2015-03-31 17:23:09 -06:00
|
|
|
-- Holds custom descriptions for view-item-info
|
|
|
|
-- By PeridexisErrant
|
|
|
|
|
2015-06-05 09:24:02 -06:00
|
|
|
-- Each line near the bottom has 53 characters of room until
|
|
|
|
-- it starts clipping over the UI in an ugly fashion.
|
|
|
|
-- For proper spacing, 50 characters is the maximum.
|
|
|
|
-- Descriptions which aren't pushed down the page by
|
|
|
|
-- barrel contents or such line up with the UI on the
|
|
|
|
-- 11th line down. There is room for a 10th long line
|
|
|
|
-- without clipping, but stopping at 9 leaves enough space
|
|
|
|
-- for ideal legibility.
|
|
|
|
|
2015-05-26 04:58:16 -06:00
|
|
|
-- The following people contributed descriptions:
|
|
|
|
-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
|
2015-05-26 07:55:18 -06:00
|
|
|
-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
|
2015-05-26 17:31:04 -06:00
|
|
|
-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
|
2015-05-27 17:43:12 -06:00
|
|
|
-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3
|
|
|
|
-- /u/Xen0nex, /u/Jurph
|
2015-05-26 04:58:16 -06:00
|
|
|
|
2015-03-31 17:23:09 -06:00
|
|
|
if not moduleMode then
|
|
|
|
print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
|
|
|
|
end
|
|
|
|
|
2015-05-26 04:58:16 -06:00
|
|
|
local help --[[
|
2015-03-31 17:23:09 -06:00
|
|
|
This script has a single function: to return a custom description for every
|
|
|
|
vanilla item in the game.
|
|
|
|
|
|
|
|
If "raw/scripts/item-descriptions.lua" exists, it will entirely replace this one.
|
2015-05-26 04:58:16 -06:00
|
|
|
Instead, mods should use "raw/scripts/more-item-descriptions.lua" to add content or replace
|
2015-03-31 17:23:09 -06:00
|
|
|
descriptions on a case-by-case basis. If an item description cannot be found in
|
|
|
|
the latter script, view-item-info will fall back to the former.
|
|
|
|
]]
|
|
|
|
|
2015-05-26 01:27:58 -06:00
|
|
|
-- see http://dwarffortresswiki.org/index.php/cv:Item_token
|
2015-03-31 17:23:09 -06:00
|
|
|
descriptions = {
|
2015-05-26 05:09:59 -06:00
|
|
|
AMULET = { "An item of jewellery worn around the neck for it's aesthetic value.",
|
|
|
|
"An amulet does not interfere with wearing other equipment."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ANIMALTRAP = {
|
|
|
|
"This tiny trap is used by your trappers to catch vermin. Some dwarves",
|
2015-05-26 17:31:04 -06:00
|
|
|
"like vermin as pets - if your cats don't get them first. May be built",
|
|
|
|
"from wood or metal. Catching vermin requires trap to be set with bait."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ANVIL = { "An essential component of the forge."},
|
|
|
|
ARMORSTAND = {
|
|
|
|
"A rack for the storage of military equipment, specifically armor.",
|
2015-05-26 17:31:04 -06:00
|
|
|
"Barracks may be designated and assigned from them. Military squads",
|
|
|
|
"may use their assigned barracks for training, storage, or sleeping,",
|
|
|
|
"depending on the settings. Some nobles demand an armor stand of",
|
|
|
|
"their own."},
|
2015-05-26 07:55:18 -06:00
|
|
|
BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
|
|
|
|
"In Adventure mode, backpacks can be used to carry more equipment."},
|
2015-05-26 17:31:04 -06:00
|
|
|
BALLISTAARROWHEAD = {
|
|
|
|
"The arrowtip used to create metal ballista arrows in a siege workshop."},
|
|
|
|
BALLISTAPARTS = {
|
|
|
|
"Three of these can be used to construct a Ballista."},
|
2015-05-27 03:47:37 -06:00
|
|
|
BAR = { "A small ingot made of metal, fuel, ash, or soap, made to facilitate",
|
|
|
|
"stacking and storage. Aside from the uses unique to each material, bars",
|
|
|
|
"of any type can also be used as building materials in place of blocks.",
|
2015-05-26 21:10:45 -06:00
|
|
|
"",
|
|
|
|
"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
|
|
|
|
"goods and decorations. Fuel is used at furnaces and workshops requiring",
|
|
|
|
"intense heat, with the exception of magma furnaces or a Wood Furnace.",
|
|
|
|
"Soap is used by hospitals to greatly reduce the chance of infected",
|
|
|
|
"wounds, and rarely used by individual dwarves to clean themselves or",
|
|
|
|
"surrounding tiles. Ash is processed at an Ashery to make potash or lye,",
|
|
|
|
"potash is used as farm plot fertilizer or made into pearlash, and",
|
|
|
|
"pearlash is used to make clear or crystal glass products."},
|
2015-03-31 17:23:09 -06:00
|
|
|
BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
|
|
|
|
"food, and seeds. It can be made from metal or wood, and is replaceable",
|
|
|
|
"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
|
|
|
|
BED = { "A pallet for dwarves to sleep on, which must be made from wood.",
|
|
|
|
"It prevents the stress of sleeping on the ground, and can be used",
|
|
|
|
"to designate a bedroom (used by one dwarf or couple), a dormitory",
|
|
|
|
"(used by multiple dwarves), or a barracks (used by a military",
|
|
|
|
"squad for training or sleep)."},
|
|
|
|
BIN = { "A container for the storage of ammunition, armor and weapons, bars,",
|
|
|
|
"blocks, cloth and leather, coins, finished goods and gems. It can",
|
|
|
|
"be used to carry multiple items to the Trade Depot at once.",
|
|
|
|
"A bin can be made from wood or forged from metal."},
|
2015-04-06 00:03:14 -06:00
|
|
|
BLOCKS = { "Blocks can be used for constructions in place of raw materials such",
|
|
|
|
"as logs or bars. Cutting boulders into blocks gives four times as",
|
|
|
|
