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.. _quickstart:
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Quickstart guide
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================
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Welcome to DFHack! This guide will help get you oriented with the DFHack system
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and teach you how to find and use the tools productively. If you're reading this
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in `quickstart-guide`, hit the right arrow key or click on the hotkey hint in
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the lower right corner of the window to go to the next page.
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What is DFHack?
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---------------
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DFHack is a framework for Dwarf Fortress that provides a unified, cross-platform
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environment that enables mods and tools to significantly extend the game. The
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default DFHack distribution contains a wide variety of tools, including bugfixes,
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interface improvements, automation agents, design blueprints, modding building
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blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or
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the forums) can also seamlessly integrate with the DFHack framework and extend
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the game far beyond what can be done by just modding the raws.
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DFHack's mission is to provide tools and interfaces for players and modders to:
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- expand the bounds of what is possible in Dwarf Fortress
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- reduce the impact of game bugs
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- give the player more agency and control over the game
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- provide alternatives to toilsome or frustrating aspects of gameplay
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- **make the game more fun**
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What can I do with DFHack tools?
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--------------------------------
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DFHack has been around for a long time -- almost as long as Dwarf Fortress
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itself. Many of the game's rough edges have been smoothed with DFHack tools.
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Here are some common tasks people use DFHack tools to accomplish:
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- Automatically chop trees when log stocks are low
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- Record blueprint files that allow copy and paste of fort designs
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- Import and export lists of manager orders
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- Clean contaminants from map squares that dwarves can't reach
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- Automatically butcher excess livestock so you don't become overrun with
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animals
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- Promote time-sensitive job types (e.g. food hauling) so they are done
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expediently
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- Quickly scan the map for visible ores of specific types so you can focus
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your mining efforts
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Some tools are one-shot commands. For example, you can run `unforbid all <unforbid>`
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to claim all (reachable) items on the map after a messy siege.
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Other tools must be `enabled <enable>` and then they will run in the background.
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For example, `enable seedwatch <seedwatch>` will start monitoring your stocks of
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seeds and prevent your chefs from cooking seeds that you need for planting.
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Tools that are enabled in the context of a fort will save their state with that
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fort, and they will remember that they are enabled the next time you load your save.
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A third class of tools add information to the screen or provide new integrated
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functionality via the DFHack `overlay` framework. For example, the `unsuspend`
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tool, in addition to its basic function of unsuspending all building construction
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jobs, can also overlay a marker on suspended buildings to indicate that they are
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suspended (and will use different markers to tell you whether this is a problem).
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How can I figure out which commands to run?
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-------------------------------------------
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There are several ways to scan DFHack tools and find the ones you need right now.
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The first place to check is the DFHack logo hover hotspot. It's in the upper
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left corner of the screen by default, though you can move it anywhere you want
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with the `gui/overlay` configuration UI.
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When you hover the mouse over the logo (or hit the Ctrl-Shift-C keyboard shortcut)
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a list of DFHack tools relevant to the current context comes up. For example, when
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you have a unit selected, the hotspot will show a list of tools that inspect
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units, allow you to edit them, or maybe even teleport them. Next to each tool,
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you'll see the hotkey you can hit to invoke the command without even opening the
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hover list.
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The second place to check is the DFHack control panel: `gui/control-panel`. It
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will give you an overview of which tools are currently enabled, and will allow
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you to toggle them on or off, see help text for them, or launch their dedicated
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configuration UIs. You can open the control panel from anywhere with the
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Ctrl-Shift-E hotkey or by selecting it from the logo hover list.
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In the control panel, you can also select which tools you'd like to be
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automatically enabled when you start a new fort. There are also system settings
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you can change, like whether DFHack windows will pause the game when they come
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up.
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Finally, you can explore the full extent of the DFHack catalog in `gui/launcher`,
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which is always listed first in the DFHack logo hover list. You can also bring up
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the launcher by tapping the backtick key (\`) or hitting Ctrl-Shift-D. In the
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launcher, you can quickly autocomplete any command name by selecting it in the
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list on the right side of the window. Commands are ordered by how often you run
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them, so your favorite commands will always be on top. You can also pull full
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commandlines out of your history with Alt-S or by clicking on the "history search"
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hotkey hint.
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Once you have typed (or autocompleted, or searched for) a command, other commands
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related to the one you have selected will appear in the right-hand panel. Scanning
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through that list is a great way to learn about new tools that you might find
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useful. You can also see how commands are grouped by running the `tags` command.
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The bottom panel will show the full help text for the command you are running,
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allowing you to refer to the usage documentation and examples when you are typing
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your command. After you run a command, the bottom panel switches to command output
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mode, but you can get back to the help text by hitting Ctrl-T or clicking on the
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``Help`` tab.
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How do DFHack in-game windows work?
