotkey,
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" Destroy the selected item. The item may be selected\n"
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" in the 'k' list, or inside a container. If called\n"
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" again before the game is resumed, cancels destroy.\n"
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));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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typedef map <DFCoord, uint32_t> coordmap;
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static command_result autodump_main(color_ostream &out, vector <string> & parameters)
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{
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// Command line options
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bool destroy = false;
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bool here = false;
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bool need_visible = false;
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bool need_hidden = false;
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bool need_forbidden = false;
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for (size_t i = 0; i < parameters.size(); i++)
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{
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string & p = parameters[i];
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if(p == "destroy")
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destroy = true;
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else if (p == "destroy-here")
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destroy = here = true;
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else if (p == "visible")
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need_visible = true;
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else if (p == "hidden")
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need_hidden = true;
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else if (p == "forbidden")
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need_forbidden = true;
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else
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return CR_WRONG_USAGE;
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}
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if (need_visible && need_hidden)
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{
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out.printerr("An item can't be both hidden and visible.\n");
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return CR_WRONG_USAGE;
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}
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//DFHack::VersionInfo *mem = Core::getInstance().vinfo;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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size_t numItems = world->items.all.size();
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MapCache MC;
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int i = 0;
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int dumped_total = 0;
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int cx, cy, cz;
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DFCoord pos_cursor;
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if(!destroy || here)
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{
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if (!Gui::getCursorCoords(cx,cy,cz))
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{
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out.printerr("Cursor position not found. Please enabled the cursor.\n");
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return CR_FAILURE;
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}
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pos_cursor = DFCoord(cx,cy,cz);
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}
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if (!destroy)
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{
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{
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Block * b = MC.BlockAt(pos_cursor / 16);
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if(!b)
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{
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out.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n");
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return CR_FAILURE;
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}
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df::tiletype ttype = MC.tiletypeAt(pos_cursor);
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if(!DFHack::isFloorTerrain(ttype))
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{
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out.printerr("Cursor should be placed over a floor.\n");
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return CR_FAILURE;
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}
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}
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}
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bool inventoryDumpingSkipped = false;
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// proceed with the dumpification operation
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for(size_t i=0; i< numItems; i++)
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{
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df::item * itm = world->items.all[i];
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DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z);
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// only dump the stuff marked for dumping and laying on the ground
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if ( !itm->flags.bits.dump
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// || !itm->flags.bits.on_ground
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|| itm->flags.bits.construction
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|| itm->flags.bits.in_building
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|| itm->flags.bits.in_chest
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// || itm->flags.bits.in_inventory
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|| itm->flags.bits.artifact1
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)
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continue;
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if (need_visible && itm->flags.bits.hidden)
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continue;
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if (need_hidden && !itm->flags.bits.hidden)
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continue;
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if (need_forbidden && !itm->flags.bits.forbid)
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continue;
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if (!need_forbidden && itm->flags.bits.forbid)
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continue;
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if (itm->flags.bits.in_inventory && Gui::getSelectedUnit(out, true))
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{
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// Due to GUI caching/redraw rules, Dwarf Fortress tends to crash if we make any changes to a unit's inventory
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// while the player is looking at the inventory menu. Therefore, we'll simply skip such items until they
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// change something (e.g. switch from "v" to "k" mode).
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inventoryDumpingSkipped = true;
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continue;
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}
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if(!destroy) // move to cursor
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{
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// Change flags to indicate the dump was completed, as if by super-dwarfs
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itm->flags.bits.dump = false;
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itm->flags.bits.forbid = true;
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// Don't move items if they're already at the cursor
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if (pos_cursor != pos_item)
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Items::moveToGround(MC, itm, pos_cursor);
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}
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else // destroy
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{
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if (here && pos_item != pos_cursor)
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continue;
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itm->flags.bits.garbage_collect = true;
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// Cosmetic changes: make them disappear from view instantly
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itm->flags.bits.forbid = true;
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itm->flags.bits.hidden = true;
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}
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dumped_total++;
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}
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// write map changes back to DF.
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if(!destroy)
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MC.WriteAll();
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if (inventoryDumpingSkipped) { out.printerr("Some inventory items could not be autodumped because the unit/inventory screen is currently active. Please close the unit screen and repeat the operation.\n"); }
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out.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped");
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return CR_OK;
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}
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command_result df_autodump(color_ostream &out, vector <string> & parameters)
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{
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CoreSuspender suspend;
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return autodump_main(out, parameters);
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}
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command_result df_autodump_destroy_here(color_ostream &out, vector <string> & parameters)
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{
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// HOTKEY COMMAND; CORE ALREADY SUSPENDED
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if (!parameters.empty())
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return CR_WRONG_USAGE;
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vector<string> args;
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args.push_back("destroy-here");
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return autodump_main(out, args);
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}
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static map<int, df::item_flags> pending_destroy;
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static int last_frame = 0;
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command_result df_autodump_destroy_item(color_ostream &out, vector <string> & parameters)
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{
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// HOTKEY COMMAND; CORE ALREADY SUSPENDED
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if (!parameters.empty())
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return CR_WRONG_USAGE;
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df::item *item = Gui::getSelectedItem(out);
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if (!item)
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return CR_FAILURE;
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// Allow undoing the destroy
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if (world->frame_counter != last_frame)
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{
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last_frame = world->frame_counter;
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pending_destroy.clear();
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}
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if (pending_destroy.count(item->id))
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{
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df::item_flags old_flags = pending_destroy[item->id];
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pending_destroy.erase(item->id);
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item->flags.bits.garbage_collect = false;
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item->flags.bits.hidden = old_flags.bits.hidden;
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item->flags.bits.dump = old_flags.bits.dump;
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item->flags.bits.forbid = old_flags.bits.forbid;
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return CR_OK;
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}
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// Check the item is good to destroy
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if (item->flags.bits.garbage_collect)
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{
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out.printerr("Item is already marked for destroy.\n");
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return CR_FAILURE;
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}
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if (item->flags.bits.construction ||
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item->flags.bits.in_building ||
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item->flags.bits.artifact1)
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{
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out.printerr("Choosing not to destroy buildings, constructions and artifacts.\n");
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return CR_FAILURE;
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}
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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if (ref->getType() == general_ref_type::UNIT_HOLDER)
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{
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out.printerr("Choosing not to destroy items in unit inventory.\n");
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return CR_FAILURE;
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}
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}
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// Set the flags
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pending_destroy[item->id] = item->flags;
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item->flags.bits.garbage_collect = true;
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item->flags.bits.hidden = true;
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item->flags.bits.dump = true;
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item->flags.bits.forbid = true;
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return CR_OK;
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}
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