"many items, all of which are lighter for faster hauling and yield",
|
|
|
|
"smooth constructions."},
|
2015-03-31 17:23:09 -06:00
|
|
|
BOX = { "A container for storing dwarves' items. They are required by nobles,",
|
|
|
|
"and will increase the value of rooms they are placed in. Also",
|
|
|
|
"required to store hospital supplies. They can be made from stone or",
|
|
|
|
"metal (coffers), wood (chests),or textiles or leather (bags)."},
|
|
|
|
BUCKET = { "A small cylindrical or conical container for holding and carrying",
|
|
|
|
"small amounts of liquid such as water or lye. They are used by",
|
|
|
|
"dwarves to give water to other dwarves, to store lye, and are",
|
|
|
|
"required to build wells and certain workshops. They can be made",
|
|
|
|
"from wood or metal."},
|
2015-05-26 17:31:04 -06:00
|
|
|
BOOK = { "It's a book. Some books contain the secrets of life and death."},
|
2015-05-26 07:55:18 -06:00
|
|
|
BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
|
|
|
|
"non-economic stones for building materials, ores for metal industry,",
|
|
|
|
"gems, and special-purpose economic stones like flux, coal and lignite."},
|
2015-05-26 05:09:59 -06:00
|
|
|
BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
|
2015-05-26 17:31:04 -06:00
|
|
|
CABINET = { "A place for dwarves to store old clothing, used by any dwarf whose room",
|
|
|
|
"overlaps the cabinet. May be built from wood, stone, metal, or glass."},
|
|
|
|
CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
|
|
|
|
"strong as cages can not be broken, however the weight of the material",
|
|
|
|
"affects the time taken to move cages. Cages can be combined with a",
|
|
|
|
"mechanism to create a cage trap. Cages can also be built as furniture,",
|
|
|
|
"after which they can store an infinite number of animals or prisoners."},
|
2015-05-26 21:10:45 -06:00
|
|
|
CATAPULTPARTS = {
|
|
|
|
"Three of these can be used to construct a Catapult."},
|
2015-05-26 07:55:18 -06:00
|
|
|
CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
|
|
|
|
"Due to the marvels of dwarven engineering, a single chain can be used",
|
|
|
|
"for a well of any depth. Chains are also used to create restraints",
|
|
|
|
"for prisoners or animals."},
|
2015-05-26 17:31:04 -06:00
|
|
|
CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
|
|
|
|
"or a throne if made from stone, glass, or metal. Offices may be",
|
|
|
|
"designated and assigned from them. Dwarves will complain if there",
|
2015-05-26 21:10:45 -06:00
|
|
|
"aren't enough chairs in the dining room."},
|
2015-05-27 03:47:37 -06:00
|
|
|
CLOTH = { "A piece of fabric made from threads of plant fiber, yarn, silk or",
|
|
|
|
"adamantine. Cloth may be dyed. It is used at a Clothier's Workshop to",
|
2015-05-26 21:10:45 -06:00
|
|
|
"make clothing, bags, rope, and decorative sewn images. At a",
|
|
|
|
"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
|
|
|
|
"use cloth for wound dressing - though expensive cloth confers no",
|
|
|
|
"benefit. Specific types of cloth can be required by a strange mood."},
|
2015-05-26 17:31:04 -06:00
|
|
|
COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
|
|
|
|
"burial can occur. Named a coffin when made from stone or glass,",
|
|
|
|
"casket when made from wood, and sarcophagus when made from metal.",
|
|
|
|
"Tombs may be designated and assigned from them. Corpses contained in",
|
|
|
|
"coffins may still reanimate."},
|
|
|
|
COIN = { "A metal coin, which represents value. Surprisingly useless in trade."},
|
2015-05-26 05:09:59 -06:00
|
|
|
CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
|
|
|
|
"usually just decorative or symbolic, crowns sometimes deflect attacks."},
|
2015-05-26 17:31:04 -06:00
|
|
|
CRUTCH = { "Item used in health-care. May be made from wood or metal. Given to",
|
|
|
|
"dwarves who receive injuries that impair or prevent normal movement.",
|
|
|
|
"Requires one hand."},
|
|
|
|
DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
|
|
|
|
"Intelligent creatures can open and close doors as needed. Doors can",
|
|
|
|
"also block the flow of liquids as long as they remain closed. May be",
|
|
|
|
"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
|
|
|
|
"animal passage. Creatures cannot manually open or close doors that are",
|
|
|
|
"mechanically controlled. May be linked via mechanisms to devices such",
|
|
|
|
"as pressure plates and levers. Will become stuck open if an item",
|
|
|
|
"occupies its tile."},
|
2015-05-26 05:09:59 -06:00
|
|
|
EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
|
2015-05-26 17:31:04 -06:00
|
|
|
FIGURINE = {"A small piece of art carved in the likeness of a creature."},
|
|
|
|
FLASK = { "A drink container that is worn on the body, keeping the hands free.",
|
|
|
|
"Soldiers and adventurers can carry any drink of their choice in this",
|
|
|
|
"container. Called a flask when made from metal, or a vial when",
|
|
|
|
"made from glass."},
|
|
|
|
FLOODGATE = {
|
|
|
|
"A mechanical gate used to control the flow of water. Floodgates are",
|
|
|
|
"initially closed when installed, and must be linked to a lever or",
|
|
|
|
"pressure plate in order to be either opened or closed. Furniture for",
|
|
|
|
"blocking horizontal passage. It is built as a solid tile and may be",
|
|
|
|
"linked via mechanism to devices such as pressure plates and levers.",
|
|
|
|
"When activated, the floodgate will disappear. Will become stuck open",
|
|
|
|
"if an item occupies its tile."},
|
|
