dfhack/plugins/zone.cpp

2310 lines
76 KiB
C++

// Intention: help with activity zone management (auto-pasture animals, auto-pit goblins, ...)
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//
// the following things would be nice:
// - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info
// - help finding caged dwarves? (maybe even allow to build their cages for fast release)
// - dump info about caged goblins, animals, ...
// - count grass tiles on pastures, move grazers to new pasture if old pasture is empty
// move hungry unpastured grazers to pasture with grass
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//
// What is working so far:
// - print detailed info about activity zone and units under cursor (mostly for checking refs and stuff)
// - mark a zone which is used for future assignment commands
// - assign single selected creature to a zone
// - mass-assign creatures using filters
// - unassign single creature under cursor from current zone
// - pitting own dwarves :)
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#include <functional>
#include <stdexcept>
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#include <unordered_map>
#include <unordered_set>
#include "df/building_cagest.h"
#include "df/building_chainst.h"
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#include "df/building_civzonest.h"
#include "df/general_ref_building_civzone_assignedst.h"
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#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_relationship_type.h"
#include "df/viewscreen_dwarfmodest.h"
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#include "df/world.h"
#include "PluginManager.h"
#include "uicommon.h"
#include "VTableInterpose.h"
#include "modules/Buildings.h"
#include "modules/Gui.h"
#include "modules/Units.h"
#include "modules/Translation.h"
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using std::function;
using std::make_pair;
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using std::ostringstream;
using std::pair;
using std::runtime_error;
using std::string;
using std::unordered_map;
using std::unordered_set;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("zone");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(cursor);
REQUIRE_GLOBAL(gps);
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REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(ui_building_item_cursor);
REQUIRE_GLOBAL(ui_building_assign_type);
REQUIRE_GLOBAL(ui_building_assign_is_marked);
REQUIRE_GLOBAL(ui_building_assign_units);
REQUIRE_GLOBAL(ui_building_assign_items);
REQUIRE_GLOBAL(ui_building_in_assign);
REQUIRE_GLOBAL(ui_menu_width);
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REQUIRE_GLOBAL(world);
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static command_result df_zone (color_ostream &out, vector <string> & parameters);
const string zone_help =
"Allows easier management of pens/pastures, pits and cages.\n"
"Commands:\n"
" help - print this help message\n"
" filters - print list of supported filters\n"
" examples - print some usage examples\n"
" set - set zone under cursor as default for future assigns\n"
" assign - assign creature(s) to a pen or pit\n"
" if no filters are used, a single unit must be selected.\n"
" can be followed by valid building id which will then be set.\n"
" building must be a pen/pasture, pit or cage.\n"
" slaughter - mark creature(s) for slaughter\n"
" if no filters are used, a single unit must be selected.\n"
" with filters named units are ignored unless specified.\n"
" unassign - unassign selected creature(s) from zone or cage\n"
" nick - give unit(s) nicknames (e.g. all units in a cage)\n"
" enumnick - give unit(s) enumerated nicknames (e.g Hen 1, Hen 2)\n"
" remnick - remove nicknames\n"
" tocages - assign to (multiple) built cages inside a pen/pasture\n"
" spreads creatures evenly among cages for faster hauling.\n"
" uinfo - print info about selected units\n"
" zinfo - print info about zone(s) under cursor\n"
"Options:\n"
" verbose - print some more info, mostly useless debug stuff\n"
;
const string zone_help_filters =
"Filters (to be used in combination with 'all' or 'count'):\n"
"Required (one of):\n"
" all - process all units\n"
" should be used in combination with further filters\n"
" count - must be followed by number. process X units\n"
" should be used in combination with further filters\n"
"Others (may be used with 'not' prefix):\n"
" age - exact age. must be followed by number\n"
" caged - in a built cage\n"
" egglayer - race lays eggs (use together with 'female')\n"
" female - obvious\n"
" grazer - is a grazer\n"
" male - obvious\n"
" maxage - maximum age. must be followed by number\n"
" merchant - is a merchant / belongs to a merchant\n"
" can be used to pit merchants and slaughter their animals\n"
" (could have weird effects during trading, be careful)\n"
" ('not merchant' is set by default)\n"
" milkable - race is milkable (use together with 'female')\n"
" minage - minimum age. must be followed by number\n"
" named - has name or nickname\n"
" ('not named' is set by default when using the 'slaughter' command)\n"
" own - from own civilization\n"
" race - must be followed by a race raw id (e.g. BIRD_TURKEY)\n"
" tame - tamed\n"
" trainablehunt- can be trained for hunting (and is not already trained)\n"
" trainablewar - can be trained for war (and is not already trained)\n"
" trained - obvious\n"
" unassigned - not assigned to zone, chain or built cage\n"
" war - trained war creature\n"
;
const string zone_help_examples =
"Example for assigning single units:\n"
" (ingame) move cursor to a pen/pasture or pit zone\n"
" (dfhack) 'zone set' to use this zone for future assignments\n"
" (dfhack) map 'zone assign' to a hotkey of your choice\n"
" (ingame) select unit with 'v', 'k' or from unit list or inside a cage\n"
" (ingame) press hotkey to assign unit to it's new home (or pit)\n"
"Examples for assigning with filters:\n"
" (this assumes you have already set up a target zone)\n"
" zone assign all own grazer maxage 10\n"
" zone assign all own milkable not grazer\n"
" zone assign count 5 own female milkable\n"
" zone assign all own race DWARF maxage 2\n"
" throw all useless kids into a pit :)\n"
"Notes:\n"
" Unassigning per filters ignores built cages and chains currently. Usually you\n"
" should always use the filter 'own' (which implies tame) unless you want to\n"
" use the zone tool for pitting hostiles. 'own' ignores own dwarves unless you\n"
" specify 'race DWARF' and it ignores merchants and their animals unless you\n"
" specify 'merchant' (so it's safe to use 'assign all own' to one big pasture\n"
" if you want to have all your animals at the same place).\n"
" 'egglayer' and 'milkable' should be used together with 'female'\n"
" well, unless you have a mod with egg-laying male elves who give milk...\n";
///////////////
// Various small tool functions
// probably many of these should be moved to Unit.h and Building.h sometime later...
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// static df::general_ref_building_civzone_assignedst * createCivzoneRef();
// static bool unassignUnitFromBuilding(df::unit* unit);
// static command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose);
// static void unitInfo(color_ostream & out, df::unit* creature, bool verbose);
// static void zoneInfo(color_ostream & out, df::building* building, bool verbose);
// static void cageInfo(color_ostream & out, df::building* building, bool verbose);
// static void chainInfo(color_ostream & out, df::building* building, bool verbose);
static bool isInBuiltCageRoom(df::unit*);
static void doMarkForSlaughter(df::unit* unit)
{
unit->flags2.bits.slaughter = 1;
}
// found a unit with weird position values on one of my maps (negative and in the thousands)
// it didn't appear in the animal stocks screen, but looked completely fine otherwise (alive, tame, own, etc)
// maybe a rare bug, but better avoid assigning such units to zones or slaughter etc.
