|  |  |  | @ -5,7 +5,7 @@ | 
		
	
		
			
				|  |  |  |  | -- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach | 
		
	
		
			
				|  |  |  |  | -- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni | 
		
	
		
			
				|  |  |  |  | -- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01 | 
		
	
		
			
				|  |  |  |  | -- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3 | 
		
	
		
			
				|  |  |  |  | -- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3, /u/Xen0nex | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | if not moduleMode then | 
		
	
		
			
				|  |  |  |  |     print("scripts/item-descriptions.lua is a content library; calling it does nothing.") | 
		
	
	
		
			
				
					|  |  |  | @ -42,8 +42,9 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "The arrowtip used to create metal ballista arrows in a siege workshop."}, | 
		
	
		
			
				|  |  |  |  |     BALLISTAPARTS = { | 
		
	
		
			
				|  |  |  |  |                 "Three of these can be used to construct a Ballista."}, | 
		
	
		
			
				|  |  |  |  |     BAR = {     "Not to be confused with blocks, bars are a unit of storage for metal," | 
		
	
		
			
				|  |  |  |  |                 "fuel, soap, and ash products.", | 
		
	
		
			
				|  |  |  |  |     BAR = {     "A small ingot made of metal, fuel, ash, or soap, made to facilitate", | 
		
	
		
			
				|  |  |  |  |                 "stacking and storage. Aside from the uses unique to each material, bars", | 
		
	
		
			
				|  |  |  |  |                 "of any type can also be used as building materials in place of blocks.", | 
		
	
		
			
				|  |  |  |  |                 "", | 
		
	
		
			
				|  |  |  |  |                 "Metal bars are used with fuel at a Metalsmith's Forge to make metal", | 
		
	
		
			
				|  |  |  |  |                 "goods and decorations. Fuel is used at furnaces and workshops requiring", | 
		
	
	
		
			
				
					|  |  |  | @ -100,7 +101,8 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "or a throne if made from stone, glass, or metal. Offices may be", | 
		
	
		
			
				|  |  |  |  |                 "designated and assigned from them.  Dwarves will complain if there", | 
		
	
		
			
				|  |  |  |  |                 "aren't enough chairs in the dining room."}, | 
		
	
		
			
				|  |  |  |  |     CLOTH = {   "Cloth is woven from thread. It is used at a Clothier's Workshop to", | 
		
	
		
			
				|  |  |  |  |     CLOTH = {   "A piece of fabric made from threads of plant fiber, yarn, silk or", | 
		
	
		
			
				|  |  |  |  |                 "adamantine. Cloth may be dyed.  It is used at a Clothier's Workshop to", | 
		
	
		
			
				|  |  |  |  |                 "make clothing, bags, rope, and decorative sewn images. At a", | 
		
	
		
			
				|  |  |  |  |                 "Craftsdwarf's Workshop, it can be made into trade goods. Hospitals", | 
		
	
		
			
				|  |  |  |  |                 "use cloth for wound dressing - though expensive cloth confers no", | 
		
	
	
		
			
				
					|  |  |  | @ -199,7 +201,11 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,", | 
		
	
		
			
				|  |  |  |  |                 "and use three ingredients. They provide more food than Biscuits,", | 
		
	
		
			
				|  |  |  |  |                 "but are less valuable than Roasts."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_GLOVES_GAUNTLETS = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_GLOVES_GAUNTLETS = { | 
		
	
		
			
				|  |  |  |  |                 "Gauntlets are armor worn on any body part that can grasp, which for", | 
		
	
		
			
				|  |  |  |  |                 "dwarves are the hands. They are similar to mittens and gloves, but", | 
		
	
		
			
				|  |  |  |  |                 "act as an armor layer and provide much more protection. Like other", | 
		
	
		
			
				|  |  |  |  |                 "armor, gauntlets can be made of metal, shell, or bone."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_GLOVES_GLOVES = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_GLOVES_MITTENS = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_HELM_CAP = {}, | 
		
	
	
		
			
				
					|  |  |  | @ -211,13 +217,18 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |     ITEM_HELM_VEIL_FACE = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_HELM_VEIL_HEAD = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_INSTRUMENT_DRUM = { | 
		
	
		
			
				|  |  |  |  |                 "A dwarven percussion instrument.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |                 "Short, wide, and round, this cylindrical percussion instrument can", | 
		
	
		
			
				|  |  |  |  |                 "play music when banged by one's hands.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_INSTRUMENT_FLUTE = { | 
		
	
		
			
				|  |  |  |  |                 "A dwarven woodwind instrument.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |                 "This long cylindrical woodwind instrument can make a wide array of", | 
		
	
		
			
				|  |  |  |  |                 "tones and music when blown into.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_INSTRUMENT_HARP = { | 
		
	
		
			
				|  |  |  |  |                 "A dwarven stringed instrument.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |                 "Vaguely triangular in shape, this stringed instrument can play a", | 
		