|
|
GOBLET = { "A small drink container that is held in one hand."},
|
|
|
|
GRATE = { "A barrier with small openings, grates block solid objects and",
|
|
|
|
"creatures - but not line of sight, liquids, or projectiles. Grates can",
|
|
|
|
"be installed vertically on a floor, or horizontally over open space.",
|
|
|
|
"Grates can be retracted if they are mechanically linked to a lever or",
|
|
|
|
"pressure plate. Grates are not stable enough to support constructions."},
|
|
|
|
HATCH_COVER = {
|
|
|
|
"A barrier that covers a hole in the floor. A hatch cover acts like a",
|
|
|
|
"door, but placed over a vertical opening. Hatches can also cover carved",
|
|
|
|
"stairways and ramps. Hatches can be linked to mechanical controls.",
|
|
|
|
"Creatures cannot manually open or close hatches that are mechanically",
|
|
|
|
"controlled. They may also be set as 'locked' to prevent all passage or",
|
|
|
|
"'tightly closed' to prevent animal passage."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ITEM_AMMO_ARROWS = {
|
2015-04-06 00:03:14 -06:00
|
|
|
"Ammunition for bows, which are primarily used by elves."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ITEM_AMMO_BOLTS = {
|
2015-04-06 00:03:14 -06:00
|
|
|
"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
|
|
|
|
"It is not recommended to store bolts in bins, due to pickup bugs."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_ARMOR_BREASTPLATE = {
|
|
|
|
"A breastplate is a piece of plate armor that covers the upper body and",
|
|
|
|
"the lower body. It is usually worn in the armor layer."},
|
|
|
|
ITEM_ARMOR_CAPE = {
|
|
|
|
"A (cool-looking) cape. Protects the chest."},
|
|
|
|
ITEM_ARMOR_CLOAK = {
|
|
|
|
"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
|
|
|
|
ITEM_ARMOR_COAT = {
|
|
|
|
"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
|
|
|
|
ITEM_ARMOR_DRESS = {
|
|
|
|
"A cloth dress. Protects the face, neck, chest, arms and legs."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ITEM_ARMOR_LEATHER = {
|
|
|
|
"Leather armor is light and covers both arms and legs",
|
|
|
|
"in addition to body"},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_ARMOR_MAIL_SHIRT = {
|
|
|
|
"A chainmail shirt. Protects the face, neck, chest,",
|
|
|
|
"upper arms and upper legs."},
|
|
|
|
ITEM_ARMOR_ROBE = {
|
|
|
|
"A cloth robe. Protects the face, neck, chest, arms and legs."},
|
|
|
|
ITEM_ARMOR_SHIRT = {
|
|
|
|
"A cloth shirt. Protects the neck, chest and arms."},
|
|
|
|
ITEM_ARMOR_TOGA = {
|
|
|
|
"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
|
|
|
|
ITEM_ARMOR_TUNIC = {
|
|
|
|
"A cloth tunic. Protects the neck, chest and upper arms."},
|
|
|
|
ITEM_ARMOR_VEST = {
|
|
|
|
"A cloth vest. Protects the chest."},
|
2015-05-26 04:58:16 -06:00
|
|
|
ITEM_FOOD_BISCUITS = {
|
|
|
|
"Biscuits are the lowest tier of meals that can be prepared by your",
|
|
|
|
"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
|
|
|
|
"and use two ingredients. Preparing easy meals is the easiest way to,",
|
|
|
|
"get experience for you cooks, but the larger volume produced means more",
|
|
|
|
"hauling to take them to storage."},
|
|
|
|
ITEM_FOOD_ROAST = {
|
|
|
|
"Roasts are the highest tier of meals that can be prepared by your ",
|
|
|
|
"dwarves. They are made in a kitchen with the 'Prepare Lavish Meal'",
|
|
|
|
"order, and use four ingredients. As there are more ingredients, there",
|
|
|
|
"is a better chance that a dwarf will like at least one ingredient."},
|
|
|
|
ITEM_FOOD_STEW = {
|
2015-05-26 07:55:18 -06:00
|
|
|
"Stews are the middle tier of meals that can be prepared by your ",
|
2015-05-26 04:58:16 -06:00
|
|
|
"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
|
|
|
|
"and use three ingredients. They provide more food than Biscuits,",
|
|
|
|
"but are less valuable than Roasts."},
|
2015-05-27 03:47:37 -06:00
|
|
|
ITEM_GLOVES_GAUNTLETS = {
|
|
|
|
"Gauntlets are armor worn on any body part that can grasp, which for",
|
|
|
|
"dwarves are the hands. They are similar to mittens and gloves, but",
|
|
|
|
"act as an armor layer and provide much more protection. Like other",
|
|
|
|
"armor, gauntlets can be made of metal, shell, or bone."},
|
2015-05-27 17:43:12 -06:00
|
|
|
ITEM_GLOVES_GLOVES = {
|
|
|
|
"Gloves cover the hands, wrapping each finger and thumb individually",
|
|
|
|
"to preserve the wearer's dexterity at the cost of some warmth"},
|
|
|
|
ITEM_GLOVES_MITTENS = {
|
|
|
|
"Mittens cover the fingers together and thumb separately, preserving",
|
|
|
|
"the ability to grasp but keeping fingers together for more warmth in",
|
|
|
|
"cold climates"},
|
|
|
|
ITEM_HELM_CAP = {
|
|
|
|
"A cap covers only the crown of the head. It prevents heat loss through",
|
|
|
|
"a bald pate and protects the skull from falling objects and",
|
|
|
|
"downward strikes."},
|
|
|
|
ITEM_HELM_HELM = {
|
|
|
|
"A helm covers the entire face and head. It protects the wearer from",
|
|
|
|
"falling objects and a variety of weapon strikes from all directions.",
|
|
|
|
"Every other type of head covering, save a hood, is worn under a helm",
|
|
|
|
"for padding."},
|
|
|
|
ITEM_HELM_HOOD = {
|
|
|
|
"A hood is a soft loose covering for the head and sides of the face.",
|
|
|
|
"It shields the wearer from cold breezes and can cushion blows from",
|
|
|
|
"any direction. It is pulled over the wearer's other headgear, providing",
|
|
|
|
"a final outer layer of protection from the elements."},
|
|