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static bool hasValidMapPos(df::unit* unit)
{
if( unit->pos.x >=0 && unit->pos.y >= 0 && unit->pos.z >= 0
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&& unit->pos.x < world->map.x_count
&& unit->pos.y < world->map.y_count
&& unit->pos.z < world->map.z_count)
return true;
else
return false;
}
// dump some unit info
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static void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
{
out.print("Unit %d ", unit->id); //race %d, civ %d,", creature->race, creature->civ_id
if(unit->name.has_name)
{
// units given a nick with the rename tool might not have a first name (animals etc)
string firstname = unit->name.first_name;
if(firstname.size() > 0)
{
firstname[0] = toupper(firstname[0]);
out << "Name: " << firstname;
}
if(unit->name.nickname.size() > 0)
out << " '" << unit->name.nickname << "'";
out << ", ";
}
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if(Units::isAdult(unit))
out << "adult";
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else if(Units::isBaby(unit))
out << "baby";
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else if(Units::isChild(unit))
out << "child";
out << " ";
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// sometimes empty even in vanilla RAWS, sometimes contains full race name (e.g. baby alpaca)
// all animals I looked at don't have babies anyways, their offspring tarts as CHILD
//out << getRaceBabyName(unit);
//out << getRaceChildName(unit);
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out << Units::getRaceName(unit) << " (";
switch(unit->sex)
{
case 0:
out << "female";
break;
case 1:
out << "male";
break;
case -1:
default:
out << "n/a";
break;
}
out << ")";
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out << ", age: " << Units::getAge(unit, true);
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if(Units::isTame(unit))
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out << ", tame";
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if(Units::isOwnCiv(unit))
out << ", owned";
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if(Units::isWar(unit))
out << ", war";
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if(Units::isHunter(unit))
out << ", hunter";
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if(Units::isMerchant(unit))
out << ", merchant";
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if(Units::isForest(unit))
out << ", forest";
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if(Units::isEggLayer(unit))
out << ", egglayer";
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if(Units::isGrazer(unit))
out << ", grazer";
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if(Units::isMilkable(unit))
out << ", milkable";
if(unit->flags2.bits.slaughter)
out << ", slaughter";
if(verbose)
{
out << ". Pos: ("<<unit->pos.x << "/"<< unit->pos.y << "/" << unit->pos.z << ") " << endl;
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out << "index in units vector: " << Units::findIndexById(unit->id) << endl;
}
out << endl;
if(!verbose)
return;
//out << "number of refs: " << creature->general_refs.size() << endl;
for(size_t r = 0; r<unit->general_refs.size(); r++)
{
df::general_ref* ref = unit->general_refs.at(r);
df::general_ref_type refType = ref->getType();
out << " ref#" << r <<" refType#" << refType << " "; //endl;
switch(refType)
{
case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
{
out << "assigned to zone";
df::building_civzonest * civAss = (df::building_civzonest *) ref->getBuilding();
out << " #" << civAss->id;
}
break;
case df::general_ref_type::CONTAINED_IN_ITEM:
out << "contained in item";
break;
case df::general_ref_type::BUILDING_CAGED:
out << "caged";
break;
case df::general_ref_type::BUILDING_CHAIN:
out << "chained";
break;
default:
//out << "unhandled reftype";
break;
}
out << endl;
}
if(isInBuiltCageRoom(unit))
{
out << "in a room." << endl;
}
}
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static bool isCage(df::building * building)
{
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return building && (building->getType() == df::building_type::Cage);
}
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static bool isChain(df::building * building)
{
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return building && (building->getType() == df::building_type::Chain);
}
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static df::general_ref_building_civzone_assignedst * createCivzoneRef()
{
static bool vt_initialized = false;
df::general_ref_building_civzone_assignedst* newref = NULL;
// after having run successfully for the first time it's safe to simply create the object
if(vt_initialized)
{
newref = (df::general_ref_building_civzone_assignedst*)
df::general_ref_building_civzone_assignedst::_identity.instantiate();
return newref;
}
// being called for the first time, need to initialize the vtable
for(size_t i = 0; i < world->units.all.size(); i++)
{
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df::unit * creature = world->units.all[i];
for(size_t r = 0; r<creature->general_refs.size(); r++)
{
df::general_ref* ref;
ref = creature->general_refs.at(r);
if(ref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
{
if (strict_virtual_cast<df::general_ref_building_civzone_assignedst>(ref))
{
// !! calling new() doesn't work, need _identity.instantiate() instead !!
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newref = (df::general_ref_building_civzone_assignedst*)
df::general_ref_building_civzone_assignedst::_identity.instantiate();
vt_initialized = true;
break;
}
}
}
if(vt_initialized)
break;
}
return newref;
}
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static bool isInBuiltCage(df::unit* unit);
// check if assigned to pen, pit, (built) cage or chain
// note: BUILDING_CAGED is not set for animals (maybe it's used for dwarves who get caged as sentence)
// animals in cages (no matter if built or on stockpile) get the ref CONTAINED_IN_ITEM instead
// removing them from cages on stockpiles is no problem even without clearing the ref
// and usually it will be desired behavior to do so.
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static bool isAssigned(df::unit* unit)
{
bool assigned = false;
for (size_t r=0; r < unit->general_refs.size(); r++)
{
df::general_ref * ref = unit->general_refs[r];
auto rtype = ref->getType();
if( rtype == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED
|| rtype == df::general_ref_type::BUILDING_CAGED
|| rtype == df::general_ref_type::BUILDING_CHAIN
|| (rtype == df::general_ref_type::CONTAINED_IN_ITEM && isInBuiltCage(unit))
)
{
assigned = true;
break;
}
}
return assigned;
}
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static bool isAssignedToZone(df::unit* unit)
{
bool assigned = false;
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for (size_t r=0; r < unit->general_refs.size(); r++)
{
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df::general_ref * ref = unit->general_refs[r];
auto rtype = ref->getType();
if(rtype == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
{
assigned = true;
break;
}
}
return assigned;
}
// check if contained in item (e.g. animals in cages)
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static bool isContainedInItem(df::unit* unit)
{
bool contained = false;
for (size_t r=0; r < unit->general_refs.size(); r++)
{
df::general_ref * ref = unit->general_refs[r];
auto rtype = ref->getType();
if(rtype == df::general_ref_type::CONTAINED_IN_ITEM)
{
contained = true;
break;
}
}
return contained;
}
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static bool isInBuiltCage(df::unit* unit)
{
bool caged = false;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
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if( building->getType() == df::building_type::Cage)
{
df::building_cagest* cage = (df::building_cagest*) building;
for(size_t c=0; c<cage->assigned_units.size(); c++)
{
if(cage->assigned_units[c] == unit->id)
{
caged = true;
break;
}
}
}
if(caged)
break;
}
return caged;
}
// built cage defined as room (supposed to detect zoo cages)
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static bool isInBuiltCageRoom(df::unit* unit)
{
bool caged_room = false;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
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// !!! building->isRoom() returns true if the building can be made a room but currently isn't
