47 lines
1.9 KiB
Plaintext
47 lines
1.9 KiB
Plaintext
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Introduction
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------------
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DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library.
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The library is a work in progress, so things might change as more tools are written for it.
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Getting DFHack
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----------------
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You can get the code or a release at DFHack's sourceforge site:
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https://sourceforge.net/projects/dfhack/
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* subversion access:
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svn co https://dfhack.svn.sourceforge.net/svnroot/dfhack/trunk dfhack
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Using the library
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-----------------
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The library should be compilable under Linux with GCC and under Windows with MinGW32
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compiler. It is using the cmake build system. See COMPILE for details.
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Main part of the API is in SimpleAPI.h
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You might also have to include a few other files:
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Types.h - defines many of the used data structures
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TileTypes.h - functions for translating map tile type values to useful properties
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(wall, flooer, etc.)
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Memory offset definitions
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-------------------------
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The file with memory offset definitions used by dfhack can be found in the output folder.
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TODO: write format explanation
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Tools
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-----
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All the DFHack tools are terminal programs. This might seem strange to Windows users,
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but they are meant mostly as examples for developers. Still, they can be useful and
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are cross-platform just like the library itself.
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* expbench - just exports the map 1000 times over. Meant to test how fast the
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DFHack<->DF interface is. This should take 3-12 seconds.
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* reveal - plain old reveal tool. Demonstrates writing map data back to DF.
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* prospector - scans the map for minerals. by default it only scans only visible veins.
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You can make it show hidden things with '-a' and base rock and soil layers
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with '-b'. These can be combined ('-ab')
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* cleanmap - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
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clean your irrigated farms too, so consider yourself warned.
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