2022-07-10 00:01:46 -06:00
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3dveins
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=======
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2022-07-20 00:11:02 -06:00
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2022-08-06 14:24:56 -06:00
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.. dfhack-tool::
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2022-08-09 23:37:24 -06:00
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:summary: Rewrite layer veins to expand in 3D space.
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2022-08-12 00:34:37 -06:00
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:tags: fort gameplay map
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2022-07-27 01:18:51 -06:00
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2022-08-09 23:37:24 -06:00
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Existing, flat veins are removed and new 3D veins that naturally span z-levels
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are generated in their place. The transformation preserves the mineral counts
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reported by `prospect`.
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2022-07-18 12:34:58 -06:00
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2022-08-17 23:42:02 -06:00
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Usage
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-----
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::
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2022-07-18 12:34:58 -06:00
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3dveins [verbose]
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The ``verbose`` option prints out extra information to the console.
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2022-07-20 00:11:02 -06:00
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Example
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-------
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2022-07-18 12:34:58 -06:00
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2022-07-22 11:14:50 -06:00
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::
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2022-07-18 12:34:58 -06:00
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3dveins
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2022-09-28 13:45:57 -06:00
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New veins are generated using natural-looking 3D Perlin noise in order to
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produce a layout that flows smoothly between z-levels. The vein distribution is
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based on the world seed, so running the command for the second time should
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produce no change. It is best to run it just once immediately after embark.
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2022-07-18 12:34:58 -06:00
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This command is intended as only a cosmetic change, so it takes care to exactly
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preserve the mineral counts reported by ``prospect all``. The amounts of layer
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stones may slightly change in some cases if vein mass shifts between z layers.
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2022-07-10 00:01:46 -06:00
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The only undo option is to restore your save from backup.
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