// !!! except for coffins/tombs which always return false
// !!! using the bool is_room however gives the correct state/value
if(!building->is_room)
continue;
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if(building->getType() == df::building_type::Cage)
{
df::building_cagest* cage = (df::building_cagest*) building;
for(size_t c=0; c<cage->assigned_units.size(); c++)
{
if(cage->assigned_units[c] == unit->id)
{
caged_room = true;
break;
}
}
}
if(caged_room)
break;
}
return caged_room;
}
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static df::building * getBuiltCageAtPos(df::coord pos)
{
df::building* cage = NULL;
for (size_t b=0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
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if( building->getType() == df::building_type::Cage
&& building->x1 == pos.x
&& building->y1 == pos.y
&& building->z == pos.z )
{
// don't set pointer if not constructed yet
if(building->getBuildStage()!=building->getMaxBuildStage())
break;
cage = building;
break;
}
}
return cage;
}
// check if unit is already assigned to a zone, remove that ref from unit and old zone
// check if unit is already assigned to a cage, remove that ref from the cage
// returns false if no cage or pasture information was found
// helps as workaround for http://www.bay12games.com/dwarves/mantisbt/view.php?id=4475 by the way
// (pastured animals assigned to chains will get hauled back and forth because the pasture ref is not deleted)
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static bool unassignUnitFromBuilding(df::unit* unit)
{
bool success = false;
for (std::size_t idx = 0; idx < unit->general_refs.size(); idx++)
{
df::general_ref * oldref = unit->general_refs[idx];
switch(oldref->getType())
{
case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
{
unit->general_refs.erase(unit->general_refs.begin() + idx);
df::building_civzonest * oldciv = (df::building_civzonest *) oldref->getBuilding();
for(size_t oc=0; oc<oldciv->assigned_units.size(); oc++)
{
if(oldciv->assigned_units[oc] == unit->id)
{
oldciv->assigned_units.erase(oldciv->assigned_units.begin() + oc);
break;
}
}
delete oldref;
success = true;
break;
}
case df::general_ref_type::CONTAINED_IN_ITEM:
{
// game does not erase the ref until creature gets removed from cage
//unit->general_refs.erase(unit->general_refs.begin() + idx);
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// walk through buildings, check cages for inhabitants, compare ids
for (size_t b=0; b < world->buildings.all.size(); b++)
{
bool found = false;
df::building* building = world->buildings.all[b];
if(isCage(building))
{
df::building_cagest* oldcage = (df::building_cagest*) building;
for(size_t oc=0; oc<oldcage->assigned_units.size(); oc++)
{
if(oldcage->assigned_units[oc] == unit->id)
{
oldcage->assigned_units.erase(oldcage->assigned_units.begin() + oc);
found = true;
break;
}
}
}
if(found)
break;
}
success = true;
break;
}
case df::general_ref_type::BUILDING_CHAIN:
{
// try not erasing the ref and see what happens
//unit->general_refs.erase(unit->general_refs.begin() + idx);
// probably need to delete chain reference here
//success = true;
break;
}
case df::general_ref_type::BUILDING_CAGED:
{
// not sure what to do here, doesn't seem to get used by the game
//unit->general_refs.erase(unit->general_refs.begin() + idx);
//success = true;
break;
}
default:
{
// some reference which probably shouldn't get deleted
// (animals who are historical figures and have a NEMESIS reference or whatever)
break;
}
}
}
return success;
}
// assign to pen or pit
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static command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
{
// building must be a pen/pasture or pit
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if(!Buildings::isPenPasture(building) && !Buildings::isPitPond(building))
{
out << "Invalid building type. This is not a pen/pasture or pit/pond." << endl;
return CR_WRONG_USAGE;
}
// try to get a fresh civzone ref
df::general_ref_building_civzone_assignedst * ref = createCivzoneRef();
if(!ref)
{
out << "Could not find a clonable activity zone reference" << endl
<< "You need to pen/pasture/pit at least one creature" << endl
<< "before using 'assign' for the first time." << endl;
return CR_WRONG_USAGE;
}
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// check if unit is already pastured, remove that ref from unit and old pasture
// testing showed that removing the ref from the unit only seems to be necessary for pastured creatures
// if they are in cages on stockpiles the game unassigns them automatically
// if they are in built cages the pointer to the creature needs to be removed from the cage
// TODO: check what needs to be done for chains
bool cleared_old = unassignUnitFromBuilding(unit);
if(verbose)
{
if(cleared_old)
out << "old zone info cleared.";
else
out << "no old zone info found.";
}
ref->building_id = building->id;
unit->general_refs.push_back(ref);
df::building_civzonest * civz = (df::building_civzonest *) building;
civz->assigned_units.push_back(unit->id);
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out << "Unit " << unit->id
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<< "(" << Units::getRaceName(unit) << ")"
<< " assigned to zone " << building->id;
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if(Buildings::isPitPond(building))
out << " (pit/pond).";
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if(Buildings::isPenPasture(building))
out << " (pen/pasture).";
out << endl;
return CR_OK;
}
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static command_result assignUnitToCage(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
{
// building must be a pen/pasture or pit
if(!isCage(building))
{
out << "Invalid building type. This is not a cage." << endl;
return CR_WRONG_USAGE;
}
// don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug)
if(unit->relationship_ids[df::unit_relationship_type::Pet] != -1)
return CR_OK;
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// check if unit is already pastured or caged, remove refs where necessary
bool cleared_old = unassignUnitFromBuilding(unit);
if(verbose)
{
if(cleared_old)
out << "old zone info cleared.";
else
out << "no old zone info found.";
}
//ref->building_id = building->id;
//unit->general_refs.push_back(ref);
df::building_cagest* civz = (df::building_cagest*) building;
civz->assigned_units.push_back(unit->id);
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out << "Unit " << unit->id
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<< "(" << Units::getRaceName(unit) << ")"
<< " assigned to cage " << building->id;
out << endl;
return CR_OK;
}
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static command_result assignUnitToChain(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
{
out << "sorry. assigning to chains is not possible yet." << endl;
return CR_WRONG_USAGE;
}
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static command_result assignUnitToBuilding(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
{
command_result result = CR_WRONG_USAGE;
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if(Buildings::isActivityZone(building))
result = assignUnitToZone(out, unit, building, verbose);
else if(isCage(building))
result = assignUnitToCage(out, unit, building, verbose);
else if(isChain(building))
result = assignUnitToChain(out, unit, building, verbose);
else
out << "Cannot assign units to this type of building!" << endl;
return result;
}
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static command_result assignUnitsToCagezone(color_ostream& out, vector<df::unit*> units, df::building* building, bool verbose)
{
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if(!Buildings::isPenPasture(building))
{
out << "A cage zone needs to be a pen/pasture containing at least one cage!" << endl;
return CR_WRONG_USAGE;
}
int32_t x1 = building->x1;
int32_t x2 = building->x2;
int32_t y1 = building->y1;
int32_t y2 = building->y2;
int32_t z = building->z;
vector <df::building_cagest*> cages;
for (int32_t x = x1; x<=x2; x++)
{
for (int32_t y = y1; y<=y2; y++)
{
df::building* cage = getBuiltCageAtPos(df::coord(x,y,z));
if(cage)
{
df::building_cagest* cagest = (df::building_cagest*) cage;
cages.push_back(cagest);
}
}
}
if(!cages.size())
{
out << "No cages found in this zone!" << endl;
return CR_WRONG_USAGE;
}
else
{
out << "Number of cages: " << cages.size() << endl;
}
while(units.size())
{
// hrm, better use sort() instead?