|
|
ITEM_HELM_MASK = {
|
|
|
|
"A mask hides the wearer's face from view and protects it from all but",
|
|
|
|
"the most accurate piercing attacks. Some can be carved to present the",
|
|
|
|
"enemy with a more fearsome visage, or to show no face at all.",
|
|
|
|
"Masks are worn underneath other layers of headgear."},
|
|
|
|
ITEM_HELM_SCARF_HEAD = {
|
|
|
|
"A head scarf is a loose wrap of cloth or leather that is typically",
|
|
|
|
"worn in hot climates to protect the head from the rays of the sun.",
|
|
|
|
"It provides light cushioning against some blows."},
|
|
|
|
ITEM_HELM_TURBAN = {
|
|
|
|
"A turban is a length of cloth or leather that is wrapped many times",
|
|
|
|
"around the head to shield the wearer from the sun's rays and provide",
|
|
|
|
"several layers of insulation. A turban can be pinned or clasped in",
|
|
|
|
"place, or simply folded and tucked into a stable configuration."},
|
|
|
|
ITEM_HELM_VEIL_FACE = {
|
|
|
|
"A face veil is a soft covering that protects the lower half of the",
|
|
|
|
"wearer's face, leaving only the eyes to gaze out. It can prevent",
|
|
|
|
"noxious fluids from splashing into the wearer's mouth.",
|
|
|
|
"It is worn under every other layer of headgear."},
|
|
|
|
ITEM_HELM_VEIL_HEAD = {
|
|
|
|
"A veil for the whole head is a wall of sheer cloth or finely-punched",
|
|
|
|
"leather extending from above the brow to below the chin, and often hung",
|
|
|
|
"from a more solid cloth headpiece that covers the crown and cheeks.",
|
|
|
|
"It admits some light but almost entirely obscures the wearer's face."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_INSTRUMENT_DRUM = {
|
2015-05-27 03:47:37 -06:00
|
|
|
"Short, wide, and round, this cylindrical percussion instrument can",
|
|
|
|
"play music when banged by one's hands. It is only useful to trade."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_INSTRUMENT_FLUTE = {
|
2015-05-27 03:47:37 -06:00
|
|
|
"This long cylindrical woodwind instrument can make a wide array of",
|
|
|
|
"tones and music when blown into. It is only useful to trade."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_INSTRUMENT_HARP = {
|
2015-05-27 03:47:37 -06:00
|
|
|
"Vaguely triangular in shape, this stringed instrument can play a",
|
|
|
|
"variety of notes by plucking the strings with one's fingers.",
|
|
|
|
"It is only useful to trade."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_INSTRUMENT_PICCOLO = {
|
2015-05-27 03:47:37 -06:00
|
|
|
"Similar to a flute, but smaller and with a higher tone, a piccolo is",
|
|
|
|
"a cylindrical woodwind instrument. It is only useful to trade."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_INSTRUMENT_TRUMPET = {
|
|
|
|
"A dwarven brass instrument - which need not be made of brass.",
|
|
|
|
"It is only useful to trade."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_PANTS_BRAIES = {
|
|
|
|
"Braies are undergarments that cover from the waist to the knees.",
|
|
|
|
"Dwarves cannot craft braies, so they must be obtained through",
|
|
|
|
"other means."},
|
|
|
|
ITEM_PANTS_GREAVES = {
|
|
|
|
"Greaves are plated armor meant to protect the lower legs, though",
|
|
|
|
"they are equipped as pants."},
|
|
|
|
ITEM_PANTS_LEGGINGS = {
|
|
|
|
"Leggings are garments that cover everything from the waist to the",
|
|
|
|
"ankles, though with a tighter fit than other trousers."},
|
|
|
|
ITEM_PANTS_LOINCLOTH = {
|
|
|
|
"Loincloths are draped undergarments meant to cover little more than",
|
|
|
|
"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
|
|
|
|
"obtained through other means."},
|
|
|
|
ITEM_PANTS_PANTS = {
|
|
|
|
"Trousers are a garment that covers everything from the waist to the",
|
|
|
|
"ankles. They keep the legs and lower body warm."},
|
|
|
|
ITEM_PANTS_SKIRT = {
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
"part of the legs. Its use is more for modesty than protection.",
|
|
|
|
"Dwarves cannot craft skirts, so they must be obtained through other means."},
|
|
|
|
ITEM_PANTS_SKIRT_LONG = {
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
"part of the legs. Its use is more for modesty than protection. Long",
|
|
|
|
"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
|
|
|
|
"so they must be obtained through other means."},
|
|
|
|
ITEM_PANTS_SKIRT_SHORT = {
|
|
|
|
"A skirt is a cone-shaped garment that hangs from the waist, covering",
|
|
|
|
"part of the legs. Its use is more for modesty than protection, though",
|
|
|
|
"short skirts offer less in the way of modesty. Dwarves cannot craft",
|
|
|
|
"short skirts, so they must be obtained through other means."},
|
|
|
|
ITEM_PANTS_THONG = {
|
|
|
|
"Thongs are strapped undergarments meant to cover little more than",
|
|
|
|
"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
|
|
|
|
"through other means."},
|
2015-05-27 17:43:12 -06:00
|
|
|
ITEM_SHIELD_BUCKLER = {
|
|
|
|
"A smaller and less protective type of shield. A buckler can be used",
|
|
|
|
"to block attacks, and with skill anything from a goblin axe",
|
|
|
|
"to Dragonfire can be deflected."},
|
|
|
|
ITEM_SHIELD_SHIELD = {
|
|
|
|
"Larger and more defensive than a buckler, a full-sized shield can be",
|
|
|
|
"used to block attacks. With skill anything from a goblin axe to",
|
|
|
|
"Dragonfire can be deflected."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_SHOES_BOOTS = {
|
|
|
|
"Boots are more protective kind of shoe, covering from the foot up to",
|
|
|
|
"the knee."},