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-----------------------------------
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Many DFHack tools have graphical interfaces that appear in-game. You can tell
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which windows belong to DFHack tools because they will have the word "DFHack"
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printed across their bottom frame edge. DFHack provides an advanced windowing
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system that gives the player a lot of control over where the windows appear and
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whether they capture keyboard and mouse input.
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The DFHack windowing system allows multiple overlapping windows to be active at
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once. The one with the highlighted title bar has focus and will receive anything
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you type at the keyboard. Hit Esc or right click to close the window or cancel
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the current action. You can click anywhere on the screen that is not a DFHack
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window to unfocus the window and let it just sit in the background. It won't
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respond to key presses or mouse clicks until you click on it again to give it
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focus. If no DFHack windows are focused, you can right click directly on a window
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to close it without left clicking to focus it first.
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DFHack windows are draggable from the title bar or from anywhere on the window
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that doesn't have a mouse-clickable widget on it. Many are resizable as well
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(if the tool window has components that can reasonably be resized).
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You can generally use DFHack tools without interrupting the game. That is, if the
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game is unpaused, it can continue to run while a DFHack window is open. If configured
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to do so in `gui/control-panel`, tools will initially pause the game to let you
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focus on the task at hand, but you can unpause like normal if you want. You can
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also interact with the map, scrolling it with the keyboard or mouse and selecting
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units, buildings, and items. Some tools will intercept all mouse clicks to allow
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you to select regions on the map. When these tools have focus, you will not be able
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to use the mouse to interact with map elements or pause/unpause the game. Therefore,
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these tools will pause the game when they open, regardless of your settings in
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`gui/control-panel`. You can still unpause with the keyboard (spacebar by default),
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though.
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Where do I go next?
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-------------------
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To recap:
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You can get to popular, relevant tools for the current context by hovering
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the mouse over the DFHack logo or by hitting Ctrl-Shift-C.
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You can enable DFHack tools and configure settings with `gui/control-panel`,
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which you can access directly with the Ctrl-Shift-E hotkey.
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You can get to the launcher and its integrated autocomplete, history search,
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and help text by hitting backtick (\`) or Ctrl-Shift-D, or, of course, by
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running it from the logo hover list.
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With those three interfaces, you have the complete DFHack tool suite at your
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fingertips. So what to run first? Here are a few commands to get you started.
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You can run them all from the launcher.
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First, let's import some useful manager orders to keep your fort stocked with
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basic necessities. Run ``orders import library/basic``. If you go to your
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mangager orders screen, you can see all the orders that have been created for you.
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Note that you could have imported the orders directly from this screen as well,
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using the DFHack `overlay` widget at the bottom of the manager orders panel.
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Next, try setting up `autochop` to automatically designate trees for chopping when
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you get low on usable logs. Run `gui/control-panel` and select ``autochop`` in the
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``Fort`` list. Click on the button to the left of the name or hit Enter to enable
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it. You can then click on the configure button (the gear icon) to launch
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`gui/autochop` if you'd like to customize its settings. If you have the extra
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screen space, you can go ahead and set the `gui/autochop` window to minimal mode
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(click on the hint near the upper right corner of the window or hit Alt-M) and
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click on the map so the window loses keyboard focus. As you play the game, you can
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glance at the live status panel to check on your stocks of wood.
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Finally, let's do some fort design copy-pasting. Go to some bedrooms that you have
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set up in your fort. Run `gui/blueprint`, set a name for your blueprint by
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clicking on the name field (or hitting the 'n' hotkey), typing "rooms" (or whatever)
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and hitting Enter to set. Then draw a box around the target area by clicking with
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the mouse. When you select the second corner, the blueprint will be saved to your
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``blueprints`` subfolder.
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Now open up `gui/quickfort`. You can search for the blueprint you just created by
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typing its name, but it should be up near the top already. If you copied a dug-out
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area with furniture in it, your blueprint will have two labels: "/dig" and "/build".
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Click on the "/dig" blueprint or select it with the keyboard arrow keys and hit Enter.
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You can rotate or flip the blueprint around if you need to with the transform hotkeys.
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You'll see a preview of where the blueprint will be applied as you move the mouse
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cursor around the map. Red outlines mean that the blueprint may fail to fully apply
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at that location, so be sure to choose a spot where all the preview tiles are shown
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with green diamonds. Click the mouse or hit Enter to apply the blueprint and
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designate the tiles for digging. Your dwarves will come and dig it out as if you
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had designated the tiles yourself.
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Once the area is dug out, run `gui/quickfort` again and select the "/build" blueprint
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this time. Apply the blueprint in the dug-out area, and your furniture will be
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designated. It's just that easy! Note that `quickfort` uses `buildingplan` to place
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buildings, so you don't even need to have the relevant furniture or building
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materials in stock. The planned furniture/buildings will get built whenever you are
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able to produce the building materials.
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There are many, many more tools to explore. Have fun!
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