df::building_cagest * bestcage = cages[0];
size_t lowest = cages[0]->assigned_units.size();
for(size_t i=1; i<cages.size(); i++)
{
if(cages[i]->assigned_units.size()<lowest)
{
lowest = cages[i]->assigned_units.size();
bestcage = cages[i];
}
}
df::unit* unit = units.back();
units.pop_back();
command_result result = assignUnitToCage(out, unit, (df::building*) bestcage, verbose);
if(result!=CR_OK)
return result;
}
return CR_OK;
}
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static command_result nickUnitsInZone(color_ostream& out, df::building* building, string nick)
{
// building must be a pen/pasture or pit
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if(!Buildings::isPenPasture(building) && !Buildings::isPitPond(building))
{
out << "Invalid building type. This is not a pen/pasture or pit/pond." << endl;
return CR_WRONG_USAGE;
}
df::building_civzonest * civz = (df::building_civzonest *) building;
for(size_t i = 0; i < civz->assigned_units.size(); i++)
{
df::unit* unit = df::unit::find(civz->assigned_units[i]);
if(unit)
Units::setNickname(unit, nick);
}
return CR_OK;
}
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static command_result nickUnitsInCage(color_ostream& out, df::building* building, string nick)
{
// building must be a pen/pasture or pit
if(!isCage(building))
{
out << "Invalid building type. This is not a cage." << endl;
return CR_WRONG_USAGE;
}
df::building_cagest* cage = (df::building_cagest*) building;
for(size_t i=0; i<cage->assigned_units.size(); i++)
{
df::unit* unit = df::unit::find(cage->assigned_units[i]);
if(unit)
Units::setNickname(unit, nick);
}
return CR_OK;
}
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static command_result nickUnitsInChain(color_ostream& out, df::building* building, string nick)
{
out << "sorry. nicknaming chained units is not possible yet." << endl;
return CR_WRONG_USAGE;
}
// give all units inside a pasture or cage the same nickname
// (usage example: protect them from being autobutchered)
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static command_result nickUnitsInBuilding(color_ostream& out, df::building* building, string nick)
{
command_result result = CR_WRONG_USAGE;
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if(Buildings::isActivityZone(building))
result = nickUnitsInZone(out, building, nick);
else if(isCage(building))
result = nickUnitsInCage(out, building, nick);
else if(isChain(building))
result = nickUnitsInChain(out, building, nick);
else
out << "Cannot nickname units in this type of building!" << endl;
return result;
}
// dump some zone info
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static void zoneInfo(color_ostream & out, df::building* building, bool verbose)
{
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if(!Buildings::isActivityZone(building))
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print(", subtype %s (%i)",
ENUM_KEY_STR(civzone_type, (df::civzone_type)building->getSubtype()).c_str(),
building->getSubtype());
out.print("\n");
df::building_civzonest * civ = (df::building_civzonest *) building;
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if(Buildings::isActive(civ))
out << "active";
else
out << "not active";
if(civ->zone_flags.bits.pen_pasture)
out << ", pen/pasture";
else if (civ->zone_flags.bits.pit_pond)
{
out << " (pit flags:" << civ->pit_flags.whole << ")";
if(civ->pit_flags.bits.is_pond)
out << ", pond";
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else
out << ", pit";
}
out << endl;
out << "x1:" <<building->x1
<< " x2:" <<building->x2
<< " y1:" <<building->y1
<< " y2:" <<building->y2
<< " z:" <<building->z
<< endl;
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size_t creaturecount = civ->assigned_units.size();
out << "Creatures in this zone: " << creaturecount << endl;
for(size_t c = 0; c < creaturecount; c++)
{
int32_t cindex = civ->assigned_units.at(c);
// print list of all units assigned to that zone
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * creature = world->units.all[i];
if(creature->id != cindex)
continue;
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unitInfo(out, creature, verbose);
}
}
}
// dump some cage info
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static void cageInfo(color_ostream & out, df::building* building, bool verbose)
{
if(!isCage(building))
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print("\n");
out << "x:" << building->x1
<< " y:" << building->y1
<< " z:" << building->z
<< endl;
df::building_cagest * cage = (df::building_cagest*) building;
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size_t creaturecount = cage->assigned_units.size();
out << "Creatures in this cage: " << creaturecount << endl;
for(size_t c = 0; c < creaturecount; c++)
{
int32_t cindex = cage->assigned_units.at(c);
// print list of all units assigned to that cage
for(size_t i = 0; i < world->units.all.size(); i++)
{
df::unit * creature = world->units.all[i];
if(creature->id != cindex)
continue;
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unitInfo(out, creature, verbose);
}
}
}
// dump some chain/restraint info
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static void chainInfo(color_ostream & out, df::building* building, bool list_refs = false)
{
if(!isChain(building))
return;
string name;
building->getName(&name);
out.print("Building %i - \"%s\" - type %s (%i)",
building->id,
name.c_str(),
ENUM_KEY_STR(building_type, building->getType()).c_str(),
building->getType());
out.print("\n");
df::building_chainst* chain = (df::building_chainst*) building;
if(chain->assigned)
{
out << "assigned: ";
unitInfo(out, chain->assigned, true);
}
if(chain->chained)
{
out << "chained: ";
unitInfo(out, chain->chained, true);
}
}
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static df::building* getAssignableBuildingAtCursor(color_ostream& out)
{
// set building at cursor position to be new target building
if (cursor->x == -30000)
{
out.printerr("No cursor; place cursor over activity zone, pen,"
" pasture, pit, pond, chain, or cage.\n");
return NULL;
}
auto building_at_tile = Buildings::findAtTile(Gui::getCursorPos());
// cagezone wants a pen/pit as starting point
if (isCage(building_at_tile))
{
out << "Target building type: cage." << endl;
return building_at_tile;
}
else
{
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auto zone_at_tile = Buildings::findPenPitAt(Gui::getCursorPos());
if(!zone_at_tile)
{
out << "No pen/pasture, pit, or cage under cursor!" << endl;
return NULL;
}
else
{
out << "Target building type: pen/pasture or pit." << endl;
return zone_at_tile;
}
}
}
// ZONE FILTERS (as in, filters used by 'zone')
// Maps parameter names to filters.
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static unordered_map<string, function<bool(df::unit*)>> zone_filters;
static struct zone_filters_init { zone_filters_init() {
zone_filters["caged"] = isContainedInItem;
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zone_filters["egglayer"] = Units::isEggLayer;
zone_filters["female"] = Units::isFemale;
zone_filters["grazer"] = Units::isGrazer;
zone_filters["hunting"] = Units::isHunter;
zone_filters["male"] = Units::isMale;
zone_filters["milkable"] = Units::isMilkable;
zone_filters["naked"] = Units::isNaked;
zone_filters["own"] = Units::isOwnCiv;
zone_filters["tamable"] = Units::isTamable;
zone_filters["tame"] = Units::isTame;
zone_filters["trainablewar"] = [](df::unit *unit) -> bool
{
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return !Units::isWar(unit) && !Units::isHunter(unit) && Units::isTrainableWar(unit);
};
zone_filters["trainablehunt"] = [](df::unit *unit) -> bool
{
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return !Units::isWar(unit) && !Units::isHunter(unit) && Units::isTrainableHunting(unit);
};
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zone_filters["trained"] = Units::isTrained;
// backwards compatibility
zone_filters["unassigned"] = [](df::unit *unit) -> bool
{
return !isAssigned(unit);
};
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zone_filters["war"] = Units::isWar;
}} zone_filters_init_;
// Extra annotations / descriptions for parameter names.
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static unordered_map<string, string> zone_filter_notes;
static struct zone_filter_notes_init { zone_filter_notes_init() {
zone_filter_notes["caged"] = "caged (ignores built cages)";
zone_filter_notes["hunting"] = "trained hunting creature";
zone_filter_notes["named"] = "has name or nickname";
zone_filter_notes["own"] = "own civilization";
zone_filter_notes["trainablehunt"] = "trainable for hunting";
zone_filter_notes["trainablewar"] = "trainable for war";
zone_filter_notes["war"] = "trained war creature";
}} zone_filter_notes_init_;
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static pair<string, function<bool(df::unit*)>> createRaceFilter(vector<string> &filter_args)
{
// guaranteed to exist.