|
|
|
|
ITEM_SHOES_BOOTS_LOW = {
|
|
|
|
"Low boots are more protective kind of shoe, covering from the foot up",
|
|
|
|
"to just past the ankle."},
|
|
|
|
ITEM_SHOES_CHAUSSE = {
|
|
|
|
"Chausses are chainmail armor meant to protect the legs, though these",
|
|
|
|
"are equipped as footwear. Dwarves cannot craft chausses, so they",
|
|
|
|
"must be obtained through other means."},
|
|
|
|
ITEM_SHOES_SANDAL = {
|
|
|
|
"Sandals are open footwear consisting of soles and some number of",
|
|
|
|
"straps. Dwarves cannot craft sandals, so they must be obtained",
|
|
|
|
"through other means."},
|
|
|
|
ITEM_SHOES_SHOES = {
|
|
|
|
"Shoes are closed footwear meant to protect the feet from rough terrain",
|
|
|
|
"and the elements."},
|
|
|
|
ITEM_SHOES_SOCKS = {
|
|
|
|
"Socks are tubular articles of clothing, worn on each foot along with",
|
|
|
|
"shoes or other footwear."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_SIEGEAMMO_BALLISTA = {
|
|
|
|
"Ballista ammunition, for an enormous siege weapon."},
|
2015-05-27 17:43:12 -06:00
|
|
|
ITEM_TOOL_BOWL = {
|
|
|
|
"Bowls are used to contain individual servings of meals.",
|
|
|
|
"At the moment, dwarves have no use for these."},
|
|
|
|
ITEM_TOOL_CAULDRON = {
|
|
|
|
"Cauldrons are large metal pots used to cook meals like soups or stews",
|
|
|
|
"over an open fire. At the moment, dwarves have no use for these."},
|
|
|
|
ITEM_TOOL_FORK_CARVING = {
|
|
|
|
"A carving fork typically has only two prongs and is exceptionally long.",
|
|
|
|
"It is used to hold down a piece of cooked meat while using a knife."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_TOOL_HIVE = {
|
|
|
|
" Hives are structures that house colonies of honey bees. To be",
|
|
|
|
"productive, they need to be constructed on an above-ground tile with",
|
|
|
|
"an accessible honey bee colony somewhere on the map. Some time after",
|
|
|
|
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
|
|
|
|
"or split into new colonies."},
|
|
|
|
ITEM_TOOL_HONEYCOMB = {
|
|
|
|
"Honeycomb is an intermediate product of beekeeping, produced along",
|
|
|
|
"with royal jelly when a beekeeper harvests a suitable hive. It must",
|
|
|
|
"be processed by a Presser at a Screw Press to produce honey, which may",
|
|
|
|
"be used in cooking or made into mead and a wax cake, which can be used",
|
|
|
|
"to make low-value crafts."},
|
|
|
|
ITEM_TOOL_JUG = {
|
|
|
|
"Jugs are small food storage containers that hold royal jelly, honey,",
|
|
|
|
"or oil. They are used by beekeepers when harvesting suitable hives and",
|
|
|
|
"by pressers when processing honeycomb or seed pastes at a screw press."},
|
2015-05-27 17:43:12 -06:00
|
|
|
ITEM_TOOL_KNIFE_BONING = {
|
|
|
|
"A boning knife has a sharp point and narrow blade. It is an excellent",
|
|
|
|
"all-around kitchen knife and decent weapon in a pinch."},
|
|
|
|
ITEM_TOOL_KNIFE_CARVING = {
|
|
|
|
"A carving knife is for cutting thin slices of cooked meat for serving.",
|
|
|
|
"It may be useful as an improvised weapon."},
|
|
|
|
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {
|
|
|
|
"A meat cleaver is a heavy square-bladed knife for cutting bone and",
|
|
|
|
"meat alike."},
|
|
|
|
ITEM_TOOL_KNIFE_SLICING = {
|
|
|
|
"A slicing knife is for cutting thin slices of cooked meat."},
|
|
|
|
ITEM_TOOL_LADLE = {
|
|
|
|
"A ladle is a large spoon with a long handle and a deep bowl,",
|
|
|
|
"intended for serving out portions of soups and stews."},
|
|
|
|
ITEM_TOOL_LARGE_POT = {
|
|
|
|
"Large pots are storage containers made of any hard material. They",
|
|
|
|
"function identically to barrels when brewing or storing food, while",
|
|
|
|
"being much lighter than barrels made of the same material.",
|
|
|
|
"Unfortunately, they cannot be used when making dwarven syrup or when",
|
|
|
|
"building asheries and dyer's workshops."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_TOOL_MINECART = {
|
|
|
|
"A minecart is a tool for hauling, and can be made from wood or metal.",
|
|
|
|
"",
|
|
|
|
"Minecart systems are the most efficient and most complicated way to",
|
|
|
|
"move items, and can do anything from improving industrial efficiency,",
|
2015-05-27 21:38:30 -06:00
|
|
|
"to transporting magma or launching hundreds of weapons at enemies.",
|
2015-05-27 21:22:56 -06:00
|
|
|
"Misuse may result in horrific injury to drivers and pedestrians."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_TOOL_MORTAR = {
|
|
|
|
"Half of a mortar and pestle, the mortar is a bowl in which to grind",
|
|
|
|
"up plants or other reagents."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_TOOL_NEST_BOX = {
|
|
|
|
"A place for birds to lay eggs. Must be built before use.",
|
|
|
|
"Forbid eggs to hatch into chicks before a dwarf picks them up."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ITEM_TOOL_PESTLE = {
|
|
|
|
"Half of a mortar and pestle, the pestle is a stick used to grind up",
|
|
|
|
"plants or other reagents."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_TOOL_POUCH = {
|
|
|
|
"A small bag used to carry a variety of tools."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ITEM_TOOL_STEPLADDER = {
|
|
|
|
"A small stepladder. If you have one of these, you can use zones to",
|
2015-05-26 17:31:04 -06:00
|
|
|
"assign your dwarves to pick fruit from certain trees."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_TOOL_WHEELBARROW = {
|
|
|
|
"A small hand-cart with long handles and a single wheel, this",