	
		
			
				|  |  |  |  |                 "variety of notes by plucking the strings with one's fingers.", | 
		
	
		
			
				|  |  |  |  |                 "It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_INSTRUMENT_PICCOLO = { | 
		
	
		
			
				|  |  |  |  |                 "A dwarven woodwind instrument.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |                 "Similar to a flute, but smaller and with a higher tone, a piccolo is", | 
		
	
		
			
				|  |  |  |  |                 "a cylindrical woodwind instrument.  It is only useful to trade."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_INSTRUMENT_TRUMPET = { | 
		
	
		
			
				|  |  |  |  |                 "A dwarven brass instrument - which need not be made of brass.", | 
		
	
		
			
				|  |  |  |  |                 "It is only useful to trade."}, | 
		
	
	
		
			
				
					|  |  |  | @ -379,17 +390,49 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "made of wood, bones or metal, and shoot bolts as projectiles. Hunters", | 
		
	
		
			
				|  |  |  |  |                 "or marks-dwarves that run out of ammunition will use their crossbow", | 
		
	
		
			
				|  |  |  |  |                 "as a melee weapon, training the hammerdwarf skill."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_DAGGER_LARGE = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_FLAIL = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_DAGGER_LARGE = { | 
		
	
		
			
				|  |  |  |  |                 "A large dagger is a edge weapon that is essentially just a bit smaller", | 
		
	
		
			
				|  |  |  |  |                 "than a short sword. It's used for stabbing rather than slashing. Large", | 
		
	
		
			
				|  |  |  |  |                 "daggers use and train the knife user skill, and are common weapons for", | 
		
	
		
			
				|  |  |  |  |                 "kobold and goblin thieves. As foreign weapons dwarves cannot forge", | 
		
	
		
			
				|  |  |  |  |                 "large daggers."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_FLAIL = { | 
		
	
		
			
				|  |  |  |  |                 "A flail is a blunt weapon that consists of a rounded weight attached to", | 
		
	
		
			
				|  |  |  |  |                 "a handle by a length of chain. Flails are the same size as a morningstar,", | 
		
	
		
			
				|  |  |  |  |                 "but have a contact area twice as large as a much larger maul. As foreign", | 
		
	
		
			
				|  |  |  |  |                 "weapons dwarves cannot forge flails. Flails use and train the", | 
		
	
		
			
				|  |  |  |  |                 "macedwarf skill."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_HALBERD = { | 
		
	
		
			
				|  |  |  |  |                 "A halberd is a foreign weapon, and cannot be made by your dwarves.", | 
		
	
		
			
				|  |  |  |  |                 "Even the largest and strongest dwarves cannot use a halberd, making", | 
		
	
		
			
				|  |  |  |  |                 "them useless in military terms. They can however be placed in a weapon", | 
		
	
		
			
				|  |  |  |  |                 "trap or melted down to provide metal bars, redeeming them."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_HAMMER_WAR = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MACE = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MAUL = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MORNINGSTAR = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_HAMMER_WAR = { | 
		
	
		
			
				|  |  |  |  |                 "A war hammer is a blunt weapon that is essentially a hammer with a long", | 
		
	
		
			
				|  |  |  |  |                 "handle. War hammers use and train the hammerdwarf skill. Dwarves can", | 
		
	
		
			
				|  |  |  |  |                 "forge war hammers out of any weapons-grade metal, though those with", | 
		
	
		
			
				|  |  |  |  |                 "higher densities tend to cause more damage."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MACE = { | 
		
	
		
			
				|  |  |  |  |                 "A mace is a blunt weapon that consists of a rounded or flanged weight", | 
		
	
		
			
				|  |  |  |  |                 "mounted on the end of a handle. Despite similarities to a morningstar", | 
		
	
		
			
				|  |  |  |  |                 "in appearance, a mace is 60% larger and has twice the contact area.", | 
		
	
		
			
				|  |  |  |  |                 "Maces use and train the macedwarf skill. Dwarves can forge maces out of", | 
		
	
		
			
				|  |  |  |  |                 "any weapons-grade metal, though those with higher densities", | 
		
	
		
			
				|  |  |  |  |                 "(like silver) cause more damage."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MAUL = { | 
		
	
		
			
				|  |  |  |  |                 "A maul is a blunt weapon that is essentially a very large war hammer,", | 
		
	
		
			
				|  |  |  |  |                 "similar to a sledgehammer. Mauls are more than three times larger than", | 
		
	
		
			
				|  |  |  |  |                 "standard war hammers, with a similar 'bash' attack. Mauls also have", | 
		
	
		
			
				|  |  |  |  |                 "ten times the contact area and greatly reduced penetration, which", | 
		
	
		
			
				|  |  |  |  |                 "reduces their effectiveness. Mauls use and train the hammerdwarf", | 
		
	
		
			
				|  |  |  |  |                 "skill. Being foreign weapons, dwarves cannot forge mauls."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_MORNINGSTAR = { | 
		