string race = filter_args[0];
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return make_pair(
"race of " + race,
[race](df::unit *unit) -> bool {
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return Units::getRaceName(unit) == race;
}
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);
}
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static pair<string, function<bool(df::unit*)>> createAgeFilter(vector<string> &filter_args)
{
int target_age;
stringstream ss(filter_args[0]);
ss >> target_age;
if (ss.fail()) {
ostringstream err;
err << "Invalid age: " << filter_args[0] << "; age must be a number!";
throw runtime_error(err.str());
}
if (target_age < 0) {
ostringstream err;
err << "Invalid age: " << target_age << "; age must be >= 0!";
throw runtime_error(err.str());
}
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return make_pair(
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"age of exactly " + int_to_string(target_age),
[target_age](df::unit *unit) -> bool {
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return Units::getAge(unit, true) == target_age;
}
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);
}
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static pair<string, function<bool(df::unit*)>> createMinAgeFilter(vector<string> &filter_args)
{
double min_age;
stringstream ss(filter_args[0]);
ss >> min_age;
if (ss.fail()) {
ostringstream err;
err << "Invalid minimum age: " << filter_args[0] << "; age must be a number!";
throw runtime_error(err.str());
}
if (min_age < 0) {
ostringstream err;
err << "Invalid minimum age: " << min_age << "; age must be >= 0!";
throw runtime_error(err.str());
}
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return make_pair(
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"minimum age of " + int_to_string(min_age),
[min_age](df::unit *unit) -> bool {
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return Units::getAge(unit, true) >= min_age;
}
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);
}
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static pair<string, function<bool(df::unit*)>> createMaxAgeFilter(vector<string> &filter_args)
{
double max_age;
stringstream ss(filter_args[0]);
ss >> max_age;
if (ss.fail()) {
ostringstream err;
err << "Invalid maximum age: " << filter_args[0] << "; age must be a number!";
throw runtime_error(err.str());
}
if (max_age < 0) {
ostringstream err;
err << "Invalid maximum age: " << max_age << "; age must be >= 0!";
throw runtime_error(err.str());
}
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return make_pair(
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"maximum age of " + int_to_string(max_age),
[max_age](df::unit *unit) -> bool {
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return Units::getAge(unit, true) <= max_age;
}
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);
}
// Filters that take arguments.
// Wow, what a type signature.
// Applied to their number of arguments in a vector<string>& to create a pair.
// Like:
// int argcount = zone_param_filters[...].first;
// function<bool(df::unit*)> filter = zone_param_filters[...].second(filter_args);
// (description, filter).
// Sort of like filter function constructors.
// Constructor functions are permitted to throw strings, which will be caught and printed.
// Result filter functions are not permitted to throw std::exceptions.
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// Result filter functions should not store references
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static unordered_map<string, pair<int,
function<pair<string, function<bool(df::unit*)>>(vector<string>&)>>> zone_param_filters;
static struct zone_param_filters_init { zone_param_filters_init() {
zone_param_filters["race"] = make_pair(1, createRaceFilter);
zone_param_filters["age"] = make_pair(1, createAgeFilter);
zone_param_filters["minage"] = make_pair(1, createMinAgeFilter);
zone_param_filters["maxage"] = make_pair(1, createMaxAgeFilter);
}} zone_param_filters_init_;
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static command_result df_zone (color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
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static df::building* target_building = NULL;
int target_count = 0;
bool unit_info = false;
bool unit_slaughter = false;
bool building_assign = false;
bool building_unassign = false;
bool cagezone_assign = false;
bool nick_set = false;
string target_nick;
bool enum_nick = false;
string enum_prefix;
bool verbose = false;
size_t start_index;
{
const string & p0 = parameters[0];
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if (p0 == "help" || p0 == "?")
{
out << zone_help << endl;
return CR_OK;
}
if (p0 == "filters")
{
out << zone_help_filters << endl;
return CR_OK;
}
if (p0 == "examples")
{
out << zone_help_examples << endl;
return CR_OK;
}
else if(p0 == "zinfo")
{
if (cursor->x == -30000) {
out.color(COLOR_RED);
out << "No cursor; place cursor over activity zone, chain, or cage." << endl;
out.reset_color();
return CR_FAILURE;
}
// give info on zone(s), chain or cage under cursor
// (doesn't use the findXyzAtCursor() methods because zones might
// overlap and contain a cage or chain)
vector<df::building_civzonest*> zones;
Buildings::findCivzonesAt(&zones, Gui::getCursorPos());
for (auto zone = zones.begin(); zone != zones.end(); ++zone)
zoneInfo(out, *zone, verbose);
df::building* building = Buildings::findAtTile(Gui::getCursorPos());
chainInfo(out, building, verbose);
cageInfo(out, building, verbose);
return CR_OK;
}
else if(p0 == "set")
{
target_building = getAssignableBuildingAtCursor(out);
if (target_building) {
out.color(COLOR_BLUE);
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out << "Current building set to #"
<< target_building->id << endl;
out.reset_color();
return CR_OK;
} else {
out.color(COLOR_BLUE);
out << "Current building unset (no building under cursor)." << endl;
out.reset_color();
return CR_OK;
}
}
else if(p0 == "unassign")
{
// if there's a unit selected...
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df::unit *unit = Gui::getSelectedUnit(out, true);
if (unit) {
// remove assignment reference from unit and old zone
if(unassignUnitFromBuilding(unit))
{
out.color(COLOR_BLUE);
out << "Selected unit unassigned." << endl;
out.reset_color();
}
else
{
out.color(COLOR_RED);
out << "Selected unit is not assigned to an activity zone!"
<< endl;
out.reset_color();
}
}
// if followed by another parameter, check if it's numeric
bool target_building_given = false;
if(parameters.size() >= 2)
{
auto & str = parameters[1];
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if(str.size() > 0 && str[0] >= '0' && str[0] <= '9')
{
stringstream ss(parameters[1]);
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int new_building = -1;
ss >> new_building;
if(new_building != -1)
{
target_building = df::building::find(new_building);
target_building_given = true;
out << "Using building #" << new_building << endl;
}
else
{
out.color(COLOR_RED);
out << "Couldn't parse " << parameters[1] << endl;
out.reset_color();
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}
}
}
if (!target_building_given)
{
if(target_building) {
out << "No building id specified. Will use #"
<< target_building->id << endl;
} else {
out.color(COLOR_RED);
out << "No building id specified and current one is invalid!" << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
}
out << "Unassigning unit(s) from building..." << endl;
building_unassign = true;
start_index = 1;
}
else if(p0 == "uinfo")
{
out << "Logging unit info..." << endl;
unit_info = true;
start_index = 1;
}
else if(p0 == "assign" || p0 == "tocages")
{
const char* const building_type = p0 == "assign" ? "building" : "cage zone";
// if followed by another parameter, check if it's numeric
bool target_building_given = false;
if(parameters.size() >= 2)
{
auto & str = parameters[1];
if(str.size() > 0 && str[0] >= '0' && str[0] <= '9')
{
stringstream ss(parameters[1]);
int new_building = -1;
ss >> new_building;
if(new_building != -1)
{
target_building = df::building::find(new_building);
target_building_given = true;
out << "Assign unit(s) to " << building_type
<< " #" << new_building << endl;
start_index = 2;
}
}
}
if(!target_building_given)
{
if(target_building) {
out << "No " << building_type << " id specified. Will use #"
<< target_building->id << endl;
building_assign = true;
start_index = 1;
} else {
out.color(COLOR_RED);
out << "No " << building_type
<< " id specified and current one is invalid!" << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
}
if (p0 == "assign")
{
building_assign = true;
}
else
{
cagezone_assign = true;
}
}
else if(p0 == "slaughter")
{
out << "Assign animals for slaughter." << endl;
unit_slaughter = true;
start_index = 1;
}
else if(p0 == "nick")
{
if(parameters.size() <= 2)
{
out.printerr("No nickname specified! Use 'remnick' to remove nicknames!\n");
return CR_WRONG_USAGE;
}
nick_set = true;
target_nick = parameters[1];
start_index = 2;
out << "Set nickname to: " << target_nick << endl;
}
else if(p0 == "enumnick")
{
if(parameters.size() <= 2)
{
out.printerr("No prefix specified! Use 'remnick' to remove nicknames!\n");
return CR_WRONG_USAGE;
}
enum_nick = true;
enum_prefix = parameters[1];
start_index = 2;
out << "Set nickname to: " << enum_prefix <<" <N>" << endl;
}
else if(p0 == "remnick")
{
nick_set = true;
target_nick = "";
start_index = 1;
out << "Remove nicknames..." << endl;
}
else if(p0 == "zone") {
// when there are no other arguments
return CR_WRONG_USAGE;
}
else
{
out.color(COLOR_RED);
out << "Unknown command: " << p0 << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
}
// whether to invert the next filter we read
bool invert_filter = false;
// custom handling for things with defaults
bool merchant_filter_set = false;
bool named_filter_set = false;
bool race_filter_set = false;
// a vector of active filters
// if all filters return true, we process a unit
// if any filter returns false, we skip that unit
vector<function<bool(df::unit*)>> active_filters;
for (size_t i = start_index; i < parameters.size(); i++)
{
string& p = parameters[i];
if(p == "verbose")
{
if(invert_filter)
{
out.color(COLOR_RED);
out << "Note: 'not verbose' unnecessary, verbose mode disabled by default"
<< endl;
out.reset_color();
}
verbose = !invert_filter;
invert_filter = false;
}
else if(p == "not")
{
invert_filter = true;
}
else if(p == "count")
{
if(invert_filter)
{
out.color(COLOR_RED);
out << "Error: 'not count' doesn't make sense." << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
if(i == parameters.size()-1)
{
out.color(COLOR_RED);
out << "Error: no count specified." << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
else
{
stringstream ss(parameters[i+1]);
i++;
ss >> target_count;
if(target_count <= 0)
{
out.color(COLOR_RED);
out << "Error: invalid count specified (must be > 0)."