|
|
|
|
"wheelbarrow makes heavy hauling jobs much more manageable."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ITEM_TOY_AXE = {
|
|
|
|
"A small toy axe without an edge. Useless except as a trade good."},
|
|
|
|
ITEM_TOY_BOAT = {
|
|
|
|
"A tiny model of a boat. Only good for trade."},
|
|
|
|
ITEM_TOY_HAMMER = {
|
2015-05-26 17:31:04 -06:00
|
|
|
"A toy hammer. Its only use is to sell."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ITEM_TOY_MINIFORGE = {
|
|
|
|
"A model of a blacksmith's forge that dwarf children love.",
|
|
|
|
"Only useful as a trade good."},
|
|
|
|
ITEM_TOY_PUZZLEBOX = {
|
|
|
|
"A perplexing toy that dwarves of all ages enjoy.",
|
2015-05-26 17:31:04 -06:00
|
|
|
"Its only use is as a trade good."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
|
|
|
|
"A massive screw-like object. Can be used to make a pump,",
|
|
|
|
"or as a component in a trap."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_TRAPCOMP_GIANTAXEBLADE = {
|
|
|
|
"This massive blade is typically made of metal and can be used in weapon",
|
|
|
|
"traps, swinging once to slice anyone unfortunate enough to activate it."},
|
|
|
|
ITEM_TRAPCOMP_LARGESERRATEDDISC = {
|
|
|
|
"Serrated discs are typically made of metal and can be used in weapon",
|
|
|
|
"traps, in which they eviscerate its victims with three powerful slicing",
|
|
|
|
"attacks. Such traps have a tendency to sever multiple body parts and",
|
|
|
|
"make a gigantic mess."},
|
|
|
|
ITEM_TRAPCOMP_MENACINGSPIKE = {
|
|
|
|
"Menacing spikes are made of wood or metal and can be used in weapon",
|
|
|
|
"traps or upright spike traps, in which they impale the victim. They",
|
|
|
|
"are especially effective against unarmored foes or, in an upright",
|
|
|
|
"spike trap, anyone falling from great heights."},
|
|
|
|
ITEM_TRAPCOMP_SPIKEDBALL = {
|
|
|
|
"This trap component menaces with spikes of wood or metal. It hits three",
|
|
|
|
"times with its spikes, but does not penetrate as deeply as a menacing",
|
|
|
|
"spike. Compared to other trap components, spiked balls are slightly",
|
|
|
|
"more effective against heavily armored foes. They also make for a",
|
|
|
|
"surprisingly valuable trade good, on par with serrated discs."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ITEM_WEAPON_AXE_BATTLE = {
|
|
|
|
"A battle axe is an edged weapon: essentially a sharp blade",
|
2015-05-26 04:58:16 -06:00
|
|
|
"mounted along the end of a short and heavy handle.",
|
|
|
|
"",
|
2015-03-31 17:23:09 -06:00
|
|
|
"Dwarves can forge battle axes out of any weapon-grade metal,",
|
2015-05-26 01:27:58 -06:00
|
|
|
"though those with superior edge properties are more effective.",
|
|
|
|
"",
|
2015-03-31 17:23:09 -06:00
|
|
|
"A battle axe may also be used as a tool for chopping down trees."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_WEAPON_AXE_GREAT = {
|
|
|
|
"This is an axe nearly twice as large as a battle axe. Its size",
|
|
|
|
"makes it unsuitable for a dwarf, but those who can wield it find",
|
|
|
|
"its increased size and weight contribute to its effectiveness."},
|
2015-03-31 17:23:09 -06:00
|
|
|
ITEM_WEAPON_AXE_TRAINING = {
|
|
|
|
"As a battleaxe made from wood, this practise weapon is useful for",
|
|
|
|
"training recruits. Thanks to good craftsdwarfship, it can also",
|
|
|
|
"be used to cut down trees."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_WEAPON_BLOWGUN = {
|
|
|
|
"A very simple ranged weapon: blow into one end of the long narrow",
|
|
|
|
"tube, and project a pellet or dart into the body of one's prey.",
|
|
|
|
"If the prey approaches, this blowgun makes a useless melee weapon."},
|
2015-05-26 04:58:16 -06:00
|
|
|
ITEM_WEAPON_BOW = {
|
|
|
|
"Bows are the preferred ranged weapon for elves and goblins, and",
|
2015-05-26 07:55:18 -06:00
|
|
|
"shoot arrows as projectiles. As they are a foreign weapon, they",
|
2015-05-26 04:58:16 -06:00
|
|
|
"cannot be made in your fort. In melee, bowmen will use their bow as",
|
|
|
|
"a weapon, training the swordsman skill."},
|
|
|
|
ITEM_WEAPON_CROSSBOW = {
|
|
|
|
"The favoured ranged weapon of choice for any dwarf, crossbows can be",
|
2015-05-26 07:55:18 -06:00
|
|
|
"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
|
2015-05-26 04:58:16 -06:00
|
|
|
"or marks-dwarves that run out of ammunition will use their crossbow",
|
|
|
|
"as a melee weapon, training the hammerdwarf skill."},
|
2015-05-27 03:47:37 -06:00
|
|
|
ITEM_WEAPON_DAGGER_LARGE = {
|
|
|
|
"A large dagger is a edge weapon that is essentially just a bit smaller",
|
|
|
|
"than a short sword. It's used for stabbing rather than slashing. Large",
|
|
|
|
"daggers use and train the knife user skill, and are common weapons for",
|
|
|
|
"kobold and goblin thieves. As foreign weapons dwarves cannot forge",
|
|
|
|
"large daggers."},
|
|
|
|
ITEM_WEAPON_FLAIL = {
|
|
|
|
"A flail is a blunt weapon that consists of a rounded weight attached to",
|
|
|
|
"a handle by a length of chain. Flails are the same size as a morningstar,",
|
|
|
|
"but have a contact area twice as large as a much larger maul. As foreign",
|
|
|
|
"weapons dwarves cannot forge flails. Flails use and train the",
|
|
|
|
"macedwarf skill."},
|
2015-05-26 04:58:16 -06:00
|
|
|
ITEM_WEAPON_HALBERD = {
|
|
|
|
"A halberd is a foreign weapon, and cannot be made by your dwarves.",
|
|
|
|
"Even the largest and strongest dwarves cannot use a halberd, making",
|
2015-05-26 17:31:04 -06:00
