2009-09-13 18:02:46 -06:00
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Introduction
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------------
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2010-02-15 23:21:38 -07:00
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DFHack is a Dwarf Fortress memory access library and a set of basic tools using
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this library. The library is a work in progress, so things might change as more
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tools are written for it.
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It is an attempt to unite the various ways tools access DF memory and allow for
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easier development of new tools.
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2009-09-13 18:02:46 -06:00
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Getting DFHack
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----------------
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2010-03-26 05:20:30 -06:00
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The project is currently hosted on github, for both source and binaries:
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http://github.com/peterix/dfhack
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2010-03-26 05:20:30 -06:00
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* Packages
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The library and tools are packaged for Archlinux and are available both in AUR
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and the arch-games repository.
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The package name is dfhack-git :)
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2009-09-14 14:02:16 -06:00
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Compatibility
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-------------
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2009-09-14 14:02:16 -06:00
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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2010-02-15 23:21:38 -07:00
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Windows 2000 is currently *not supported* due to missing OS functionality.
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If you know how to easily suspend processes, you can fix it :)
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2009-09-14 14:02:16 -06:00
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OSX is also not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions:
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* Windows
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0.31.01 - 0.31.03 legacy
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0.31.04 - 0.31.10 SDL
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* Linux
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0.31.04 - 0.31.10 native.
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There are missing offsets but Map tools should be OK. Linux support is a bit lacking, I'm working on it.
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All supported Windows versions running in wine can be used with DFHack.
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2010-03-26 05:20:30 -06:00
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Using the library as a developer
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--------------------------------
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2010-02-15 23:21:38 -07:00
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The library is compilable under Linux with GCC and under Windows with MinGW32
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and MSVC compilers. It is using the cmake build system. See COMPILE for details.
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DFHack is using the zlib/libpng license. This makes it easy to link to it, use
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it in-source or add your own extensions. Contributing back to the dfhack
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repository is welcome and the right thing to do :)
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At the time of writing there's no API reference or documentation. The code does
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have a lot of comments though (and getting better all the time).
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2010-05-25 16:33:20 -06:00
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Contributing to DFHack
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----------------------
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Several things should be kept in mind when contributing to DFHack.
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2010-05-25 22:48:23 -06:00
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**** Coding style ****
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DFhack uses ANSI formatting and four spaces as indentation. Line endings are
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UNIX. The files use UTF-8 encoding. Code not following this won't make me happy,
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because I'll have to fix it. There's a good chance I'll make *you* fix it ;)
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**** How to get new code into DFHack ****
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You can send patches or make a clone of the github repo and ask me on the
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IRC channel to pull your code in. I'll review it and see if there are any
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problems. I'll fix them if they are minor.
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Fixes are higher in priority. If you want to work on something, but don't
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know what, check out http://github.com/peterix/dfhack/issues -- this is also
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a good place to dump new ideas and/or bugs that need fixing.
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**** Layout for tools ****
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Tools live in the tools/ folder. There, they are split into three categories:
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distributed: these tools get distributed with binary releases and are installed
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by doing 'make install' on linux. They are supposed to be stable
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and supported. Experimental, useless, buggy or untested stuff
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doesn't belong here.
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examples : examples are tools that aren't very useful, but show how DF
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and DFHack work. They should use only DFHack API functions.
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No actual hacking or 'magic offsets' are allowed.
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playground : This is a catch-all folder for tools that aren't ready to be
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examples or be distributed in binary releases. All new tools
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should start here. They can contain actual hacking, magic values
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and other nasty business.
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**** Modules - what are they? ****
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2010-05-25 16:33:20 -06:00
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DFHack uses modules to partition sets of features into manageable chunks.
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A module can have both client and server side.
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Client side is the part that goes into the main library and is generally
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written in C++. It is exposed to the users of DFHack.
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Server side is used inside DF and serves to accelerate the client modules.
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This is written mostly in C style.
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There's a Core module that shouldn't be changed, because it defines
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the basic commands like reading and writing raw data. The client parts
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for the Core module are the various implementations of the Process
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interface.
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A good example of a module is Maps. Named the same in both client and
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server, it allows accelerating the reading of map blocks.
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Communication between modules happens by using shared memory. This is
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pretty fast, but needs quite a bit of care to not break.
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**** Dependencies ****
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Internal : either part of the codebase or statically linked.
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External : linked as dynamic loaded libraries (.dll, .so, etc.)
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2010-05-25 22:48:23 -06:00
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If you want to add dependencies, think twice about it. All internal dependencies
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for core dfhack should be either public domain or require attribution at most.
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External dependencies for tools can be either that, or any Free Software
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licenses.
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** Current internal dependencies **
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tinyxml : used by core dfhack to read offset definitions from Memory.xml
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md5 : an implementation of the MD5 hash algorithm. Used for identifying
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DF binaries on Linux.
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argstream: Allows reading terminal application arguments. GPL!
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** Current external dependencies **
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wide-character ncurses : used for the veinlook tool on Linux.
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x11 libraries : used for sending key events on linux
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** Build-time dependencies **
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cmake: you need cmake to generate the build system and some configuration
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headers
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2009-09-13 18:02:46 -06:00
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Tools
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-----
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All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.
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2009-09-13 18:02:46 -06:00
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2010-04-28 09:56:37 -06:00
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- dfcleanmap : Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.
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- dfexpbench : Just a simple benchmark of the data export speed.
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- dfliquids : A command prompt for liquid creation and manipulation
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(the Moses effect included!)
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Also allows painting obsidian walls directly.
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Note:
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Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.
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- dfposition : Prints the current DF window properties and cursor position.
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- dfprospector: Lists all available minerals on the map and how much
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of them there is.
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- dfreveal : Reveals the whole map, waits for input and hides it again.
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If you close the tool while it waits, the map remains revealed.
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- dfsuspend : Test of the process suspend/resume mechanism.
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- dfunstuck : Use if you prematurely close any of the tools and DF
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appears to be stuck.
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- dfvdig : Designates a whole vein for digging. Point the cursor at a vein
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and run this thing :)
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- dfflows : A tool for checking how many liquid tiles are actively checked
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for flows.
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- Your tool here: Write one ;)
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Memory offset definitions
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-------------------------
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2010-02-15 23:21:38 -07:00
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The file with memory offset definitions used by dfhack can be found in the
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output folder.
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2010-01-18 09:44:24 -07:00
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~ EOF ~
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