<< endl;
out.reset_color();
}
out.color(COLOR_GREEN);
out << "Process up to " << target_count << " units."
<< endl;
out.reset_color();
}
}
else if(p == "all")
{
if(invert_filter) {
out.color(COLOR_RED);
out << "Error: 'not all' doesn't make sense."
<< endl;
out.reset_color();
return CR_WRONG_USAGE;
}
out.color(COLOR_GREEN);
out << "Process all units." << endl;
out.reset_color();
target_count = INT_MAX;
}
else if (zone_filters.count(p) == 1) {
string& desc = zone_filter_notes.count(p) == 1 ?
zone_filter_notes[p] : p;
if (invert_filter) {
auto &filter = zone_filters[p];
auto z = not1(filter);
// we have to invert the filter, so we use a closure
active_filters.push_back(not1(filter));
out.color(COLOR_GREEN);
out << "Filter: 'not " << desc << "'"
<< endl;
out.reset_color();
} else {
active_filters.push_back(zone_filters[p]);
out.color(COLOR_GREEN);
out << "Filter: '" << desc << "'"
<< endl;
out.reset_color();
}
invert_filter = false;
} else if (zone_param_filters.count(p) == 1) {
// get the constructor
auto &filter_pair = zone_param_filters[p];
auto arg_count = filter_pair.first;
auto &filter_constructor = filter_pair.second;
vector<string> args;
// get arguments
while (arg_count) {
i++;
arg_count--;
args.push_back(parameters[i]);
}
// get results
try {
auto result_pair = filter_constructor(args);
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string& desc = result_pair.first;
auto& filter = result_pair.second;
if (invert_filter) {
active_filters.push_back(not1(filter));
out.color(COLOR_GREEN);
out << "Filter: 'not " << desc << "'"
<< endl;
out.reset_color();
} else {
active_filters.push_back(filter);
out.color(COLOR_GREEN);
out << "Filter: '" << desc << "'"
<< endl;
out.reset_color();
}
invert_filter = false;
if (p == "race") {
race_filter_set = true;
}
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} catch (const exception&) {
return CR_FAILURE;
}
}
else if(p == "merchant")
{
if (invert_filter) {
out.color(COLOR_GREEN);
out << "Filter: 'not merchant'" << endl;
out.reset_color();
active_filters.push_back([](df::unit *unit)
{
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return !Units::isMerchant(unit) && !Units::isForest(unit);
}
);
} else {
out.color(COLOR_GREEN);
out << "Filter: 'merchant'" << endl;
out.reset_color();
active_filters.push_back([](df::unit *unit)
{
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return Units::isMerchant(unit) || Units::isForest(unit);
}
);
}
merchant_filter_set = true;
invert_filter = false;
}
else if(p == "named")
{
if (invert_filter) {
out.color(COLOR_GREEN);
out << "Filter: 'not named'" << endl;
out.reset_color();
if (unit_slaughter) {
out.color(COLOR_RED);
out << "Note: 'not named' unnecessary when slaughtering, "
"named units ignored by default" << endl;
out.reset_color();
}
active_filters.push_back([](df::unit *unit)
{
return !unit->name.has_name;
}
);
}
else
{
out.color(COLOR_GREEN);
out << "Filter: 'named'" << endl;
out.reset_color();
active_filters.push_back([](df::unit *unit)
{
return unit->name.has_name;
}
);
}
named_filter_set = true;
invert_filter = false;
} else {
out.printerr("Unknown command: %s\n", p.c_str());
return CR_WRONG_USAGE;
}
}
if (building_unassign)
{
// filter for units in the building
unordered_set<int32_t> assigned_unit_ids;
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if(Buildings::isActivityZone(target_building))
{
df::building_civzonest *civz = (df::building_civzonest *) target_building;
auto &assigned_units_vec = civz->assigned_units;
copy(assigned_units_vec.begin(),
assigned_units_vec.end(),
std::inserter(assigned_unit_ids, assigned_unit_ids.end()));
}
else if(isCage(target_building))
{
df::building_cagest *cage = (df::building_cagest *) target_building;
auto &assigned_units_vec = cage->assigned_units;
copy(assigned_units_vec.begin(),
assigned_units_vec.end(),
std::inserter(assigned_unit_ids, assigned_unit_ids.end()));
}
else if(isChain(target_building))
{
out.color(COLOR_RED);
out << "Sorry, unassigning units from chains is not possible yet."
<< endl;
out.reset_color();
return CR_FAILURE;
}
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else
{
out.color(COLOR_RED);
out << "Cannot unassign units from this type of building!"
<< endl;
out.reset_color();
return CR_FAILURE;
}
active_filters.push_back([assigned_unit_ids](df::unit *unit) -> bool
{
return assigned_unit_ids.count(unit->id) == 1;
}
);
}
if (target_count == 0)
{
out.color(COLOR_RED);
out << "No target count! 'zone " << parameters[0]
<< "' must be followed by 'all' or 'count [COUNT]'." << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
if(!race_filter_set && (building_assign || cagezone_assign || unit_slaughter))
{
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string own_race_name = Units::getRaceNameById(ui->race_id);
out.color(COLOR_BROWN);
out << "Default filter for " << parameters[0]
<< ": 'not (race " << own_race_name << " or own civilization)'; use 'race "
<< own_race_name << "' filter to override."
<< endl;
out.reset_color();
active_filters.push_back([](df::unit *unit)
{
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return !Units::isOwnRace(unit) || !Units::isOwnCiv(unit);
}
);
}
if(!named_filter_set && unit_slaughter)
{
out.color(COLOR_BROWN);
out << "Default filter for " << parameters[0]
<< ": 'not named'; use 'named' filter to override."