|
|
|
"them useless in military terms. They can however be placed in a weapon",
|
|
|
|
"trap or melted down to provide metal bars, redeeming them."},
|
2015-05-27 03:47:37 -06:00
|
|
|
ITEM_WEAPON_HAMMER_WAR = {
|
|
|
|
"A war hammer is a blunt weapon that is essentially a hammer with a long",
|
|
|
|
"handle. War hammers use and train the hammerdwarf skill. Dwarves can",
|
|
|
|
"forge war hammers out of any weapons-grade metal, though those with",
|
|
|
|
"higher densities tend to cause more damage."},
|
|
|
|
ITEM_WEAPON_MACE = {
|
|
|
|
"A mace is a blunt weapon that consists of a rounded or flanged weight",
|
|
|
|
"mounted on the end of a handle. Despite similarities to a morningstar",
|
|
|
|
"in appearance, a mace is 60% larger and has twice the contact area.",
|
|
|
|
"Maces use and train the macedwarf skill. Dwarves can forge maces out of",
|
|
|
|
"any weapons-grade metal, though those with higher densities",
|
|
|
|
"(like silver) cause more damage."},
|
|
|
|
ITEM_WEAPON_MAUL = {
|
|
|
|
"A maul is a blunt weapon that is essentially a very large war hammer,",
|
|
|
|
"similar to a sledgehammer. Mauls are more than three times larger than",
|
|
|
|
"standard war hammers, with a similar 'bash' attack. Mauls also have",
|
|
|
|
"ten times the contact area and greatly reduced penetration, which",
|
|
|
|
"reduces their effectiveness. Mauls use and train the hammerdwarf",
|
|
|
|
"skill. Being foreign weapons, dwarves cannot forge mauls."},
|
|
|
|
ITEM_WEAPON_MORNINGSTAR = {
|
|
|
|
"A morningstar is an edged weapon that consists of a spiked ball mounted",
|
|
|
|
"on the end of a handle. Despite similarities to a mace in appearance,",
|
|
|
|
"a morningstar's size and contact area are closer to those of a war",
|
|
|
|
"hammer. Specifically, a morningstar is 25% larger than a war hammer",
|
|
|
|
"with the same contact area, and uses piercing damage to inflict internal",
|
|
|
|
"injuries. Morningstars use and train the macedwarf skill."},
|
2015-05-26 01:27:58 -06:00
|
|
|
ITEM_WEAPON_PICK = {
|
|
|
|
"The most important item for a beginning fortress, a pick can",
|
|
|
|
"get a party underground. Also crucial mining for stone or",
|
|
|
|
"metals, expansion of living space, and so on.",
|
|
|
|
"",
|
|
|
|
"A pick is also useful as a weapon, though putting miners in the",
|
|
|
|
"military causes equipment clashes."},
|
2015-05-27 03:47:37 -06:00
|
|
|
ITEM_WEAPON_PIKE = {
|
|
|
|
"A pike is a weapon that is essentially a very long spear.",
|
|
|
|
"Pikes use and train the Pikedwarf skill. As foreign weapons,",
|
|
|
|
"dwarves cannot forge pikes."},
|
|
|
|
ITEM_WEAPON_SCIMITAR = {
|
|
|
|
"A scimitar is an edged weapon with a curved blade that is very similar",
|
|
|
|
"to a short sword. Scimitars use and train the swordsdwarf skill.",
|
|
|
|
"As foreign weapons dwarves cannot forge scimitars."},
|
|
|
|
ITEM_WEAPON_SCOURGE = {
|
|
|
|
"A scourge is an edge weapon that consists of a spike or bladed weight",
|
|
|
|
"on the end of a flexible length of material that can be swung at",
|
|
|
|
"high speed. Scourges are similar to whips, though the whip is a blunt",
|
|
|
|
"weapon with an even smaller contact area.Scourges use and train the",
|
|
|
|
"lasher skill. As foreign weapons dwarves cannot forge scourges."},
|
2015-05-26 17:31:04 -06:00
|
|
|
ITEM_WEAPON_SPEAR = {
|
|
|
|
"A pole weapon consisting of a shaft, usually of wood, with a pointed",
|
|
|
|
"head made of metal or just the sharpened end of the shaft itself.",
|
|
|
|
"With the ability to pin opponents, spears are most effective with axe",
|
|
|
|
"or macedwarves for combo attacks. "},
|
|
|
|
ITEM_WEAPON_SPEAR_TRAINING = {
|
|
|
|
"A wooden training spear, this has no sharp edges and thus presents",
|
|
|
|
"little risk of injury. Military dwarves can become",
|
|
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
|
|
"actual injury to your enemies."},
|
2015-05-27 21:22:56 -06:00
|
|
|
ITEM_WEAPON_SWORD_2H = {
|
|
|
|
"An enormous sword taller than many humans. Victims may be split in",
|
|
|
|
"two by a single blow, though no dwarf is large enough to wield a",
|
|
|
|
"greatsword and do so. As foreign weapons, dwarves cannot forge them."},
|
|
|
|
ITEM_WEAPON_SWORD_LONG = {
|
|
|
|
"A longsword is a classic weapon, consisting of a short handle and a",
|
|
|
|
"long sharp blade. Most dwarves are large enough to use a longsword,",
|
|
|
|
"but as foreign weapons cannot forge them."},
|
|
|
|
ITEM_WEAPON_SWORD_SHORT = {
|
|
|
|
"A sword just the right size for dwarves, though small dwarves may",
|
|
|
|
"need both hands. Shortswords can be made from metal at a forge."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
|
|
|
|
"A wooden training sword, this has no sharp edges and thus presents",
|
2015-05-26 17:31:04 -06:00
|
|
|
"little risk of injury. Military dwarves can become",
|
2015-05-26 07:55:18 -06:00
|
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
|
|
"actual injury to your enemies."},
|
|
|
|
ITEM_WEAPON_WHIP = {
|
|
|
|
"A highly effective weapon known to cause large amounts of pain.",
|
|
|
|
"It cannot be forged by dwarves."},
|
|
|
|
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
|
|
|
|
"of the butchered animal. Along with plants, meat is the",
|
|
|
|
"backbone of every food industry."},
|
2015-05-26 17:31:04 -06:00
|
|
|
MILLSTONE = {
|
2015-05-27 21:38:30 -06:00
|
|
|
"A large grinding stone, used in a mill to produce flour, sugar, and",
|