	
		
			
				|  |  |  |  |                 "A morningstar is an edged weapon that consists of a spiked ball mounted", | 
		
	
		
			
				|  |  |  |  |                 "on the end of a handle. Despite similarities to a mace in appearance,", | 
		
	
		
			
				|  |  |  |  |                 "a morningstar's size and contact area are closer to those of a war", | 
		
	
		
			
				|  |  |  |  |                 "hammer. Specifically, a morningstar is 25% larger than a war hammer", | 
		
	
		
			
				|  |  |  |  |                 "with the same contact area, and uses piercing damage to inflict internal", | 
		
	
		
			
				|  |  |  |  |                 "injuries. Morningstars use and train the macedwarf skill."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_PICK = { | 
		
	
		
			
				|  |  |  |  |                 "The most important item for a beginning fortress, a pick can", | 
		
	
		
			
				|  |  |  |  |                 "get a party underground.  Also crucial mining for stone or", | 
		
	
	
		
			
				
					|  |  |  | @ -397,9 +440,20 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "", | 
		
	
		
			
				|  |  |  |  |                 "A pick is also useful as a weapon, though putting miners in the", | 
		
	
		
			
				|  |  |  |  |                 "military causes equipment clashes."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_PIKE = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_SCIMITAR = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_SCOURGE = {}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_PIKE = { | 
		
	
		
			
				|  |  |  |  |                 "A pike is a weapon that is essentially a very long spear.", | 
		
	
		
			
				|  |  |  |  |                 "Pikes use and train the Pikedwarf skill. As foreign weapons,", | 
		
	
		
			
				|  |  |  |  |                 "dwarves cannot forge pikes."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_SCIMITAR = { | 
		
	
		
			
				|  |  |  |  |                 "A scimitar is an edged weapon with a curved blade that is very similar", | 
		
	
		
			
				|  |  |  |  |                 "to a short sword. Scimitars use and train the swordsdwarf skill.", | 
		
	
		
			
				|  |  |  |  |                 "As foreign weapons dwarves cannot forge scimitars."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_SCOURGE = { | 
		
	
		
			
				|  |  |  |  |                 "A scourge is an edge weapon that consists of a spike or bladed weight", | 
		
	
		
			
				|  |  |  |  |                 "on the end of a flexible length of material that can be swung at", | 
		
	
		
			
				|  |  |  |  |                 "high speed. Scourges are similar to whips, though the whip is a blunt", | 
		
	
		
			
				|  |  |  |  |                 "weapon with an even smaller contact area.Scourges use and train the", | 
		
	
		
			
				|  |  |  |  |                 "lasher skill. As foreign weapons dwarves cannot forge scourges."}, | 
		
	
		
			
				|  |  |  |  |     ITEM_WEAPON_SPEAR = { | 
		
	
		
			
				|  |  |  |  |                 "A pole weapon consisting of a shaft, usually of wood, with a pointed", | 
		
	
		
			
				|  |  |  |  |                 "head made of metal or just the sharpened end of the shaft itself.", | 
		
	
	
		
			
				
					|  |  |  | @ -446,13 +500,14 @@ descriptions = { | 
		
	
		
			
				|  |  |  |  |                 "Workshop into small decorative gems. Sometimes, the gem-cutting job", | 
		
	
		
			
				|  |  |  |  |                 "results in a craft or large gem that is useless except as a very", | 
		
	
		
			
				|  |  |  |  |                 "valuable trade good."}, | 
		
	
		
			
				|  |  |  |  |     SCEPTER = { "A decorated craft which serves as a symbol of authority.  Its only", | 
		
	
		
			
				|  |  |  |  |                 "real use is as a trade good."}, | 
		
	
		
			
				|  |  |  |  |     SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated", | 
		
	
		
			
				|  |  |  |  |                 "with royalty. It's only use is as a trade good."}, | 
		
	
		
			
				|  |  |  |  |     SKIN_TANNED = { | 
		
	
		
			
				|  |  |  |  |                 "The tanned hide of animals is flexible enough to be made into an", | 
		
	
		
			
				|  |  |  |  |                 "assortment of goods for military and civilian use. Leather can also", | 
		
	
		
			
				|  |  |  |  |                 "be used to decorate items with sewn images at a Leather Works. Armor", | 
		
	
		
			
				|  |  |  |  |                 "and shields made from leather are not terribly effective, but arestill better than nothing at all."}, | 
		
	
		
			
				|  |  |  |  |                 "and shields made from leather are not terribly effective, but are", | 
		
	
		
			
				|  |  |  |  |                 "still better than nothing at all."}, | 
		
	
		
			
				|  |  |  |  |     SLAB = {    "A memorial stone, used to quiet restless ghost when engraved with", | 
		
	
		
			
				|  |  |  |  |                 "the name of the deceased and built."}, | 
		
	
		
			
				|  |  |  |  |     SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering", | 
		
	
	
		
			
				
					|  |  |  | 
 |