<< endl;
out.reset_color();
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active_filters.push_back([](df::unit *unit)
{
return !unit->name.has_name;
}
);
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}
if(!merchant_filter_set && (building_assign || cagezone_assign || unit_slaughter))
{
out.color(COLOR_BROWN);
out << "Default filter for " << parameters[0]
<< ": 'not merchant'; use 'merchant' filter to override."
<< endl;
out.reset_color();
active_filters.push_back([](df::unit *unit)
{
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return !Units::isMerchant(unit) && !Units::isForest(unit);
}
);
}
if(building_assign || cagezone_assign || (nick_set && target_count == 0))
{
if (!target_building)
{
out.color(COLOR_RED);
out << "Invalid building id." << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
if(nick_set)
{
out.color(COLOR_BLUE);
out << "Renaming all units in target building."
<< endl;
out.reset_color();
return nickUnitsInBuilding(out, target_building, target_nick);
}
}
if(target_count > 0)
{
vector <df::unit*> units_for_cagezone;
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int count = 0;
int matchedCount = 0;
for(auto unit_it = world->units.all.begin(); unit_it != world->units.all.end(); ++unit_it)
{
df::unit *unit = *unit_it;
// ignore inactive and undead units
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if (!Units::isActive(unit) || Units::isUndead(unit)) {
continue;
}
bool passes_all_filters = true;
for (auto filter_it = active_filters.begin(); filter_it != active_filters.end(); ++filter_it)
{
auto &filter = *filter_it;
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if (!filter(unit)) {
passes_all_filters = false;
break;
}
}
if (!passes_all_filters) {
continue;
}
// animals bought in cages have an invalid map pos until they are freed for the first time
// but if they are not in a cage and have an invalid pos it's better not to touch them
if(!isContainedInItem(unit) && !hasValidMapPos(unit))
{
if(verbose)
{
out << "----------"<<endl;
out << "invalid unit pos but not in cage either. will skip this unit." << endl;
unitInfo(out, unit, verbose);
out << "----------"<<endl;
}
continue;
}
matchedCount++;
if(unit_info)
{
unitInfo(out, unit, verbose);
continue;
}
else if(nick_set)
{
Units::setNickname(unit, target_nick);
}
else if(enum_nick)
{
std::stringstream ss;
ss << enum_prefix << " " << matchedCount;
Units::setNickname(unit, ss.str());
}
else if(cagezone_assign)
{
units_for_cagezone.push_back(unit);
}
else if(building_assign)
{
command_result result = assignUnitToBuilding(out, unit, target_building, verbose);
if(result != CR_OK)
return result;
}
else if(unit_slaughter)
{
doMarkForSlaughter(unit);
}
else if(building_unassign)
{
bool removed = unassignUnitFromBuilding(unit);
if (removed)
{
out << "Unit " << unit->id
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<< "(" << Units::getRaceName(unit) << ")"
<< " unassigned from";
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if (Buildings::isActivityZone(target_building))
{
out << " zone ";
}
else if (isCage(target_building))
{
out << " cage ";
}
else if (isChain(target_building))
{
out << " chain ";
}
else
{
out << " ???? ";
}
out << target_building->id << endl;
}
else
{
out.printerr("Failed to remove unit from building:");
unitInfo(out, unit, true);
}
}
count++;
if(count >= target_count)
break;
}
if(cagezone_assign)
{
command_result result = assignUnitsToCagezone(out, units_for_cagezone, target_building, verbose);
if(result != CR_OK)
return result;
}
out.color(COLOR_BLUE);
out << "Matched creatures: " << matchedCount << endl;
out << "Processed creatures: " << count << endl;
out.reset_color();
}
else
{
// must have unit selected
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df::unit *unit = Gui::getSelectedUnit(out, true);
if (!unit) {
out.color(COLOR_RED);
out << "Error: no unit selected!" << endl;
out.reset_color();
return CR_WRONG_USAGE;
}
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if(unit_info)
{
unitInfo(out, unit, verbose);
return CR_OK;
}
else if(building_assign)
{
return assignUnitToBuilding(out, unit, target_building, verbose);
}
else if(unit_slaughter)
{
doMarkForSlaughter(unit);
return CR_OK;
}
}
return CR_OK;
}
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//START zone filters
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class zone_filter
{
public:
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zone_filter()
{
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initialized = false;
}
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void initialize(const df::ui_sidebar_mode &mode)
{
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if (!initialized)
{
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this->mode = mode;
saved_ui_building_assign_type.clear();
saved_ui_building_assign_units.clear();
saved_ui_building_assign_items.clear();
saved_ui_building_assign_is_marked.clear();
saved_indexes.clear();
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for (size_t i = 0; i < ui_building_assign_units->size(); i++)
{
saved_ui_building_assign_type.push_back(ui_building_assign_type->at(i));
saved_ui_building_assign_units.push_back(ui_building_assign_units->at(i));
saved_ui_building_assign_items.push_back(ui_building_assign_items->at(i));
saved_ui_building_assign_is_marked.push_back(ui_building_assign_is_marked->at(i));
}
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search_string.clear();
show_non_grazers = show_pastured = show_noncaged = show_male = show_female = show_other_zones = true;
entry_mode = false;
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initialized = true;
}
}
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void deinitialize()
{
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initialized = false;
}
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void apply_filters()
{
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if (saved_indexes.size() > 0)
{
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bool list_has_been_sorted = (ui_building_assign_units->size() == reference_list.size()
&& *ui_building_assign_units != reference_list);
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for (size_t i = 0; i < saved_indexes.size(); i++)
{
int adjusted_item_index = i;
if (list_has_been_sorted)
{
for (size_t j = 0; j < ui_building_assign_units->size(); j++)
{
if (ui_building_assign_units->at(j) == reference_list[i])
{
adjusted_item_index = j;
break;
}
}
}
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saved_ui_building_assign_is_marked[saved_indexes[i]] = ui_building_assign_is_marked->at(adjusted_item_index);
}
}
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string search_string_l = toLower(search_string);
saved_indexes.clear();
ui_building_assign_type->clear();
ui_building_assign_is_marked->clear();
ui_building_assign_units->clear();
ui_building_assign_items->clear();
for (size_t i = 0; i < saved_ui_building_assign_units.size(); i++)
{
df::unit *curr_unit = saved_ui_building_assign_units[i];
if (!curr_unit)
continue;
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if (!show_non_grazers && !Units::isGrazer(curr_unit))
continue;
if (!show_pastured && isAssignedToZone(curr_unit))
continue;
if (!show_noncaged)
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{
// must be in a container
if(!isContainedInItem(curr_unit))
continue;
// but exclude built cages (zoos, traps, ...) to avoid "accidental" pitting of creatures you'd prefer to keep
if (isInBuiltCage(curr_unit))
continue;
}
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if (!show_male && Units::isMale(curr_unit))
continue;
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if (!show_female && Units::isFemale(curr_unit))
continue;
if (!search_string_l.empty())
{
string desc = Translation::TranslateName(
Units::getVisibleName(curr_unit), false);
desc += Units::getProfessionName(curr_unit);
desc = toLower(desc);
if (desc.find(search_string_l) == string::npos)
continue;
}
ui_building_assign_type->push_back(saved_ui_building_assign_type[i]);
