dfhack/docs/plugins/autoclothing.rst

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autoclothing
============
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.. dfhack-tool::
:summary: Automatically manage clothing work orders.
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:tags: untested fort auto workorders
This command allows you to set how many of each clothing type every citizen
should have.
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Usage
-----
::
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autoclothing
autoclothing <material> <item> [quantity]
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autoclothing report
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``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be
anything your civilization can produce, such as "dress" or "mitten".
When invoked without parameters, it shows a summary of all managed clothing
orders. When invoked with a material and item, but without a quantity, it shows
the current configuration for that material and item.
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``report`` gives a list of how many units of each race in your fortress that are
missing clothing in each available slot, as well as how much spare clothing you
have per slot, per race.
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Examples
--------
``autoclothing cloth "short skirt" 10``
Sets the desired number of cloth short skirts available per citizen to 10.
``autoclothing cloth dress``
Displays the currently set number of cloth dresses chosen per citizen.
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``autoclothing report``
Displays a report of your clothing situation.