2015-05-26 17:39:46 -06:00
|
|
|
"dyes much faster than a quern. It is too large to be operated by hand,",
|
|
|
|
"and must be powered for operation. Millstones are made of stone."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ORTHOPEDIC_CAST = {
|
|
|
|
"Casts are made from plaster, and are used to keep broken bones in",
|
|
|
|
"place until they are healed. Applying a cast requires a bucket,",
|
|
|
|
"cloth and a water source."},
|
|
|
|
PIPE_SECTION = {
|
|
|
|
"An enormous piece of pipe, it is a part of a screw pump."},
|
2015-05-26 17:39:46 -06:00
|
|
|
QUERN = { "A hand-operated mill for plants, grains, and seeds. It mills plants",
|
|
|
|
"much slower than a millstone. Must be built from stone."},
|
2015-05-26 17:31:04 -06:00
|
|
|
QUIVER = { "Item used to hold ammunition, made out of leather. Hunting dwarves",
|
|
|
|
"and crossbow dwarves will automatically grab one to store their ammo."},
|
2015-05-26 05:09:59 -06:00
|
|
|
RING = { "A ring is an item of jewellery, which does not interfere with",
|
|
|
|
"wearing other equipment. Eleven rings can be worn on each finger",
|
|
|
|
"or toe, for a maximum of 220 rings."},
|
2015-05-26 07:55:18 -06:00
|
|
|
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
|
2015-05-26 21:10:45 -06:00
|
|
|
ROUGH = { "Rough gemstones and raw glass are cut by a Gem Cutter at a Jeweler's",
|
|
|
|
"Workshop into small decorative gems. Sometimes, the gem-cutting job",
|
|
|
|
"results in a craft or large gem that is useless except as a very",
|
|
|
|
"valuable trade good."},
|
2015-05-27 03:47:37 -06:00
|
|
|
SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated",
|
|
|
|
"with royalty. It's only use is as a trade good."},
|
2015-05-26 21:10:45 -06:00
|
|
|
SKIN_TANNED = {
|
|
|
|
"The tanned hide of animals is flexible enough to be made into an",
|
|
|
|
"assortment of goods for military and civilian use. Leather can also",
|
|
|
|
"be used to decorate items with sewn images at a Leather Works. Armor",
|
2015-05-27 03:47:37 -06:00
|
|
|
"and shields made from leather are not terribly effective, but are",
|
|
|
|
"still better than nothing at all."},
|
2015-03-31 17:23:09 -06:00
|
|
|
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
|
|
|
|
"the name of the deceased and built."},
|
2015-05-26 21:10:45 -06:00
|
|
|
SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
|
|
|
|
"certain species of animals) are used by a Gem Setter to decorate items",
|
|
|
|
"at a Jeweler's Workshop."},
|
2015-05-26 07:55:18 -06:00
|
|
|
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
|
2015-05-26 17:31:04 -06:00
|
|
|
"wood or metal, and allow dwarves to leave the hospital and continue",
|
2015-05-26 07:55:18 -06:00
|
|
|
"their normal jobs. Splints are applied with the bonedoctor skill."},
|
2015-05-26 17:31:04 -06:00
|
|
|
STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
|
|
|
|
"can be installed on any open floor space, but cannot share the space",
|
|
|
|
"with creatures. Statues can be used as the focal point of a",
|
|
|
|
"recreational statue garden. Dwarves will admire or revile as they",
|
|
|
|
"pass, depending on the statue and the individual's preferences."},
|
2015-05-26 17:39:46 -06:00
|
|
|
TABLE = { "A flat-topped piece of furniture useful as a work-surface for a",
|
|
|
|
"scribe or a dining-surface for a hungry dwarf. Typically found in",
|
|
|
|
"shops, dinning rooms, and offices. Dining rooms may be designated and",
|
|
|
|
"assigned from them, though dwarves will complain if there are too few."},
|
2015-05-26 17:31:04 -06:00
|
|
|
THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
|
|
|
|
"Thread made from animal hair will not be used to make cloth. Thread",
|
2015-05-26 21:10:45 -06:00
|
|
|
"can also be used by doctors to sew wounds shut. It is sourced from",
|
|
|
|
"shearing, plant processing, trade, or web gathering. It can be dyed",
|
|
|
|
"for additional value before being woven."},
|
2015-05-26 17:31:04 -06:00
|
|
|
TOTEM = { "A carved and polished skull."},
|
|
|
|
TRACTION_BENCH = {
|
|
|
|
"A special hospital bed made to secure dwarves with complex or",
|
|
|
|
"overlapping fractures until healed. Patients may need several months",
|
|
|
|
"or more in a traction bench to heal. Constructed from a table,",
|
|
|
|
"a mechanism, and a rope or chain."},
|
2015-03-31 17:23:09 -06:00
|
|
|
TRAPPARTS = {
|
2015-05-26 01:27:58 -06:00
|
|
|
"Used to build traps, levers and other machines."},
|
2015-05-26 17:31:04 -06:00
|
|
|
WEAPONRACK = {
|
|
|
|
"Furniture used for training. Barracks may be designated and assigned",
|
|
|
|
"from them. Military squads may use their assigned barracks for",
|
|
|
|
"training, storage, or sleeping, depending on the settings."},
|
|
|
|
WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
|
|
|
|
"or built on site using three cut gems. While it is treated as a wall,",
|
|
|
|
"it does not support constructions. Passing dwarves will admire them."},
|
2015-05-26 17:39:46 -06:00
|
|
|
WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
|
2015-05-26 21:10:45 -06:00
|
|
|
"of trees and underground fungus. Wood is renewable and essential for",
|
|
|
|
"numerous industries. It can be made into charcoal, ash for further",
|
|
|
|
"processing, furniture, crafts, tools, some trap components, training",
|
|
|
|
"gear, and (ineffective) weapons and armor. Elves take serious offence",
|
|
|
|
"when wood or wooden items are offered in trade."}
|
2015-03-31 17:23:09 -06:00
|
|
|
}
|