ui_building_assign_units->push_back(curr_unit);
ui_building_assign_items->push_back(saved_ui_building_assign_items[i]);
ui_building_assign_is_marked->push_back(saved_ui_building_assign_is_marked[i]);
saved_indexes.push_back(i); // Used to map filtered indexes back to original, if needed
}
reference_list = *ui_building_assign_units;
*ui_building_item_cursor = 0;
}
bool handle_input(const set<df::interface_key> *input)
{
if (!initialized)
return false;
bool key_processed = true;
if (entry_mode)
{
// Query typing mode
if (input->count(interface_key::SECONDSCROLL_UP) || input->count(interface_key::SECONDSCROLL_DOWN) ||
input->count(interface_key::SECONDSCROLL_PAGEUP) || input->count(interface_key::SECONDSCROLL_PAGEDOWN))
{
// Arrow key pressed. Leave entry mode and allow screen to process key
entry_mode = false;
return false;
}
df::interface_key last_token = get_string_key(input);
int charcode = Screen::keyToChar(last_token);
if (charcode >= 32 && charcode <= 126)
{
// Standard character
search_string += char(charcode);
apply_filters();
}
else if (last_token == interface_key::STRING_A000)
{
// Backspace
if (search_string.length() > 0)
{
search_string.erase(search_string.length()-1);
apply_filters();
}
}
else if (input->count(interface_key::SELECT) || input->count(interface_key::LEAVESCREEN))
{
// ENTER or ESC: leave typing mode
entry_mode = false;
}
}
// Not in query typing mode
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else if (input->count(interface_key::CUSTOM_SHIFT_G) &&
(mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::QueryBuilding))
{
show_non_grazers = !show_non_grazers;
apply_filters();
}
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else if (input->count(interface_key::CUSTOM_SHIFT_C) &&
(mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::ZonesPitInfo || mode == ui_sidebar_mode::QueryBuilding))
{
show_noncaged = !show_noncaged;
apply_filters();
}
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else if (input->count(interface_key::CUSTOM_SHIFT_P) &&
(mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::ZonesPitInfo || mode == ui_sidebar_mode::QueryBuilding))
{
show_pastured = !show_pastured;
apply_filters();
}
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else if (input->count(interface_key::CUSTOM_SHIFT_M) &&
(mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::ZonesPitInfo || mode == ui_sidebar_mode::QueryBuilding))
{
show_male = !show_male;
apply_filters();
}
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else if (input->count(interface_key::CUSTOM_SHIFT_F) &&
(mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::ZonesPitInfo || mode == ui_sidebar_mode::QueryBuilding))
{
show_female = !show_female;
apply_filters();
}
else if (input->count(interface_key::CUSTOM_S))
{
// Hotkey pressed, enter typing mode
entry_mode = true;
}
else if (input->count(interface_key::CUSTOM_SHIFT_S))
{
// Shift + Hotkey pressed, clear query
search_string.clear();
apply_filters();
}
else
{
// Not a key for us, pass it on to the screen
key_processed = false;
}
return key_processed || entry_mode; // Only pass unrecognized keys down if not in typing mode
}
void do_render()
{
if (!initialized)
return;
int left_margin = gps->dimx - 30;
int8_t a = (*ui_menu_width)[0];
int8_t b = (*ui_menu_width)[1];
if ((a == 1 && b > 1) || (a == 2 && b == 2))
left_margin -= 24;
int x = left_margin;
int y = 24;
OutputString(COLOR_BROWN, x, y, "DFHack Filtering");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "s");
OutputString(COLOR_WHITE, x, y, ": Search");
if (!search_string.empty() || entry_mode)
{
OutputString(COLOR_WHITE, x, y, ": ");
if (!search_string.empty())
OutputString(COLOR_WHITE, x, y, search_string);
if (entry_mode)
OutputString(COLOR_LIGHTGREEN, x, y, "_");
}
if (mode == ui_sidebar_mode::ZonesPenInfo || mode == ui_sidebar_mode::QueryBuilding)
{
x = left_margin;
y += 2;
OutputString(COLOR_LIGHTGREEN, x, y, "G");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_non_grazers) ? COLOR_WHITE : COLOR_GREY, x, y, "Non-Grazing");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "C");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_noncaged) ? COLOR_WHITE : COLOR_GREY, x, y, "Not Caged");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "P");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_pastured) ? COLOR_WHITE : COLOR_GREY, x, y, "Currently Pastured");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "F");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_female) ? COLOR_WHITE : COLOR_GREY, x, y, "Female");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "M");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_male) ? COLOR_WHITE : COLOR_GREY, x, y, "Male");
}
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// pits don't have grazer filter because it seems pointless
if (mode == ui_sidebar_mode::ZonesPitInfo)
{
x = left_margin;
y += 2;
OutputString(COLOR_LIGHTGREEN, x, y, "C");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_noncaged) ? COLOR_WHITE : COLOR_GREY, x, y, "Not Caged");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "P");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_pastured) ? COLOR_WHITE : COLOR_GREY, x, y, "Currently Pastured");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "F");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_female) ? COLOR_WHITE : COLOR_GREY, x, y, "Female");
x = left_margin;
++y;
OutputString(COLOR_LIGHTGREEN, x, y, "M");
OutputString(COLOR_WHITE, x, y, ": ");
OutputString((show_male) ? COLOR_WHITE : COLOR_GREY, x, y, "Male");
}
}
private:
df::ui_sidebar_mode mode;
string search_string;
bool initialized;
bool entry_mode;
bool show_non_grazers, show_pastured, show_noncaged, show_male, show_female, show_other_zones;
std::vector<int8_t> saved_ui_building_assign_type;
std::vector<df::unit*> saved_ui_building_assign_units, reference_list;
std::vector<df::item*> saved_ui_building_assign_items;
std::vector<char> saved_ui_building_assign_is_marked;
vector <int> saved_indexes;
};
struct zone_hook : public df::viewscreen_dwarfmodest
{
typedef df::viewscreen_dwarfmodest interpose_base;
static zone_filter filter;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (!filter.handle_input(input))
INTERPOSE_NEXT(feed)(input);
}
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
if ( ( (ui->main.mode == ui_sidebar_mode::ZonesPenInfo || ui->main.mode == ui_sidebar_mode::ZonesPitInfo) &&
ui_building_assign_type && ui_building_assign_units &&
ui_building_assign_is_marked && ui_building_assign_items &&
ui_building_assign_type->size() == ui_building_assign_units->size() &&
ui_building_item_cursor)
// allow mode QueryBuilding, but only for cages (bedrooms will crash DF with this code, chains don't work either etc)
||
( ui->main.mode == ui_sidebar_mode::QueryBuilding &&
ui_building_in_assign && *ui_building_in_assign &&
ui_building_assign_type && ui_building_assign_units &&
ui_building_assign_type->size() == ui_building_assign_units->size() &&
ui_building_assign_type->size() == ui_building_assign_items->size() &&
ui_building_assign_type->size() == ui_building_assign_is_marked->size() &&
ui_building_item_cursor &&
world->selected_building && isCage(world->selected_building) )
)
{
if (vector_get(*ui_building_assign_units, *ui_building_item_cursor))
filter.initialize(ui->main.mode);
}
else
{
filter.deinitialize();
}
INTERPOSE_NEXT(render)();
filter.do_render();
}
};
zone_filter zone_hook::filter;
IMPLEMENT_VMETHOD_INTERPOSE(zone_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(zone_hook, render);
//END zone filters
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable)
{
if (!gps)
return CR_FAILURE;
if (enable != is_enabled)
{
if (!INTERPOSE_HOOK(zone_hook, feed).apply(enable) ||
!INTERPOSE_HOOK(zone_hook, render).apply(enable))
return CR_FAILURE;
is_enabled = enable;
}
return CR_OK;
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
2022-08-02 02:07:13 -06:00
"zone",
"manage activity zones.",
df_zone,
false,
zone_help.c_str()));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}