dfhack/tools/prospector.cpp

304 lines
9.9 KiB
C++

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// produces a list of vein materials available on the map. can be run with '-a' modifier to show even unrevealed minerals deep underground
// with -b modifier, it will show base layer materials too
// TODO: use material colors to make the output prettier
// TODO: needs the tiletype filter!
// TODO: tile override materials
// TODO: material types, trees, ice, constructions
// TODO: GUI
#include <iostream>
#include <integers.h>
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#include <string.h> // for memset
#include <string>
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#include <vector>
#include <map>
#include <stdio.h>
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using namespace std;
#include <DFTypes.h>
#include <DFTileTypes.h>
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#include <DFContextManager.h>
#include <DFContext.h>
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#include <modules/Maps.h>
#include <modules/Materials.h>
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int main (int argc, const char* argv[])
{
bool showhidden = false;
bool showbaselayers = false;
for(int i = 0; i < argc; i++)
{
string test = argv[i];
if(test == "-a")
{
showhidden = true;
}
else if(test == "-b")
{
showbaselayers = true;
}
else if(test == "-ab" || test == "-ba")
{
showhidden = true;
showbaselayers = true;
}
}
// let's be more useful when double-clicked on windows
#ifndef LINUX_BUILD
showhidden = true;
#endif
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uint32_t x_max,y_max,z_max;
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/*
DFHack::tiletypes40d tiletypes;
DFHack::designations40d designations;
DFHack::biome_indices40d regionoffsets;
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*/
DFHack::mapblock40d Block;
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map <int16_t, uint32_t> materials;
materials.clear();
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vector<DFHack::t_feature> global_features;
std::map <DFHack::planecoord, std::vector<DFHack::t_feature *> > local_features;
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vector< vector <uint16_t> > layerassign;
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DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
try
{
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DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
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{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
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return 1;
}
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DFHack::Maps * Maps = DF->getMaps();
DFHack::Materials * Mats = DF->getMaterials();
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// init the map
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if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
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Maps->getSize(x_max,y_max,z_max);
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if(!Maps->ReadGlobalFeatures(global_features))
{
cerr << "Can't get global features." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
if(!Maps->ReadLocalFeatures(local_features))
{
cerr << "Can't get local features." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
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}
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// get stone matgloss mapping
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if(!Mats->ReadInorganicMaterials())
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{
//DF.DestroyMap();
cerr << "Can't get the materials." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
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return 1;
}
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// get region geology
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if(!Maps->ReadGeology( layerassign ))
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{
cerr << "Can't get region geology." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
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return 1;
}
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int16_t tempvein [16][16];
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vector <DFHack::t_vein> veins;
uint32_t maximum_regionoffset = 0;
uint32_t num_overflows = 0;
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// walk the map!
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
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if(!Maps->isValidBlock(x,y,z))
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continue;
// read data
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Maps->ReadBlock40d(x,y,z, &Block);
//Maps->ReadTileTypes(x,y,z, &tiletypes);
//Maps->ReadDesignations(x,y,z, &designations);
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memset(tempvein, -1, sizeof(tempvein));
veins.clear();
Maps->ReadVeins(x,y,z,&veins);
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if(showbaselayers)
{
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//Maps->ReadRegionOffsets(x,y,z, &regionoffsets);
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// get the layer materials
for(uint32_t xx = 0;xx<16;xx++)
{
for (uint32_t yy = 0; yy< 16;yy++)
{
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uint8_t test = Block.designation[xx][yy].bits.biome;
if(test > maximum_regionoffset)
maximum_regionoffset = test;
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if( test >= sizeof(Block.biome_indices))
{
num_overflows++;
continue;
}
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tempvein[xx][yy] =
layerassign
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[Block.biome_indices[test]]
[Block.designation[xx][yy].bits.geolayer_index];
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}
}
}
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// for each vein
for(int i = 0; i < (int)veins.size();i++)
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{
//iterate through vein rows
for(uint32_t j = 0;j<16;j++)
{
//iterate through the bits
for (uint32_t k = 0; k< 16;k++)
{
// and the bit array with a one-bit mask, check if the bit is set
bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
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if(set)
{
// store matgloss
tempvein[k][j] = veins[i].type;
}
}
}
}
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// global feature overrides
int16_t idx = Block.global_feature;
if( idx != -1 && uint16_t(idx) < global_features.size() && global_features[idx].type == DFHack::feature_Underworld)
{
for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++)
{
if(Block.designation[xi][yi].bits.feature_global)
{
if(global_features[idx].main_material == 0) // stone
{
tempvein[xi][yi] = global_features[idx].sub_material;
}
else
{
tempvein[xi][yi] = -1;
}
}
}
}
idx = Block.local_feature;
if( idx != -1 )
{
DFHack::planecoord pc;
pc.dim.x = x;
pc.dim.y = y;
std::map <DFHack::planecoord, std::vector<DFHack::t_feature *> >::iterator it;
it = local_features.find(pc);
if(it != local_features.end())
{
std::vector<DFHack::t_feature *>& vectr = (*it).second;
if(uint16_t(idx) < vectr.size() && vectr[idx]->type == DFHack::feature_Adamantine_Tube)
for(uint32_t xi = 0 ; xi< 16 ; xi++) for(uint32_t yi = 0 ; yi< 16 ; yi++)
{
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if(Block.designation[xi][yi].bits.feature_local && DFHack::isWallTerrain(Block.tiletypes[xi][yi]))
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{
if(vectr[idx]->main_material == 0) // stone
{
tempvein[xi][yi] = vectr[idx]->sub_material;
}
else
{
tempvein[xi][yi] = -1;
}
}
}
}
}
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// count the material types
for(uint32_t xi = 0 ; xi< 16 ; xi++)
{
for(uint32_t yi = 0 ; yi< 16 ; yi++)
{
// hidden tiles are ignored unless '-a' is provided on the command line
// non-wall tiles are ignored
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if( (Block.designation[xi][yi].bits.hidden && !showhidden) || !DFHack::isWallTerrain(Block.tiletypes[xi][yi]))
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continue;
if(tempvein[xi][yi] < 0)
continue;
if(materials.count(tempvein[xi][yi]))
{
materials[tempvein[xi][yi]] += 1;
}
else
{
materials[tempvein[xi][yi]] = 1;
}
}
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}
}
}
}
// print report
cout << "Maximal regionoffset seen: " << maximum_regionoffset << ".";
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if(maximum_regionoffset >= sizeof(Block.biome_indices) )
{
cout << " This is above the regionoffsets array size!" << endl;
cout << "Number of overflows: " << num_overflows;
}
cout << endl;
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map<int16_t, uint32_t>::iterator p;
for(p = materials.begin(); p != materials.end(); p++)
{
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if(p->first == -1)
{
cout << "Non-stone" << " : " << p->second << endl;
}
else
{
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cout << Mats->inorganic[p->first].id << " : " << p->second << endl;
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}
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}
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DF->Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
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return 0;
}